Lethal Company
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Latest version
1.0.2
Last Updated
First Uploaded
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2.2K
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0
Size
28MB
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Pokemoons

Original 151 Gen 1 Pokémon added as scrap items, with shiny variants! Rarities customised to suit each moon and species. Pokédex feature to track numbers caught and locate missing Pokémon.

Features

Features:

  • 151 Pokémon models, with set weights and value ranges.
  • 1/30 chance for a Pokémon to be shiny (customisable in the config file).
  • Predefined rarities across vanilla moons (can you catch ‘em all?). Pokédex info is retained in the file after a wipe, until the save file is fully deleted.
  • Ship command “Pokedex” allows you to see which Pokémon you have collected (and how many), and see suggested moons to visit to find any you are missing (as long as that moon is unlocked in the terminal - relevant for Wesley’s moons).
  • Wesley’s moons fully supported - find Charmander on Infernis, Squirtle on Atlantis, Eevee on Filitrios, Articuno on Cosmocos!
  • Legendaries must be hunted down on their specific moons.
  • Recommended mods to install are Wesley’s Moons by Magic_Wesley, and MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod by MelanieMelicious (to showcase all Pokémon better). Lategame_Upgrades by malco will also give your run enough momentum to catch ‘em all in one run.

Pokédex

Use the Pokédex to track the number of each Pokémon that have been brought back to the ship (even those that have been sold), and get hints to view the locations of those which are missing.

A config file option determines whether the hints reference vanilla or modded moons, or both. If playing on Wesley’s moons, it is suggested to disable the vanilla hints - they are enabled by default, since I’m assuming most people downloading the mod will want vanilla to be covered too.

Commands supported:

  • pokedex - opens the Pokédex.
  • pokedex missing - shows the missing Pokémon only.
  • pokedex 25 (or pokedex pikachu) - shows details about that Pokémon, including habitat info.

Shinies

There is a chance for a Pokémon to be replaced by its shiny variant! This is 1/30 by default. A config file option allows this to be customised.

Shinies have their own Pokédex count too - although at base rate, you’ll be hard pressed to complete that Shinydex. The Dex does save between wipes, so maybe you can get there after a lot of runs!

Note that shinies do not have any increased value. You surely don’t want to sell them anyway; you just want to stare at them all day, right?

Spawn weights

Default spawn weights are set for every vanilla moon and every one of Wesley’s Moons as of Lethal Company v81. By default, every moon has a 50% share of its scrap set to Pokéscrap, and the progression items that may spawn on certain moons will still spawn at roughly the same weights as they would without this mod. (Dine is the only moon which breaks the 50% rule because it would be a little OP otherwise with all those body parts).

The default share can be overridden in the config, and it can be overridden per moon too. Spawn weights can also be overridden in the config, so you can add or remove Pokémon. The default weights are listed in Pokemoons.DefaultWeights.txt in BepInEx/config.

To perform a huge overhaul to the spawn weights, I would recommend using LethalQuantities. Whilst LethalLevelLoader is a dependency for Wesley’s Moons, the config for it does NOT update the Pokémon spawn weights.

Misc / Other screenshots

  • Every player must have this mod installed.
  • Feel free to extend this mod in any way you like. 151 models were a lot of work to pose, and I bet you can build some cool things over it.
  • ...Yes, I like the Dratini family.
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