Lethal Company
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Date Uploaded
last year
Downloads
3.7K
Size
119KB

Required mods (72)

This package requires the following packages to work.
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Allows you to spectate enemies when dead.
Version:2.7.0
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.11.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Audio and MIDI library for .NET
Version:2.2.2
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.8.1
Fixes several problems with mask items and masked enemies.
Version:1.5.2
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.3.0
An Unreal Tournament Interior modeled after City Intro, AS-HiSpeed, and DOM-CIDOM.
Version:1.3.2
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Version:1.7.0
A mid tier wasteland moon ravaged by industrial pollution.
Version:2.2.0
A Facility-like dungeon with elements of Hydro plants.
Version:1.5.1
Dogs will hear the ship door. Be careful letting your friends in...
Version:1.0.1
Adds 15+ unique equipment and scrap items that try to keep the vanilla tone
Version:1.8.4
Improves perfomance on all vanilla moons (configurable)
Version:1.0.3
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:1.1.1
Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.
Version:0.4.13
Personal Library with functions for getting, sorting and filtering enemies
Version:0.8.1
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