Lethal Company
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Date Uploaded
2 years ago
Downloads
4.1K
Size
19MB

Required mods (72)

This package requires the following packages to work.
Reduces stuttering during level loading
Version:0.0.6
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.1
A modpack containing all of my Starlancer mods, a WIP expansion mod for Lethal Company.
Version:1.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.5.1
(LLL) 3 new moons: 1 free, 1 intermediate and 1 late-game. Part of my Starlancer series!
Version:1.4.2
Original music for Lethal Company. Part of my Starlancer Series!
Version:1.3.0
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Version:1.4.2
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Towards a future with fewer lobby incompatibility errors.
Version:1.1.0
Adds several ghost enemies to the game.
Version:1.3.11
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
SCP-106 has breached containment.
Version:2.0.0
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.2.2
Makes start up loading time faster
Version:0.4.0
A suit mod for my yippees (I love them) NOW FIXED!!
Version:1.0.4
I replaced the chase sound, Neck Crack sound, the audio when the Bracken finds you to somthing more petrifying, and the Bracken will say-LETS PLAY- when he finds you
Version:1.0.3
More configurable than the other one...
Version:1.2.1
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