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Decompiled source of QualityTeleporter ByTihi v1.1.0
BepInEx\plugins\TeleporterFix\TeleporterFix.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TeleporterFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+cb007ec1a4a66dcc2cd88036f6d65307c71ab6ad")] [assembly: AssemblyProduct("TeleporterFix")] [assembly: AssemblyTitle("TeleporterFix")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TeleporterFix { internal static class MyPluginInfo { public const string PLUGIN_GUID = "Tihi.QualityTeleporter"; public const string PLUGIN_NAME = "QualityTeleporter_ByTihi"; public const string PLUGIN_VERSION = "1.1.0"; } [BepInPlugin("Tihi.QualityTeleporter", "QualityTeleporter_ByTihi", "1.1.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log = null; private static readonly Harmony Harmony = new Harmony("Tihi.QualityTeleporter"); private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"QualityTeleporter_ByTihi v1.1.0 loaded!"); } } internal static class TeleportContext { internal static readonly HashSet<ulong> RegularTeleporting = new HashSet<ulong>(); internal static readonly HashSet<ulong> InverseTeleporting = new HashSet<ulong>(); internal static readonly Dictionary<ulong, GrabbableObject?[]> SavedSlots = new Dictionary<ulong, GrabbableObject[]>(); internal static bool InverseBeamInProgress = false; internal static bool IsRegularTeleporting(PlayerControllerB player) { return RegularTeleporting.Contains(player.playerClientId); } internal static bool IsInverseTeleporting(PlayerControllerB player) { return InverseTeleporting.Contains(player.playerClientId); } internal static void Clear(PlayerControllerB player) { ulong playerClientId = player.playerClientId; RegularTeleporting.Remove(playerClientId); InverseTeleporting.Remove(playerClientId); SavedSlots.Remove(playerClientId); InverseBeamInProgress = false; } } } namespace TeleporterFix.Patches { [HarmonyPatch(typeof(ShipTeleporter), "PressTeleportButtonOnLocalClient")] internal static class CooldownPatch { private static void Postfix(ShipTeleporter __instance, ref float ___cooldownTime, ref float ___cooldownAmount) { ___cooldownTime = 5f; ___cooldownAmount = 5f; } } [HarmonyPatch(typeof(ShipTeleporter), "SetPlayerTeleporterId")] internal static class TrackTeleportPatch { private static void Prefix(ShipTeleporter __instance, PlayerControllerB playerScript, int teleporterId) { if ((Object)(object)playerScript == (Object)null) { return; } switch (teleporterId) { case 1: if (__instance.isInverseTeleporter) { TeleportContext.InverseTeleporting.Add(playerScript.playerClientId); } else { TeleportContext.RegularTeleporting.Add(playerScript.playerClientId); } break; case -1: TeleportContext.Clear(playerScript); break; } } } [HarmonyPatch(typeof(ShipTeleporter), "TeleportPlayerOutWithInverseTeleporter")] internal static class TeleportPlayerOutWithInversePatch { private static void Prefix() { TeleportContext.InverseBeamInProgress = true; } } [HarmonyPatch(typeof(PlayerControllerB), "DropAllHeldItems")] internal static class DropAllHeldItemsPatch { private static void Prefix(PlayerControllerB __instance) { ItemSaver.ApplyInverseContextIfNeeded(__instance); ItemSaver.Save(__instance); } private static void Postfix(PlayerControllerB __instance) { ItemSaver.Restore(__instance); } } [HarmonyPatch(typeof(PlayerControllerB), "DropAllHeldItemsAndSync")] internal static class DropAllHeldItemsAndSyncPatch { private static void Prefix(PlayerControllerB __instance) { ItemSaver.ApplyInverseContextIfNeeded(__instance); ItemSaver.Save(__instance); } private static void Postfix(PlayerControllerB __instance) { ItemSaver.Restore(__instance); } } internal static class ItemSaver { private static readonly HashSet<string> EquipmentNames = new HashSet<string>(StringComparer.OrdinalIgnoreCase) { "Shovel", "Stop sign", "Yield sign", "Weed killer", "Walkie-talkie", "Flashlight", "Pro-flashlight", "Lockpicker", "Key" }; internal static void ApplyInverseContextIfNeeded(PlayerControllerB player) { if (TeleportContext.InverseBeamInProgress && !TeleportContext.IsInverseTeleporting(player)) { TeleportContext.InverseTeleporting.Add(player.playerClientId); } } private static bool IsEquipment(GrabbableObject item) { if ((Object)(object)item.itemProperties != (Object)null) { return EquipmentNames.Contains(item.itemProperties.itemName); } return false; } internal static void Save(PlayerControllerB player) { bool num = TeleportContext.IsRegularTeleporting(player); bool flag = TeleportContext.IsInverseTeleporting(player); if (!num && !flag) { return; } GrabbableObject[] itemSlots = player.ItemSlots; GrabbableObject[] array = (GrabbableObject[])(object)new GrabbableObject[itemSlots.Length]; bool flag2 = false; for (int i = 0; i < itemSlots.Length; i++) { GrabbableObject val = itemSlots[i]; if (!((Object)(object)val == (Object)null) && IsEquipment(val)) { array[i] = val; itemSlots[i] = null; flag2 = true; } } if (flag2) { TeleportContext.SavedSlots[player.playerClientId] = array; Plugin.Log.LogInfo((object)$"[TeleporterFix] Saved items for player {player.playerClientId} (inverse={flag})"); } } internal static void Restore(PlayerControllerB player) { if (!TeleportContext.SavedSlots.TryGetValue(player.playerClientId, out GrabbableObject[] value)) { return; } GrabbableObject[] itemSlots = player.ItemSlots; bool flag = (Object)(object)player == (Object)(object)GameNetworkManager.Instance.localPlayerController; for (int i = 0; i < value.Length && i < itemSlots.Length; i++) { GrabbableObject val = value[i]; if (!((Object)(object)val == (Object)null)) { itemSlots[i] = val; val.isHeld = true; val.playerHeldBy = player; val.hasHitGround = false; val.EnablePhysics(false); if ((Object)(object)val.parentObject != (Object)null) { ((Component)val).transform.SetParent(val.parentObject, false); } if (flag && (Object)(object)HUDManager.Instance != (Object)null && i < HUDManager.Instance.itemSlotIcons.Length && (Object)(object)val.itemProperties != (Object)null) { HUDManager.Instance.itemSlotIcons[i].sprite = val.itemProperties.itemIcon; } } } TeleportContext.SavedSlots.Remove(player.playerClientId); Plugin.Log.LogInfo((object)$"[TeleporterFix] Restored items for player {player.playerClientId}"); } } [HarmonyPatch(typeof(Terminal), "ParsePlayerSentence")] internal static class TerminalCommandPatch { private static FieldInfo? _inCooldownField; private static MethodInfo? _switchRadarMethod; private static bool Prefix(Terminal __instance, ref TerminalNode __result) { string text = __instance.screenText.text; if (__instance.textAdded <= 0 || __instance.textAdded > text.Length) { return true; } string text2 = text.Substring(text.Length - __instance.textAdded).Trim(); if (string.IsNullOrEmpty(text2)) { return true; } string text3 = text2.ToLowerInvariant(); if (text3.StartsWith("tp ") || text3 == "tp") { __result = HandleTeleport((text2.Length > 3) ? text2.Substring(3).Trim() : "", inverse: false); return false; } if (text3.StartsWith("itp ") || text3 == "itp") { __result = HandleTeleport((text2.Length > 4) ? text2.Substring(4).Trim() : "", inverse: true); return false; } return true; } private static TerminalNode HandleTeleport(string name, bool inverse) { string text = (inverse ? "itp" : "tp"); if (string.IsNullOrWhiteSpace(name)) { return MakeNode("Usage: " + text + " [player name]\n"); } List<PlayerControllerB> list = FindPlayers(name); if (list.Count == 0) { return MakeNode("No active player found matching \"" + name + "\".\n"); } if (list.Count > 1) { string text2 = string.Join(", ", list.Select((PlayerControllerB p) => p.playerUsername)); return MakeNode("Multiple players match \"" + name + "\": " + text2 + "\nPlease be more specific.\n"); } PlayerControllerB val = list[0]; if (!inverse && val.isInHangarShipRoom) { return MakeNode(val.playerUsername + " is already on the ship.\n"); } if (inverse && !val.isInHangarShipRoom) { return MakeNode(val.playerUsername + " is not on the ship.\n"); } ShipTeleporter val2 = FindTeleporter(inverse); if ((Object)(object)val2 == (Object)null) { return MakeNode((inverse ? "Inverse t" : "T") + "eleporter not found on the ship.\n"); } if (IsTeleporterOnCooldown(val2)) { return MakeNode((inverse ? "Inverse t" : "T") + "eleporter is on cooldown.\n"); } int num = Array.IndexOf(StartOfRound.Instance.allPlayerScripts, val); if (num >= 0) { SwitchRadarTarget(num); } val2.PressTeleportButtonOnLocalClient(); Plugin.Log.LogInfo((object)("[TeleporterFix] Terminal " + text.ToUpper() + " → " + val.playerUsername)); return MakeNode("Teleporting " + val.playerUsername + "...\n"); } private static List<PlayerControllerB> FindPlayers(string name) { string lower = name.ToLowerInvariant(); return (from p in StartOfRound.Instance.allPlayerScripts where p.isPlayerControlled && !p.isPlayerDead where p.playerUsername.ToLowerInvariant().Contains(lower) select p).ToList(); } private static ShipTeleporter? FindTeleporter(bool inverse) { return ((IEnumerable<ShipTeleporter>)Object.FindObjectsOfType<ShipTeleporter>()).FirstOrDefault((Func<ShipTeleporter, bool>)((ShipTeleporter t) => t.isInverseTeleporter == inverse)); } private static bool IsTeleporterOnCooldown(ShipTeleporter teleporter) { if ((object)_inCooldownField == null) { _inCooldownField = AccessTools.Field(typeof(ShipTeleporter), "inCooldown"); } if (_inCooldownField != null) { return (bool)(_inCooldownField.GetValue(teleporter) ?? ((object)false)); } return false; } private static void SwitchRadarTarget(int playerIndex) { if ((object)_switchRadarMethod == null) { _switchRadarMethod = AccessTools.Method(typeof(StartOfRound), "SwitchRadarTargetAndSync", (Type[])null, (Type[])null); } _switchRadarMethod?.Invoke(StartOfRound.Instance, new object[1] { playerIndex }); } private static TerminalNode MakeNode(string text) { TerminalNode obj = ScriptableObject.CreateInstance<TerminalNode>(); obj.displayText = text; obj.clearPreviousText = true; return obj; } } }