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Decompiled source of AmogusScrap v1.1.1
Impulse-AmogusScrap/Amogus Scrap.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Amogus Scrap")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Amogus Scrap")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("aecfef94-d847-4654-a1c8-e9b55b963799")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Amogus_Scrap; [BepInPlugin("impulse.AmogusScrap", "AmogusScrap", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class AmogusClass : BaseUnityPlugin { private const string modGUID = "impulse.AmogusScrap"; private const string modName = "AmogusScrap"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("impulse.AmogusScrap"); public static AmogusClass instance; internal ConfigEntry<int> AmogusRarity; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "amogusmod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/RedAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Item val3 = val.LoadAsset<Item>("Assets/OrangeAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Item val4 = val.LoadAsset<Item>("Assets/YellowAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Item val5 = val.LoadAsset<Item>("Assets/GreenAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Item val6 = val.LoadAsset<Item>("Assets/CeruleanAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Item val7 = val.LoadAsset<Item>("Assets/IndigoAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Item val8 = val.LoadAsset<Item>("Assets/PurpleAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Item val9 = val.LoadAsset<Item>("Assets/PinkAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Item val10 = val.LoadAsset<Item>("Assets/WhiteAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); Item val11 = val.LoadAsset<Item>("Assets/BlackAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Utilities.FixMixerGroups(val11.spawnPrefab); Item val12 = val.LoadAsset<Item>("Assets/BrownAmogus.asset"); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Utilities.FixMixerGroups(val12.spawnPrefab); AmogusRarity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "AmogusRarity", 8, "The rarity of the amogi, higher rarties are more common, I would suggest keeping it low as there are eleven of them."); Items.RegisterScrap(val2, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val3, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val4, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val5, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val6, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val7, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val8, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val9, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val10, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val11, AmogusRarity.Value, (LevelTypes)(-1)); Items.RegisterScrap(val12, AmogusRarity.Value, (LevelTypes)(-1)); } }