using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LongerTZP.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LongerTZP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LongerTZP")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("eb7f05b4-5952-4f82-bdc5-bd69587e6c21")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LongerTZP
{
[BepInPlugin("Silver.LongerTZP", "LongerTZP", "1.0.1")]
public class LongerTZP : BaseUnityPlugin
{
private const string modGUID = "Silver.LongerTZP";
private const string modName = "LongerTZP";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Silver.LongerTZP");
private static LongerTZP Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Silver.LongerTZP");
mls.LogInfo((object)"LongerTZP is Awake");
harmony.PatchAll(typeof(LongerTZP));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace LongerTZP.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void LongerDuration(ref float ___drunknessInertia, ref bool ___increasingDrunknessThisFrame, ref float ___drunkness, ref float ___drunknessSpeed)
{
if (___increasingDrunknessThisFrame)
{
return;
}
if (___drunkness > 0f)
{
if (___drunkness > 0.3f)
{
___drunknessInertia = -0.05f;
}
}
else
{
___drunknessInertia = 0f;
}
}
}
}