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Decompiled source of Longer TZP v1.0.2
BepInEx/plugins/LongerTZP.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LongerTZP.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LongerTZP")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LongerTZP")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("eb7f05b4-5952-4f82-bdc5-bd69587e6c21")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LongerTZP { [BepInPlugin("Silver.LongerTZP", "LongerTZP", "1.0.1")] public class LongerTZP : BaseUnityPlugin { private const string modGUID = "Silver.LongerTZP"; private const string modName = "LongerTZP"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Silver.LongerTZP"); private static LongerTZP Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Silver.LongerTZP"); mls.LogInfo((object)"LongerTZP is Awake"); harmony.PatchAll(typeof(LongerTZP)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace LongerTZP.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static void LongerDuration(ref float ___drunknessInertia, ref bool ___increasingDrunknessThisFrame, ref float ___drunkness, ref float ___drunknessSpeed) { if (___increasingDrunknessThisFrame) { return; } if (___drunkness > 0f) { if (___drunkness > 0.3f) { ___drunknessInertia = -0.05f; } } else { ___drunknessInertia = 0f; } } } }