SimonTendo-LCSplatBombGrenadeMod icon

LCSplatBombGrenadeMod

Replace the visuals and sounds of the Grenades with Bombs from Splatoon!

Last updated 4 months ago
Total downloads 5061
Total rating 0 
Categories BepInEx Client-side Items Asset Replacements
Dependency string SimonTendo-LCSplatBombGrenadeMod-1.3.0
Dependants 3 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

COMPANY-MANDATED MESSAGE:

Dear employees,

You may have noticed that our stun grenades have recently been out of stock. This is due to a shipping error in the delivery service of our weapons provider. A mix-up has occurred, and instead of our usual stun grenades, we have received so-called "Splat Bombs" that were intended for so-called "Turf Wars".

We apologize for the confusion, and have tried to return the items, but we've grown impatient with their customer support, so we're forcing all of you to use these Splat Bombs instead. They appear to function the same as stun grenades anyway.

That is all for this message. We hope you stay a great asset to the Company.

The Mod

Introduction:

Want to ink up some turf? Make some rains? Splat and/or Burst some bombs? Well, this mod lets you do two of those things by replacing the model and sounds for the Stun Grenade, Homemade Flashbangs, and Easter Eggs with Bombs from the Splatoon franchise!

The items function and cost the same as the vanilla versions, so don't be afraid to have some fishy fun with these inkredibly bomb-astic cosmetic!
(...do people actually like these puns?)

Creation:

  • Friend of mine came up with the idea, and I had a day off, so I challenged myself to do this in just one day. It was kind of rushed, so if there's anything major that's broken I'll look into it.
  • The model for the grenades are not replaced, but rather a new Splatoon Bomb model is spawned on top. All other sound effects, item properties, and texts are actually replaced with custom assets. Assets are loaded and applied when loading into the lobby.

Credits: