Lethal Company
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3 years ago
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Vanimol

A Lethal Company QoL Modpack that DOESN'T give a single advantage in skill based situations.

Why choose this modpack instead of other Vanilla/Client-Side Only ones?

Here's one huge problem I have with those. They always adds something that gives you an advantage. These modpacks always adds crap like removing the jump delay, which I find very problematic because I'm somewhat of a purist. The philosophy of this modpack is that none of the added mods should give you an advantage in any situations, even in the smallest ones (for example, I refuse to add mods that makes switching items faster as it gives you an advantage when you want to drop off all your items when you want to evade a Forest Giant).

This modpack obviously allows you to join vanilla lobbies.

Version 0.3.X Changelogs

Vanimol 0.3.2

  • Updated CullFactory to v0.9.2
  • Updated IntroTweaks to v1.5.0
  • Updated LethalCompany_InputUtils to v0.7.1
  • Updated Immersive_Visor to v0.3.2

Vanimol 0.3.1

  • Updated SmartItemSaving (v1.2.0 -> v1.2.1)
  • Updated SpaceSunshine (v1.2.1 -> v1.3.0 )
  • Updated FriendPatches (v1.0.1 -> v1.0.3)

Vanimol 0.3.0

  • Added DissonanceVoiceSettings (May remove in a future update, not enough people use this so I can't tell the difference if it would break too much the game's immersion/provide an advantage cause you wouldn't have to deal with your teammate's unmuffled microphones, I hope that the game does enough of a good job to muffle player's voices when far away while providing crystal clear audio when your buddy is next to you.)
  • Updated Coroner (v1.6.0 -> v1.6.2)
  • CONFIG: Control_Company_Detector:
    • No longer showing the [CC] prefix, the big ass purple overlay is enough of an indicator.
    • Ignore friend lobbies is now set to False
  • CONFIG: BetterClock
    • Disabled visibility of the clock even when the override is on
  • CONFIG: ShipLootPlus
    • Disabled the "Reset Duration Timer on Scan" due to issues where if you continued to spam it, the ship loot stats would still stay up which could provide an advantage.
    • Display Duration is now 2s instead of 2.5s
  • CONFIG: FPS_Counter
    • Refresh frequency is now 1s instead of 0.4s
  • CONFIG: CoilHeadSate
    • Time Until Stae is now 4s instead of 5s
    • Max State Distance is now 8 instead of 6
    • Head Turn Speed is now 0.1 instead of 0.2
  • CONFIG: GeneralImprovements
    • ShipInternalCamSizeMultiplier is now 1 instead of 5 (completely useless)
    • ShipInternalCamFPS is now 12 instead of 30 (ditto)
    • ShipExternalCamSizeMultiplier is now 1 instead of 5 (Gameplay Advantage)
    • ShipExternalCamFPS is now 24FPS instead of 30 (that camera is barely getting used, might as well save a bit of performance there, if people complain I'll revert back to 30FPS)
    • SellCounterItemLimit is now 96 instead of 69
    • HideEmptySubtextOfScanNodes is now set to True
  • CONFIG: IntroTweaks
    • bRemoveLaunchedInLanText is now set to False
  • CONFIG: MoreBlood
    • NumberOfBloodPools has been reduced from 32 to 8
    • BloodScale is now 2 instead of 1
  • CONFIG: NameplateTweaks
    • Reduced NameplateVisibilityDistance from 20 to 0 (Vanilla Behavior)
  • Removed HDLethalCompany (Honestly the hell was I thinking?! Even my RTX 3070 can't handle this shit, why did I ever think this was a good idea?!)
  • Removed HDVanillaPosters (I kept the low resolution of the game anyways so this was literally useless, couldn't see a different, additional VRAM usage for no reason.)
  • Removed SaveStealer (Doesn't work)
    • Removed LethalAPI_Terminal (SaveStealer Dependency)
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