LethalLevelLoaderAOORE Fix
Lethal Level Loader fork which fixes ArgumentOutOfRange exception
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
LethalLevelLoaderAOORE_Fix
Lethal Level Loader fork which fixes ArgumentOutOfRange exception #137
Original version: https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/
If you want to contribute to this mod, please do so on IAmBatby GitHub page. I will only publish rebased versions of this mod, with my fix. When the PR on LLL repo is going to be merged (Or IAmBatby will fix this bug with his own solution) I will deprecate this version of LLL.
LethalLevelLoader is a custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Mod Developers can provide LethalLevelLoader with their custom content via code or via automatic AssetBundle detection, and from there LethalLevelLoader will seamlessly load the content into the game.
This Mod is Likely To Be Incompatible with LethalExpansion, Due To The inherit conflicts involved in changing the same systems.
How To Use (Users / Players)
Simply install LethalLevelLoader and it's dependencies.
If a mod using LethalLevelLoader supplies a .lethalbundle file, LethalLevelLoader will automatically find and load it’s content as long as it’s in the /plugins/ folder (Subfolders will be detected)
How To Use (Modders / Developers)
Please refer to the LethalLevelLoader Wiki for documentation on utilizing this API for your custom content: https://github.com/IAmBatby/LethalLevelLoader/wiki
Features Currently Supported
- Custom Moons
- Custom Interiors
- Custom Items (Scrap / Items)
- Custom Enemies (Enemies)
- Custom StoryLog's
- Custom Weather Effects (WIP)
- Custom Footstep Surfaces (WIP)
Contributing To LethalLevelLoader
Setup
To start contributing to LLL, you can start by forking the repo.
Then, follow these steps:
- Install Unity Netcode Patcher CLI tool:
dotnet tool install -g Evaisa.NetcodePatcher.Cli
- It's recommended to set up a
csproj.user
file based on the LethalLevelLoader.template.csproj.user file to automate copying the mod's DLL file over to your location of choosing. This file will be gitignored.
You should be now set up, and ready compile your fork of LethalLevelLoader on your machine!
Credits
- IAmBatby (For creating this incredible mod!)
- Evaisa (This Mod is directly based from LethalLib's codebase and could have been made without it's pre-existing foundations.)
- SkullCrusher (This Mod is directly based from SkullCrusher's LethalLib' Fork and could have been made without it's pre-existing foundations.)
- HolographicWings (This Mod was inspired by LethalExpansion and could not have been made without HolographicWing's support and research.)
- KayNetsua (This Mod was internally tested using KayNetsua's "E Gypt" Custom Level and KayNetsua assisted in testing LethalLevelLoader's usage)
- Badhamknibb (This Mod was internally tested using Badhamknibb's "SCP Foundation" Custom Dungeon and Badhamknibb's assisted in testing LethalLevelLoader's usage)
- Scoopy (This Mod was internally tested using Scoopy's "LethalExtension Castle" Custom Dungeon and Scoopy assisted in testing LethalLevelLoader's usage)
- Xilo (Xilo provided multiple instances of Bepinex & Unity.Netcode related support during the development of this Mod.)
- Lordfirespeed (Lordfirespeed provided multiple instances of Bepinex & Unity.Netcode related support during the development of this Mod.)
- onionymous (Onionymous provided a preview build of their Networked Scene Patcher API, allowing for dynamic, networked scene injection)
- Game-Icons.net (For the artwork used for the mod's logo)
- Maxwasunavailable (For creating LethalModDataLib and assisting me with it’s usage.)
- Mrov (For collaborating with me on initial Custom weather support related code, assisting in fixes related to the Config file and a bunch of miscellaneous assistance.)
- LadyRaphtalia, Xu Xiaolan, Badhamknibbs, Mrov, sfDesat, AboveFire, Autumnis The Everchanging, RosiePies, Drako & Audio Knight (For testing development on experimental 1.2.0 builds.)
- 狐萝卜呀, tumbleweed, Corey, Ritskee, Altan, qxZap, Salamander, Chiseled Cactus, Phantom139, ImmaBawss, takeothewolf, zuzaratrust, Hackattack242, Mail Me Dabs, Kyros, SourceShard & Chupacabra (For playtesting and reporting bugs on experimental 1.2.0 builds.)
- Lunxara (For the heavy, rapid testing throughout all the experimental 1.2.0 builds.)
- Adi, Hamunii, **Xu Xiaolan & Wherget F(or various new contributions in the forms of direct suggestions and pull requests.)