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Skillz2play-drive-1.4.0 icon

drive

A very long map made for the Cruiser.

Date uploaded 2 months ago
Version 1.4.0
Download link Skillz2play-drive-1.4.0.zip
Downloads 10183
Dependency string Skillz2play-drive-1.4.0

This mod requires the following mods to function

Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
Evaisa-FixPluginTypesSerialization-1.1.1 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.1
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

It's quite a long drive...

You'll want a cruiser for this map...

More details and map adjustments coming soon.

CHANGELOG

1.5.1

  • Changed the timescale to 1x to fix a bug where two days would pass. (Having any modified timescale causes this to happen)
  • Reduced Barber spawn chance by a little bit

1.5.0

  • Added a chance for the new interior
  • Updated dependencies
  • Fixed spawnable map objects not spawning (Landmines, turrets, and the spike traps)
  • Added chances for the new scrap to spawn
  • Added chances for the new enemy to spawn
  • Added a chance for the Barber to spawn
  • Adjusted chances for most of the scraps and other enemies

1.4.0

  • Fixed terrain near the ship so it no longer clips into the ship when leaving
  • Moved the fire exit to the top of a hill to the left of the main entrance

1.3.0

  • Fixed scan being off center to the main entrance
  • Fixed wrong position when leaving through the main entrance and fire exit
  • Disabled the Flooding weather
  • Adjusted timescale to 0.7 (prev. 0.75)
  • Adjusted fog height
  • Updated mod icon
  • Added some lights along the road and at the entrances

1.2.0

  • Increased the fog
  • Increased scrap and monster spawns
  • Fixed terrain clipping into ship when leaving
  • Increased the chance for Facility and decreased the chance for Manor

1.1.0

  • Added a road
  • Added some hills so you can't drive off
  • Added a few more trees
  • Added some actual buildings (cubes)
  • Changed the timescale to 1.25x

1.0.0

  • Inital release