using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("omori models")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("omori models")]
[assembly: AssemblyTitle("omori models")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class MRROXY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Roxy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHICA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Chicaswitch";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFREDDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Glamrock freddy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRAZ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "raz";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRANGELDUST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "AngelDust";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSPRINGTRAP : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Springtrap";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMONTY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Monty";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMOLTENFREDDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Moltenfreddy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSCRAPBABY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ScrapBaby";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAFTON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Scraptrap";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTWD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "untitled";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class BoiledOne : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BoiledOne";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class Nene : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nene";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class darnell : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "darnell";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class Pico : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Pico";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class vanessa : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "vanessa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class Bonnie : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Bonnie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class Gregory : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gregory";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class Cassie : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cassie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
namespace ModelReplacement
{
public class MRSUNNY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sunny";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBASIL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Basil";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAUBREY1 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Aubrey 1";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKEL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kel";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREDPIKMIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "red pikmin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPURPLEPIKMIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "purple pikmin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBLUEPIKMIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Blue pikmin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROLIMAR : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Olimar";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBEIKA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "beika";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGLITCHTRAP : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Glitchtrap";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBASILDW : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BasilDW";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROMORI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Omori";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSOMETHING : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "something";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROCKPICMING : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "rockpicming";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPIKMIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Pikmin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRALASTOR : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Alastor";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBURNTRAP2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "burntrap2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRQUEST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "QUEST";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("OmoriModels", "OmoriModels", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0311: Unknown result type (might be due to invalid IL or missing references)
//IL_0317: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Sunny", typeof(MRSUNNY));
ModelReplacementAPI.RegisterSuitModelReplacement("Kel", typeof(MRKEL));
ModelReplacementAPI.RegisterSuitModelReplacement("Basil", typeof(MRBASIL));
ModelReplacementAPI.RegisterSuitModelReplacement("Aubrey", typeof(MRAUBREY1));
ModelReplacementAPI.RegisterSuitModelReplacement("Alastor", typeof(MRALASTOR));
ModelReplacementAPI.RegisterSuitModelReplacement("RockPikmin", typeof(MRPIKMIN));
ModelReplacementAPI.RegisterSuitModelReplacement("PurplePikmin", typeof(MRPURPLEPIKMIN));
ModelReplacementAPI.RegisterSuitModelReplacement("RedPikmin", typeof(MRREDPIKMIN));
ModelReplacementAPI.RegisterSuitModelReplacement("BluePikmin", typeof(MRBLUEPIKMIN));
ModelReplacementAPI.RegisterSuitModelReplacement("Olimar", typeof(MROLIMAR));
ModelReplacementAPI.RegisterSuitModelReplacement("Burntrap", typeof(MRBURNTRAP2));
ModelReplacementAPI.RegisterSuitModelReplacement("Beika", typeof(MRBEIKA));
ModelReplacementAPI.RegisterSuitModelReplacement("Glitchtrap", typeof(MRGLITCHTRAP));
ModelReplacementAPI.RegisterSuitModelReplacement("Omori", typeof(MROMORI));
ModelReplacementAPI.RegisterSuitModelReplacement("BasilDreamworld", typeof(MRBASILDW));
ModelReplacementAPI.RegisterSuitModelReplacement("Something", typeof(MRSOMETHING));
ModelReplacementAPI.RegisterSuitModelReplacement("SirPentious", typeof(MRQUEST));
ModelReplacementAPI.RegisterSuitModelReplacement("Roxy", typeof(MRROXY));
ModelReplacementAPI.RegisterSuitModelReplacement("GlamrockChica", typeof(MRCHICA));
ModelReplacementAPI.RegisterSuitModelReplacement("GlamrockFreddy", typeof(MRFREDDY));
ModelReplacementAPI.RegisterSuitModelReplacement("Raz", typeof(MRRAZ));
ModelReplacementAPI.RegisterSuitModelReplacement("AngelDust", typeof(MRANGELDUST));
ModelReplacementAPI.RegisterSuitModelReplacement("Springtrap", typeof(MRSPRINGTRAP));
ModelReplacementAPI.RegisterSuitModelReplacement("Monty", typeof(MRMONTY));
ModelReplacementAPI.RegisterSuitModelReplacement("MoltenFreddy", typeof(MRMOLTENFREDDY));
ModelReplacementAPI.RegisterSuitModelReplacement("ScrapBaby", typeof(MRSCRAPBABY));
ModelReplacementAPI.RegisterSuitModelReplacement("Afton", typeof(MRAFTON));
ModelReplacementAPI.RegisterSuitModelReplacement("PumpkinRabbit", typeof(MRTWD));
ModelReplacementAPI.RegisterSuitModelReplacement("BoiledOne", typeof(BoiledOne));
ModelReplacementAPI.RegisterSuitModelReplacement("Nene", typeof(Nene));
ModelReplacementAPI.RegisterSuitModelReplacement("Pico", typeof(Pico));
ModelReplacementAPI.RegisterSuitModelReplacement("darnell", typeof(darnell));
ModelReplacementAPI.RegisterSuitModelReplacement("Cassie", typeof(Cassie));
ModelReplacementAPI.RegisterSuitModelReplacement("Gregory", typeof(Gregory));
ModelReplacementAPI.RegisterSuitModelReplacement("vanessa", typeof(vanessa));
ModelReplacementAPI.RegisterSuitModelReplacement("Bonnie", typeof(Bonnie));
Harmony val = new Harmony("OmoriModels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin OmoriModels is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "omorimodels";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}