Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of OmoriModelpack v1.2.1
plugins/omori models.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("omori models")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("omori models")] [assembly: AssemblyTitle("omori models")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class MRROXY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Roxy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHICA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Chicaswitch"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFREDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Glamrock freddy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRAZ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "raz"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRANGELDUST : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AngelDust"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSPRINGTRAP : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Springtrap"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMONTY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Monty"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOLTENFREDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Moltenfreddy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSCRAPBABY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ScrapBaby"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAFTON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Scraptrap"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTWD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "untitled"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class BoiledOne : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BoiledOne"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class Nene : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nene"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class darnell : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "darnell"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class Pico : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pico"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class vanessa : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "vanessa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class Bonnie : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Bonnie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class Gregory : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Gregory"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class Cassie : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Cassie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } namespace ModelReplacement { public class MRSUNNY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sunny"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBASIL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Basil"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAUBREY1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Aubrey 1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREDPIKMIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "red pikmin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPURPLEPIKMIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "purple pikmin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBLUEPIKMIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Blue pikmin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROLIMAR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Olimar"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBEIKA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "beika"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGLITCHTRAP : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Glitchtrap"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBASILDW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BasilDW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROMORI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Omori"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSOMETHING : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "something"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRROCKPICMING : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "rockpicming"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPIKMIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pikmin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRALASTOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Alastor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBURNTRAP2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "burntrap2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRQUEST : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "QUEST"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("OmoriModels", "OmoriModels", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Sunny", typeof(MRSUNNY)); ModelReplacementAPI.RegisterSuitModelReplacement("Kel", typeof(MRKEL)); ModelReplacementAPI.RegisterSuitModelReplacement("Basil", typeof(MRBASIL)); ModelReplacementAPI.RegisterSuitModelReplacement("Aubrey", typeof(MRAUBREY1)); ModelReplacementAPI.RegisterSuitModelReplacement("Alastor", typeof(MRALASTOR)); ModelReplacementAPI.RegisterSuitModelReplacement("RockPikmin", typeof(MRPIKMIN)); ModelReplacementAPI.RegisterSuitModelReplacement("PurplePikmin", typeof(MRPURPLEPIKMIN)); ModelReplacementAPI.RegisterSuitModelReplacement("RedPikmin", typeof(MRREDPIKMIN)); ModelReplacementAPI.RegisterSuitModelReplacement("BluePikmin", typeof(MRBLUEPIKMIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Olimar", typeof(MROLIMAR)); ModelReplacementAPI.RegisterSuitModelReplacement("Burntrap", typeof(MRBURNTRAP2)); ModelReplacementAPI.RegisterSuitModelReplacement("Beika", typeof(MRBEIKA)); ModelReplacementAPI.RegisterSuitModelReplacement("Glitchtrap", typeof(MRGLITCHTRAP)); ModelReplacementAPI.RegisterSuitModelReplacement("Omori", typeof(MROMORI)); ModelReplacementAPI.RegisterSuitModelReplacement("BasilDreamworld", typeof(MRBASILDW)); ModelReplacementAPI.RegisterSuitModelReplacement("Something", typeof(MRSOMETHING)); ModelReplacementAPI.RegisterSuitModelReplacement("SirPentious", typeof(MRQUEST)); ModelReplacementAPI.RegisterSuitModelReplacement("Roxy", typeof(MRROXY)); ModelReplacementAPI.RegisterSuitModelReplacement("GlamrockChica", typeof(MRCHICA)); ModelReplacementAPI.RegisterSuitModelReplacement("GlamrockFreddy", typeof(MRFREDDY)); ModelReplacementAPI.RegisterSuitModelReplacement("Raz", typeof(MRRAZ)); ModelReplacementAPI.RegisterSuitModelReplacement("AngelDust", typeof(MRANGELDUST)); ModelReplacementAPI.RegisterSuitModelReplacement("Springtrap", typeof(MRSPRINGTRAP)); ModelReplacementAPI.RegisterSuitModelReplacement("Monty", typeof(MRMONTY)); ModelReplacementAPI.RegisterSuitModelReplacement("MoltenFreddy", typeof(MRMOLTENFREDDY)); ModelReplacementAPI.RegisterSuitModelReplacement("ScrapBaby", typeof(MRSCRAPBABY)); ModelReplacementAPI.RegisterSuitModelReplacement("Afton", typeof(MRAFTON)); ModelReplacementAPI.RegisterSuitModelReplacement("PumpkinRabbit", typeof(MRTWD)); ModelReplacementAPI.RegisterSuitModelReplacement("BoiledOne", typeof(BoiledOne)); ModelReplacementAPI.RegisterSuitModelReplacement("Nene", typeof(Nene)); ModelReplacementAPI.RegisterSuitModelReplacement("Pico", typeof(Pico)); ModelReplacementAPI.RegisterSuitModelReplacement("darnell", typeof(darnell)); ModelReplacementAPI.RegisterSuitModelReplacement("Cassie", typeof(Cassie)); ModelReplacementAPI.RegisterSuitModelReplacement("Gregory", typeof(Gregory)); ModelReplacementAPI.RegisterSuitModelReplacement("vanessa", typeof(vanessa)); ModelReplacementAPI.RegisterSuitModelReplacement("Bonnie", typeof(Bonnie)); Harmony val = new Harmony("OmoriModels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin OmoriModels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "omorimodels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }