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Decompiled source of Imported Models Bundle v0.1.9
BepInEx/plugins/SmProject.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SmProject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SmProject")] [assembly: AssemblyTitle("SmProject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRTOADG : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ToadG"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYBEARPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YbearPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Cia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLUNAPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LunaPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLINKOOTPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LinkootPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCDC : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Cdc"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSCARECROW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "scarecrow"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRWARIOPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "WarioPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJAMES : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "James"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTOAD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Toad"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMARIOPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MarioPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLUIGIPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LuigiPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MREGADD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Egadd"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTANGY64FBX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "tangy64fbx"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMEOWSCARADAPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MeowscaradaPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTANGY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "tangy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBOWSERPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BowserPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSONICPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SonicPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSMTONYBEAR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "smtonybear"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("SmProject", "Smtony's Models", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Toad", typeof(MRTOAD)); ModelReplacementAPI.RegisterSuitModelReplacement("Toad unused", typeof(MRTOADG)); ModelReplacementAPI.RegisterSuitModelReplacement("Mario Model", typeof(MRMARIOPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Luigi's Mansion", typeof(MRLUIGIPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Link Oot", typeof(MRLINKOOTPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Bowser Model", typeof(MRBOWSERPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Sonic Model", typeof(MRSONICPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Wario Model", typeof(MRWARIOPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Meowscarada", typeof(MRMEOWSCARADAPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Tangy", typeof(MRTANGY)); ModelReplacementAPI.RegisterSuitModelReplacement("Luna", typeof(MRLUNAPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("CIA", typeof(MRCIA)); ModelReplacementAPI.RegisterSuitModelReplacement("CDC", typeof(MRCDC)); ModelReplacementAPI.RegisterSuitModelReplacement("Egadd", typeof(MREGADD)); ModelReplacementAPI.RegisterSuitModelReplacement("James", typeof(MRJAMES)); ModelReplacementAPI.RegisterSuitModelReplacement("Strawman", typeof(MRSCARECROW)); ModelReplacementAPI.RegisterSuitModelReplacement("Tangysm64", typeof(MRTANGY64FBX)); ModelReplacementAPI.RegisterSuitModelReplacement("Ybear1", typeof(MRSMTONYBEAR)); Harmony val = new Harmony("SmProject"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SmProject is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Multiplebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }