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Decompiled source of LEBWeatherFix v0.1.1
Sniper1_1.LEBWeatherFix.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.AI; using VoxxWeatherPlugin; using VoxxWeatherPlugin.Utils; using VoxxWeatherPlugin.Weathers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("voxx.LethalElementsPlugin")] [assembly: AssemblyCompany("Sniper1_1.LEBWeatherFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+34d75445c41f7e1ff564620a660c9993331f740a")] [assembly: AssemblyProduct("LEBWeatherFix")] [assembly: AssemblyTitle("Sniper1_1.LEBWeatherFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LEBWeatherFix { [BepInPlugin("Sniper1_1.LEBWeatherFix", "LEBWeatherFix", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class LEBWeatherFix : BaseUnityPlugin { internal static bool HasPatched; public static LEBWeatherFix Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"Come back v0xx. We miss you :("); Logger.LogInfo((object)"Sniper1_1.LEBWeatherFix v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Sniper1_1.LEBWeatherFix"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Sniper1_1.LEBWeatherFix"; public const string PLUGIN_NAME = "LEBWeatherFix"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LEBWeatherFix.Patches { [HarmonyPatch(typeof(SnowfallVFXManager), "PopulateLevelWithVFX")] public class SnowfallWeatherPatch { [HarmonyTranspiler] public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Expected O, but got Unknown LEBWeatherFix.Logger.LogDebug((object)"Transpiler called for Snowfall's PopulateLevelWithVFX"); List<CodeInstruction> list = new List<CodeInstruction>(instructions); MethodInfo methodInfo = AccessTools.Method(typeof(SnowfallVFXManager), "JingleBells", (Type[])null, (Type[])null); LEBWeatherFix.Logger.LogDebug((object)$"Found original JingleBells method call: {methodInfo != null}"); MethodInfo methodInfo2 = AccessTools.Method(typeof(SnowfallWeatherPatch), "JingleBells_Replacement", (Type[])null, (Type[])null); LEBWeatherFix.Logger.LogDebug((object)$"Found replacement JingleBells_Replacement method: {methodInfo2 != null}"); if (methodInfo == null || methodInfo2 == null) { LEBWeatherFix.Logger.LogError((object)"Failed to find one of the above methods!"); return list; } for (int i = 0; i < list.Count; i++) { if (CodeInstructionExtensions.Calls(list[i], methodInfo)) { LEBWeatherFix.Logger.LogDebug((object)$"Replacing call at index {i} with custom method."); list[i] = new CodeInstruction(OpCodes.Call, (object)methodInfo2); } } return list; } public static void JingleBells_Replacement(SnowfallVFXManager __instance) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) LEBWeatherFix.Logger.LogDebug((object)"Calling JingleBells_Replacement"); if ((Object)(object)__instance.giftBoxItem == (Object)null) { Debug.LogError("Gift box item not found in the item database!"); return; } Debug.Log("Merry Christmas!"); int num = 24; bool flag = false; Vector3 val = Vector3.zero; while (num-- > 0) { int num2 = ((BaseVFXManager)__instance).SeededRandom?.Next(0, RoundManager.Instance.outsideAINodes.Length) ?? 0; Vector3 position = RoundManager.Instance.outsideAINodes[num2].transform.position; RoundManager instance = RoundManager.Instance; Random seededRandom = ((BaseVFXManager)__instance).SeededRandom; Vector3 randomNavMeshPositionInBoxPredictable = instance.GetRandomNavMeshPositionInBoxPredictable(position, 25f, default(NavMeshHit), seededRandom, -1, 1f); randomNavMeshPositionInBoxPredictable = RoundManager.Instance.PositionEdgeCheck(randomNavMeshPositionInBoxPredictable, 7f); if (randomNavMeshPositionInBoxPredictable != Vector3.zero) { val = randomNavMeshPositionInBoxPredictable; flag = true; break; } } if (!flag) { Debug.LogDebug("Failed to place a Christmas tree in the level, too many attempts!"); return; } Quaternion val2 = Quaternion.Euler(0f, ((float?)((BaseVFXManager)__instance).SeededRandom?.Next(0, 360)) ?? 0f, 0f); Object.Instantiate<GameObject>(__instance.christmasTreePrefab, val, val2); if (!GameNetworkManager.Instance.isHostingGame) { return; } int num3 = Mathf.Min(GameNetworkManager.Instance.connectedPlayers, 4); NavMeshHit val4 = default(NavMeshHit); for (int i = 0; i < num3; i++) { int num4 = ((BaseVFXManager)__instance).SeededRandom?.Next(1, 24) ?? 1; Vector3 val3 = val + 2f * new Vector3(Mathf.Cos((float)(i * 2) * MathF.PI / (float)num3), 0f, Mathf.Sin((float)(i * 2) * MathF.PI / (float)num3)); if (NavMesh.SamplePosition(val3, ref val4, 2f, -1)) { RandomExtensions.SpawnAtPosition(__instance.giftBoxItem, ((NavMeshHit)(ref val4)).position, num4); } } } } [HarmonyPatch(typeof(ToxicSmogVFXManager), "SpawnFumes")] public class ToxicSmogWeatherPatch { [HarmonyTranspiler] public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Expected O, but got Unknown LEBWeatherFix.Logger.LogDebug((object)"Transpiler called for SpawnFumes"); List<CodeInstruction> list = new List<CodeInstruction>(instructions); MethodInfo methodInfo = AccessTools.Method(typeof(ToxicSmogVFXManager), "GetValidSpawnPosition", new Type[4] { typeof(Vector3), typeof(List<Vector3>), typeof(NavMeshHit).MakeByRefType(), typeof(Random) }, (Type[])null); LEBWeatherFix.Logger.LogDebug((object)$"Found original GetValidSpawnPosition method call: {methodInfo != null}"); MethodInfo methodInfo2 = AccessTools.Method(typeof(ToxicSmogWeatherPatch), "GetValidSpawnPosition_Replacement", (Type[])null, (Type[])null); LEBWeatherFix.Logger.LogDebug((object)$"Found replacement GetValidSpawnPosition_Replacement method: {methodInfo2 != null}"); if (methodInfo == null || methodInfo2 == null) { LEBWeatherFix.Logger.LogError((object)"Failed to find one of the above methods!"); return list; } for (int i = 0; i < list.Count; i++) { if (CodeInstructionExtensions.Calls(list[i], methodInfo)) { LEBWeatherFix.Logger.LogDebug((object)$"Replacing call at index {i} with custom method."); list[i] = new CodeInstruction(OpCodes.Call, (object)methodInfo2); } } return list; } public static Vector3 GetValidSpawnPosition_Replacement(ToxicSmogVFXManager __instance, Vector3 objectPosition, List<Vector3> blockedPositions, ref NavMeshHit navHit, Random random) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) LEBWeatherFix.Logger.LogDebug((object)"Calling GetValidSpawnPosition_Replacement"); Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(objectPosition, __instance.spawnRadius, navHit, random, -1, 1f); if (__instance.IsPositionValid(randomNavMeshPositionInBoxPredictable, blockedPositions)) { return randomNavMeshPositionInBoxPredictable; } return Vector3.zero; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }