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Decompiled source of LCFriendlyFireSettings v1.0.4
LCFriendlyFireSettingsMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCFriendlyFireSettingsMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LCFriendlyFireSettingsMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LCFriendlyFireSettingsMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4d189b00-3d1c-4f3f-a953-03a7dbee6e97")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCFriendlyFireSettingsMod { [BepInPlugin("Snowlance.LCFriendlyFireSettingsMod", "Friendly Fire Settings Mod", "1.0.4")] public class LCFriendlyFireSettingsModBase : BaseUnityPlugin { private const string modGUID = "Snowlance.LCFriendlyFireSettingsMod"; private const string modName = "Friendly Fire Settings Mod"; private const string modVersion = "1.0.4"; private readonly Harmony harmony = new Harmony("Snowlance.LCFriendlyFireSettingsMod"); private static LCFriendlyFireSettingsModBase Instance; public static ConfigEntry<bool> configShip; public static ConfigEntry<bool> configOutside; public static ConfigEntry<bool> configFacility; public static ManualLogSource LoggerInstance { get; private set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } LoggerInstance = ((BaseUnityPlugin)this).Logger; LoggerInstance.LogInfo((object)"Plugin Friendly Fire Settings Mod loaded successfully."); configShip = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShipFriendlyFire", false, "Can crewmates damage each other inside the ship?"); configOutside = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OutsideFriendlyFire", false, "Can crewmates damage each other outside the ship?"); configFacility = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "FacilityFriendlyFire", false, "Can crewmates damage each other inside the facility?"); harmony.PatchAll(typeof(LCFriendlyFireSettingsModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace LCFriendlyFireSettingsMod.Patches { [HarmonyPatch] internal class PlayerControllerBPatch { [HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientServerRpc")] [HarmonyPrefix] public static void DamagePlayerFromOtherClientServerRpc(PlayerControllerB __instance, ref int damageAmount, Vector3 hitDirection, int playerWhoHit) { if (__instance.isInHangarShipRoom && !LCFriendlyFireSettingsModBase.configShip.Value) { LCFriendlyFireSettingsModBase.LoggerInstance.LogDebug((object)$"Player{playerWhoHit} attempted to friendly fire in the ship, setting damage amount to 0."); damageAmount = 0; } if (!__instance.isInHangarShipRoom && !__instance.isInsideFactory && !LCFriendlyFireSettingsModBase.configOutside.Value) { LCFriendlyFireSettingsModBase.LoggerInstance.LogDebug((object)$"Player{playerWhoHit} attempted to friendly fire outside the ship, setting damage amount to 0."); damageAmount = 0; } if (__instance.isInsideFactory && !LCFriendlyFireSettingsModBase.configFacility.Value) { LCFriendlyFireSettingsModBase.LoggerInstance.LogDebug((object)$"Player{playerWhoHit} attempted to friendly fire in facility, setting damage amount to 0."); damageAmount = 0; } } } }