Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of LC NoOneLeftBehindAlt v1.0.4
LC_NoOneLeftBehindAlt.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LC_NoOneLeftBehindAlt")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LC_NoOneLeftBehindAlt")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b631fdc7-8be2-4219-a5b4-a523459032c6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LC_NoOneLeftBehindAlt; [BepInPlugin("Snowlance.LC_NoOneLeftBehindAlt", "LC_NoOneLeftBehindAlt", "1.0.0")] public class JammedControlsBase : BaseUnityPlugin { private const string modGUID = "Snowlance.LC_NoOneLeftBehindAlt"; private const string modName = "LC_NoOneLeftBehindAlt"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Snowlance.LC_NoOneLeftBehindAlt"); private static JammedControlsBase Instance; public static ManualLogSource LoggerInstance { get; private set; } private void Awake() { if (Instance == null) { Instance = this; } LoggerInstance = ((BaseUnityPlugin)this).Logger; LoggerInstance.LogInfo((object)"Plugin LC_NoOneLeftBehindAlt loaded successfully."); MoveToShipPatch.Init(LoggerInstance); harmony.PatchAll(); } } [HarmonyPatch] internal static class MoveToShipPatch { private static readonly MethodInfo tpPlayer = typeof(StartOfRound).GetMethod("TeleportPlayerInShipIfOutOfRoomBounds", BindingFlags.Instance | BindingFlags.NonPublic); private static bool aparatusTaken = false; private static ManualLogSource Logger { get; set; } public static void Init(ManualLogSource logger) { Logger = logger; } [HarmonyPatch(typeof(LungProp), "EquipItem")] [HarmonyPrefix] public static void ApparatusTaken(StartOfRound __instance) { aparatusTaken = true; } [HarmonyPatch(typeof(StartOfRound), "ShipLeave")] [HarmonyPrefix] public static void TpOnShipLeave(StartOfRound __instance) { if (!aparatusTaken) { Logger.LogInfo((object)"Teleporting player back to the ship..."); tpPlayer?.Invoke(__instance, null); } aparatusTaken = false; } }