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Date uploaded | a day ago |
Version | 1.2.1 |
Download link | Snowlance-Rats-1.2.1.zip |
Downloads | 2041 |
Dependency string | Snowlance-Rats-1.2.1 |
This mod requires the following mods to function
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BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Rats Mod
Behavior
Spoilers
- Rat Nest: A rat nest can spawn on any map as a map hazard which will spawn rats every x - x seconds.
- Rat Types: Each rat will either defend the nest or scout the dungeon. If a player gets too close to the nest, they will damage the player.
- Colony Threat System: Each time a rat sees a player or enemy, they will add 1 to a threat counter. When that reaches a threshold (100 for players and 50 for enemies by default) they will start swarming the threat.
- Rat Food: If a rat finds a player corpse it will attempt to drag the corpse back to the nest. They will rip food off of enemies depending on the enemies HP. By default, player corpses give 30 food and enemies give
10 * enemyHP
food. For every 10 food brought back to the nest, it will spawn a rat. - Rat Control: You can control the rat population with traps and poison.
Items and scrap
- Box Of Snap Traps: Buyable equipment. Allows you to place snap traps to kill rats. Killing rats this way does not increase the threat counter.
- Glue Traps: Buyable equipment. Allows you to place Glue Boards to slow and kill rats. Each stuck rat increases the scrap value of the glue board and it can be picked up and sold for profit. Killing rats this way does not increase the threat counter.
- Rat Poison: Buyable equipment. You can pour this into a rat nest to prevent them from spawning. Be careful as this can have consequences...
- Rat Crown: ???
Planned features
- An actual rat king (if you dont know what I mean, search up rat king on google if you arent squeamish)
- Diseased rats that can make the player get sick, lowering stamina and making them cough, etc.
- Outside rats: Chance for rat nests to spawn outside as vain shrouds. Keeping these under control will require weed killer or traps.
- More rat types?
- More configs for performance.
Contact
For issues or suggestions visit the github.
For collaboration or queries
Snowy
- Discord: Snowy
- GitHub: snowlance7
- Ko-fi: snowlance (Any money will go towards better animations and models for my mods)
Credit
- Rat Skull: Mars For The Rich - King Gizzard & The Lizard Wizard
- Rat Animated
- Plastic Fluid Container
- Cardboard Box Low Poly
- Crown
- Rat Animations - Shrki
- RatSnapTrap and GlueBoards: Rodrigo
- GlueTrap logo and texture: NutDaddy
- Testing: NutDaddy, Slayer, Lizzie
NO RATS WERE HARMED IN THE MAKING OF THIS MOD
Rat Poison and Glue Traps just put the rats to sleep and Snap Traps just teleports the rats to New York and replaces them with a plushie :)
CHANGELOG
1.2.1
- quickfix idk
1.2.0
- Added the Rat King
- Added Snap Traps
- Added Glue Boards/Glue Traps
- Added Rat Poison
- Added the Rat Crown
- Incredibly optimized the mod to increase performance
- Rats no longer vent
- Rats can no longer be shot by shot guns (for now)
- At high threats, rats will call the rat king to hunt a player
1.1.2
- Fixed crash that occurs when ship goes into orbit
- Added spawn weight curves for the sewer grate for modifying spawn weights for each moon
1.1.1
- Fixed target node error that could occur when the ship goes back to orbit
1.1.0
- Taking the apparatus now opens all nests
- Some optimizations to the rats
- Added christmas hats for the rats
- Changed max default rat spawn time from 30 to 20
- Added configs for modifying how many nests should spawn
- Changed AI Interval time from 0.4 to 0.3 as well as a config option for it
- Added config option for less rat squeaks
- Michael its your birthday today
1.0.1
- Added some optimizations for the RatAI
- Celebrating yet another birthday bash
1.0.0
- Initial release
- Rats rats we are the rats