Decompiled source of Something v0.4.2

plugins/Snowlance.Something.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dawn;
using Dawn.Utils;
using Dusk;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using Snowlance.Something.NetcodePatcher;
using SnowyLib;
using Something.Enemies;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("DunGen")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")]
[assembly: IgnoresAccessChecksTo("Unity.XR.Management")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")]
[assembly: AssemblyCompany("Snowlance.Something")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.4.2.0")]
[assembly: AssemblyInformationalVersion("0.4.2+bed489e941ff9ea5e6b38cd5e264b16d9a00c7f4")]
[assembly: AssemblyProduct("Something")]
[assembly: AssemblyTitle("Snowlance.Something")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.4.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Something
{
	internal static class Configs
	{
		public static int goodWeight => ((AssetBundleLoader<SomethingContentHandler.PolaroidAssets>)(object)ContentHandler<SomethingContentHandler>.Instance.Polaroid).GetConfig<int>("Good Weight").Value;

		public static int badWeight => ((AssetBundleLoader<SomethingContentHandler.PolaroidAssets>)(object)ContentHandler<SomethingContentHandler>.Instance.Polaroid).GetConfig<int>("Bad Weight").Value;

		public static int cursedWeight => ((AssetBundleLoader<SomethingContentHandler.PolaroidAssets>)(object)ContentHandler<SomethingContentHandler>.Instance.Polaroid).GetConfig<int>("Cursed Weight").Value;

		public static BoundedRange goodValue => ((AssetBundleLoader<SomethingContentHandler.PolaroidAssets>)(object)ContentHandler<SomethingContentHandler>.Instance.Polaroid).GetConfig<BoundedRange>("Good Value").Value;

		public static BoundedRange badValue => ((AssetBundleLoader<SomethingContentHandler.PolaroidAssets>)(object)ContentHandler<SomethingContentHandler>.Instance.Polaroid).GetConfig<BoundedRange>("Bad Value").Value;

		public static BoundedRange cursedValue => ((AssetBundleLoader<SomethingContentHandler.PolaroidAssets>)(object)ContentHandler<SomethingContentHandler>.Instance.Polaroid).GetConfig<BoundedRange>("Cursed Value").Value;
	}
	[BepInPlugin("Snowlance.Something", "Something", "0.4.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		private readonly Harmony harmony = new Harmony("Snowlance.Something");

		public const float turnCompassSpeedGlobal = 50f;

		public static ManualLogSource logger { get; private set; }

		public static DuskMod Mod { get; private set; }

		public static ConfigEntry<bool> configMinimalSpoilerVersion { get; private set; }

		public static PlayerControllerB localPlayer => GameNetworkManager.Instance.localPlayerController;

		public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost;

		public static PlayerControllerB PlayerFromId(ulong id)
		{
			return StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == id).First();
		}

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = ((BaseUnityPlugin)Instance).Logger;
			harmony.PatchAll();
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "something_mainassets"));
			Mod = DuskMod.RegisterMod((BaseUnityPlugin)(object)this, val);
			Mod.RegisterContentHandlers();
			InitializeNetworkBehaviours();
			InitConfigs();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Snowlance.Something v0.4.2 has loaded!");
		}

		private void InitConfigs()
		{
			configMinimalSpoilerVersion = ((BaseUnityPlugin)this).Config.Bind<bool>("Spoilers", "Minimal Spoiler Version", true, "Replaces most spoilers for the game with alternatives.");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			logger.LogDebug((object)"Finished initializing network behaviours");
		}
	}
	public class SomethingContentHandler : ContentHandler<SomethingContentHandler>
	{
		public class AubreyPlushAssets : AssetBundleLoader<AubreyPlushAssets>
		{
			public AubreyPlushAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public class BasilPlushAssets : AssetBundleLoader<BasilPlushAssets>
		{
			public BasilPlushAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public class BunnybunAssets : AssetBundleLoader<BunnybunAssets>
		{
			public BunnybunAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public class KeytarAssets : AssetBundleLoader<KeytarAssets>
		{
			public KeytarAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public class MailboxAssets : AssetBundleLoader<MailboxAssets>
		{
			public MailboxAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public class PolaroidAssets : AssetBundleLoader<PolaroidAssets>
		{
			public PolaroidAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public class RabbitAssets : AssetBundleLoader<RabbitAssets>
		{
			public RabbitAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public class SomethingAssets : AssetBundleLoader<SomethingAssets>
		{
			public SomethingAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public AubreyPlushAssets? AubreyPlush;

		public BasilPlushAssets? BasilPlush;

		public BunnybunAssets? Bunnybun;

		public KeytarAssets? Keytar;

		public MailboxAssets? Mailbox;

		public PolaroidAssets? Polaroid;

		public RabbitAssets? Rabbit;

		public SomethingAssets? Something;

		public SomethingContentHandler(DuskMod mod)
			: base(mod)
		{
			((ContentHandler)this).RegisterContent<AubreyPlushAssets>("aubrey_plush", ref AubreyPlush, false);
			((ContentHandler)this).RegisterContent<BasilPlushAssets>("basil_plush", ref BasilPlush, false);
			((ContentHandler)this).RegisterContent<BunnybunAssets>("bunnybun", ref Bunnybun, false);
			((ContentHandler)this).RegisterContent<KeytarAssets>("keytar", ref Keytar, false);
			((ContentHandler)this).RegisterContent<MailboxAssets>("mailbox", ref Mailbox, false);
			((ContentHandler)this).RegisterContent<PolaroidAssets>("polaroid", ref Polaroid, false);
			((ContentHandler)this).RegisterContent<RabbitAssets>("rabbit", ref Rabbit, false);
			((ContentHandler)this).RegisterContent<SomethingAssets>("something", ref Something, false);
		}
	}
	internal class SomethingInputs : LcInputActions
	{
		public static SomethingInputs Instance = new SomethingInputs();

		public string BreathKey_BindingDisplayString => InputActionRebindingExtensions.GetBindingDisplayString(BreathKey, StartOfRound.Instance.localPlayerUsingController ? 1 : 0, (DisplayStringOptions)0);

		[InputAction(/*Could not decode attribute arguments.*/)]
		public InputAction BreathKey { get; set; } = null;

	}
	public static class SomethingKeys
	{
		public const string Namespace = "something";

		internal static NamespacedKey LastVersion = NamespacedKey.From("something", "last_version");

		public static readonly NamespacedKey<DawnEnemyInfo> Something = NamespacedKey<DawnEnemyInfo>.From("something", "something");

		public static readonly NamespacedKey<DawnEnemyInfo> Rabbit = NamespacedKey<DawnEnemyInfo>.From("something", "rabbit");

		public static readonly NamespacedKey<DawnItemInfo> AubreyPlush = NamespacedKey<DawnItemInfo>.From("something", "aubrey_plush");

		public static readonly NamespacedKey<DawnItemInfo> BasilPlush = NamespacedKey<DawnItemInfo>.From("something", "basil_plush");

		public static readonly NamespacedKey<DawnItemInfo> Bunnybun = NamespacedKey<DawnItemInfo>.From("something", "bunnybun");

		public static readonly NamespacedKey<DawnItemInfo> Keytar = NamespacedKey<DawnItemInfo>.From("something", "keytar");

		public static readonly NamespacedKey<DawnItemInfo> Mailbox = NamespacedKey<DawnItemInfo>.From("something", "mailbox");

		public static readonly NamespacedKey<DawnItemInfo> Polaroid = NamespacedKey<DawnItemInfo>.From("something", "polaroid");
	}
	[HarmonyPatch]
	public class TESTING : MonoBehaviour
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(HUDManager), "PingScan_performed")]
		public static void PingScan_performedPostFix()
		{
			try
			{
				if (Utils.testing)
				{
				}
			}
			catch (Exception ex)
			{
				Plugin.logger.LogError((object)ex);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")]
		public static void SubmitChat_performedPrefix(HUDManager __instance)
		{
			try
			{
				if (Utils.testing)
				{
					string text = __instance.chatTextField.text;
					string[] array = text.Split(" ");
					Plugin.logger.LogDebug((object)text);
					string text2 = array[0];
					string text3 = text2;
					if (text3 == "/index")
					{
						SpringCatAI.SpringCatKillIndex = int.Parse(array[1]);
						HUDManager.Instance.DisplayTip("SpringCatKillIndex", SpringCatAI.SpringCatKillIndex.ToString(), false, false, "LC_Tip1");
					}
					else
					{
						Utils.ChatCommand(array);
					}
				}
			}
			catch (Exception ex)
			{
				Plugin.logger.LogError((object)ex);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Snowlance.Something";

		public const string PLUGIN_NAME = "Something";

		public const string PLUGIN_VERSION = "0.4.2";
	}
}
namespace Something.Items
{
	internal class BunnyBunBehavior : PhysicsProp
	{
		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
		}

		public override void GrabItem()
		{
			((GrabbableObject)this).GrabItem();
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			((PhysicsProp)this).__initializeRpcs();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "BunnyBunBehavior";
		}
	}
	internal class KeytarBehavior : PhysicsProp
	{
		public AudioSource ItemAudio;

		public AudioClip[] songs;

		private PlayerControllerB previousPlayerHeldBy;

		private int songIndex;

		public override void EquipItem()
		{
			((PhysicsProp)this).EquipItem();
			previousPlayerHeldBy = ((GrabbableObject)this).playerHeldBy;
			previousPlayerHeldBy.playerBodyAnimator.SetBool("reelingUp", true);
		}

		public override void DiscardItem()
		{
			previousPlayerHeldBy.playerBodyAnimator.SetBool("reelingUp", false);
			((GrabbableObject)this).DiscardItem();
		}

		public override void PocketItem()
		{
			previousPlayerHeldBy.playerBodyAnimator.SetBool("reelingUp", false);
			((GrabbableObject)this).PocketItem();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (buttonDown)
			{
				ItemAudio.Stop();
				ItemAudio.clip = songs[songIndex];
				ItemAudio.Play();
				if (songIndex >= songs.Length - 1)
				{
					songIndex = 0;
				}
				else
				{
					songIndex++;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			((PhysicsProp)this).__initializeRpcs();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "KeytarBehavior";
		}
	}
	public class PolaroidBehavior : PhysicsProp
	{
		public AudioSource audioSource = null;

		public SpriteRenderer renderer = null;

		public Animator animator = null;

		public Sprite[] goodPhotos = null;

		public Sprite[] altGoodPhotos = null;

		public Sprite[] badPhotos = null;

		public Sprite[] altBadPhotos = null;

		private bool isLocalPlayerCursed;

		private int photoType;

		private int photoIndex;

		public override void Start()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			((GrabbableObject)this).Start();
			if (!((NetworkBehaviour)this).IsServer)
			{
				return;
			}
			Utils.OnShipLanded.AddListener(new UnityAction(OnShipLanded));
			if (!((GrabbableObject)this).hasBeenHeld)
			{
				photoType = RoundManager.Instance.GetRandomWeightedIndex(new int[3]
				{
					Configs.goodWeight,
					Configs.badWeight,
					Configs.cursedWeight
				}, (Random)null);
				BoundedRange val = Configs.cursedValue;
				if (photoType != 2)
				{
					val = ((photoType == 0) ? Configs.goodValue : Configs.badValue);
					Sprite[] array = ((photoType == 0) ? goodPhotos : badPhotos);
					photoIndex = Random.Range(0, array.Length);
				}
				ChangeSpriteClientRpc(photoType, photoIndex, (int)val.GetRandomInRange(Utils.randomLocal));
			}
		}

		private void OnShipLanded()
		{
			if (isLocalPlayerCursed)
			{
				SpawnSomethingServerRpc(Plugin.localPlayer.actualClientId);
			}
		}

		public override void EquipItem()
		{
			if (!((GrabbableObject)this).hasBeenHeld && (photoType == 2 || (photoType == 1 && Random.Range(0f, 1f) < 0.5f)))
			{
				if (photoType == 2)
				{
					string trigger = (Plugin.configMinimalSpoilerVersion.Value ? "playalt" : "play");
					((Behaviour)animator).enabled = true;
					animator.SetTrigger(trigger);
					if ((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)(object)Plugin.localPlayer)
					{
						audioSource.Play();
						isLocalPlayerCursed = true;
					}
				}
				if (((NetworkBehaviour)this).IsServer)
				{
					SpawnSomethingOnServer(((GrabbableObject)this).playerHeldBy);
				}
			}
			((PhysicsProp)this).EquipItem();
		}

		public override void EnableItemMeshes(bool enable)
		{
			((GrabbableObject)this).EnableItemMeshes(enable);
			((Renderer)renderer).enabled = enable;
		}

		public override void LoadItemSaveData(int saveData)
		{
			((GrabbableObject)this).hasBeenHeld = true;
			Decode(saveData, out var type, out var index);
			ChangeSprite(type, index);
		}

		public override int GetItemDataToSave()
		{
			return Encode(photoType, photoIndex);
		}

		public int GetAltPhotoIndex()
		{
			if (photoType == 2)
			{
				return -1;
			}
			int num = ((photoType == 0) ? goodPhotos.Length : badPhotos.Length);
			int num2 = ((photoType == 0) ? altGoodPhotos.Length : altBadPhotos.Length);
			return photoIndex * num2 / num;
		}

		private int Encode(int type, int index)
		{
			return (type << 8) | index;
		}

		private void Decode(int value, out int type, out int index)
		{
			index = value & 0xFF;
			type = (value >> 8) & 3;
		}

		public void ChangeSprite(int type, int index)
		{
			photoType = type;
			photoIndex = index;
			if (photoType != 2)
			{
				bool value = Plugin.configMinimalSpoilerVersion.Value;
				int num = (value ? GetAltPhotoIndex() : index);
				Sprite[] array = ((photoType != 0) ? (value ? altBadPhotos : badPhotos) : (value ? altGoodPhotos : goodPhotos));
				renderer.sprite = array[num];
				Plugin.logger.LogDebug((object)$"Changed sprite: {photoType}-{photoIndex}");
			}
		}

		private void SpawnSomethingOnServer(PlayerControllerB playerToHaunt)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsServer && !StartOfRound.Instance.inShipPhase && !StartOfRound.Instance.shipIsLeaving && ContentHandler<SomethingContentHandler>.Instance != null && ContentHandler<SomethingContentHandler>.Instance.Something != null)
			{
				SomethingAI somethingAI = (SomethingAI)(object)Utils.SpawnEnemy(SomethingKeys.Something, Vector3.zero, Quaternion.identity);
				somethingAI.ChangeTargetPlayerClientRpc(playerToHaunt.actualClientId);
			}
		}

		[ClientRpc]
		public void ChangeSpriteClientRpc(int type, int index, int scrapValue)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(137324418u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, type);
					BytePacker.WriteValueBitPacked(val2, index);
					BytePacker.WriteValueBitPacked(val2, scrapValue);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 137324418u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
					ChangeSprite(type, index);
					((GrabbableObject)this).SetScrapValue(scrapValue);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void SpawnSomethingServerRpc(ulong hauntedPlayerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(72547334u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, hauntedPlayerId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 72547334u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
			if (((NetworkBehaviour)this).IsServer)
			{
				PlayerControllerB val3 = Plugin.PlayerFromId(hauntedPlayerId);
				if (!((Object)(object)val3 == (Object)null))
				{
					SpawnSomethingOnServer(val3);
				}
			}
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(137324418u, new RpcReceiveHandler(__rpc_handler_137324418), "ChangeSpriteClientRpc");
			((NetworkBehaviour)this).__registerRpc(72547334u, new RpcReceiveHandler(__rpc_handler_72547334), "SpawnSomethingServerRpc");
			((PhysicsProp)this).__initializeRpcs();
		}

		private static void __rpc_handler_137324418(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int type = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref type);
				int index = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref index);
				int scrapValue = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref scrapValue);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((PolaroidBehavior)(object)target).ChangeSpriteClientRpc(type, index, scrapValue);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_72547334(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong hauntedPlayerId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref hauntedPlayerId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((PolaroidBehavior)(object)target).SpawnSomethingServerRpc(hauntedPlayerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "PolaroidBehavior";
		}
	}
	internal class SweetheartsMorgenshternBehavior : PhysicsProp
	{
		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			((PhysicsProp)this).__initializeRpcs();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "SweetheartsMorgenshternBehavior";
		}
	}
}
namespace Something.Enemies
{
	internal class RabbitAI : EnemyAI
	{
		public Transform turnCompass;

		public override void Start()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			Plugin.logger.LogDebug((object)"Rabbit spawned");
			((EnemyAI)this).Start();
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (Plugin.localPlayer.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 80f, 5, 1f, -1))
			{
				Plugin.localPlayer.JumpToFearLevel(1f, true);
			}
		}

		public void LateUpdate()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			turnCompass.LookAt(((Component)Plugin.localPlayer.gameplayCamera).transform.position);
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 50f * Time.deltaTime);
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if ((Object)(object)playerWhoHit != (Object)null && (Object)(object)playerWhoHit == (Object)(object)Plugin.localPlayer)
			{
				playerWhoHit.KillPlayer(Vector3.zero, true, (CauseOfDeath)6, 7, default(Vector3), false);
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			((EnemyAI)this).__initializeRpcs();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "RabbitAI";
		}
	}
	internal class SomethingAI : EnemyAI
	{
		public enum State
		{
			Inactive,
			Staring,
			Chasing
		}

		[CompilerGenerated]
		private sealed class <<OnCollideWithPlayer>g__KillPlayerCoroutine|54_0>d : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SomethingAI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <<OnCollideWithPlayer>g__KillPlayerCoroutine|54_0>d(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Expected O, but got Unknown
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_0122: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					Plugin.logger.LogDebug((object)"In KillPlayerCoroutine()");
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.FreezePlayerCoroutine(Plugin.localPlayer, 3f));
					<>4__this.SetVisibility(enable: false);
					((EnemyAI)<>4__this).creatureVoice.Stop();
					<>4__this.hudOverlay.audioSource.volume = 1f;
					RoundManager.PlayRandomClip(<>4__this.hudOverlay.audioSource, <>4__this.attackSFX, true, 1f, 0, 1000);
					<>4__this.hudOverlay.JumpscarePlayer(3f, destroy: true);
					<>2__current = (object)new WaitForSeconds(3f);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					Plugin.localPlayer.KillPlayer(Vector3.zero, false, (CauseOfDeath)0, 0, default(Vector3), false);
					<>4__this.KillPlayerClientRpc();
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <FreezePlayerCoroutine>d__44 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerControllerB player;

			public float freezeTime;

			public SomethingAI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <FreezePlayerCoroutine>d__44(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					PlayerControllerBExtensions.FreezePlayer(player, true);
					<>2__current = (object)new WaitForSeconds(freezeTime);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					PlayerControllerBExtensions.FreezePlayer(player, false);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public Transform turnCompass;

		public GameObject lesserSomethingPrefab;

		public GameObject tinySomethingPrefab;

		public AudioClip disappearSFX;

		public AudioClip[] ambientSFX;

		public AudioClip[] attackSFX;

		public SpriteRenderer somethingMesh;

		public GameObject ScanNode;

		public GameObject BreathingMechanicPrefab;

		private SomethingHUDOverlay hudOverlay;

		private bool enemyMeshEnabled;

		private float nextSpawnTimeLS;

		private float timeWithoutTargetPlayer;

		private float timeSinceSpawnLS;

		private float timeSinceTryStare;

		private float timeSinceChaseAttempt;

		private float timeSinceAIUpdate;

		private float timeSinceSwitchBehaviour;

		private const float maxInsanity = 50f;

		private const float lsMinSpawnTime = 10f;

		private const float lsMaxSpawnTime = 30f;

		private const float lsAmount = 0.1f;

		private const float tsAmount = 0.7f;

		private const float stareCooldown = 20f;

		private const float stareBufferTime = 5f;

		private const float maxStareTime = 10f;

		private const float insanityIncreaseOnLook = 10f;

		private const float somethingChaseSpeed = 10f;

		private const float chaseCooldown = 5f;

		private const float insanityPhase1 = 0f;

		private const float insanityPhase2 = 0.15f;

		private const float insanityPhase3 = 0.3f;

		private const float choosePlayerToHauntCooldown = 5f;

		private const float AIIntervalTime = 0.2f;

		private GameObject[] allAINodes => Utils.insideAINodes;

		private bool isHauntingLocalPlayer => (Object)(object)base.targetPlayer == (Object)(object)Plugin.localPlayer;

		public override void Update()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				if ((Object)(object)base.targetPlayer == (Object)null)
				{
					timeWithoutTargetPlayer += Time.deltaTime;
				}
				if (timeWithoutTargetPlayer > 5f && (Object)(object)base.targetPlayer == (Object)null)
				{
					timeWithoutTargetPlayer = 0f;
					ChoosePlayerToHaunt();
				}
			}
			if ((Object)(object)base.targetPlayer != (Object)null && !base.targetPlayer.isPlayerControlled)
			{
				base.targetPlayer = null;
			}
			if (!((NetworkBehaviour)this).IsOwner)
			{
				SetVisibility(enable: false);
			}
			else if ((Object)(object)base.targetPlayer != (Object)null && !isHauntingLocalPlayer)
			{
				((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId);
			}
			else if (!((Object)(object)base.targetPlayer == (Object)null) && base.targetPlayer.isPlayerControlled)
			{
				float num = base.targetPlayer.insanityLevel / 50f;
				base.targetPlayer.playersManager.fearLevel = Mathf.Max(base.targetPlayer.playersManager.fearLevel, num);
				timeSinceSpawnLS += Time.deltaTime;
				timeSinceTryStare += Time.deltaTime;
				timeSinceChaseAttempt += Time.deltaTime;
				timeSinceAIUpdate += Time.deltaTime;
				timeSinceSwitchBehaviour += Time.deltaTime;
				if (timeSinceAIUpdate > 0.2f)
				{
					timeSinceAIUpdate = 0f;
					((EnemyAI)this).DoAIInterval();
				}
			}
		}

		public void LateUpdate()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			turnCompass.LookAt(((Component)Plugin.localPlayer.gameplayCamera).transform.position);
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 50f * Time.deltaTime);
		}

		public override void DoAIInterval()
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			if (base.inSpecialAnimation || (Object)(object)base.targetPlayer == (Object)null)
			{
				StopAgent();
				return;
			}
			SetVisibility(base.currentBehaviourStateIndex != 0 && base.targetPlayer.isPlayerControlled && isHauntingLocalPlayer);
			if (((Behaviour)base.agent).enabled && base.moveTowardsDestination)
			{
				base.agent.SetDestination(base.destination);
			}
			if (timeSinceSpawnLS > nextSpawnTimeLS && 0f <= base.targetPlayer.insanityLevel)
			{
				timeSinceSpawnLS = 0f;
				nextSpawnTimeLS = Random.Range(10f, 30f);
				SpawnLittleOnes();
				if (7.5000005f <= base.targetPlayer.insanityLevel)
				{
					SpawnLesserSomethings();
				}
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 0f;
				if (!base.targetPlayer.isInsideFactory)
				{
					break;
				}
				if (base.targetPlayer.insanityLevel >= 50f && timeSinceChaseAttempt > 5f && base.targetPlayer.isPlayerAlone)
				{
					timeSinceChaseAttempt = 0f;
					Plugin.logger.LogDebug((object)"Trying to start chase");
					base.targetNode = ChoosePositionInFrontOfPlayer(5f);
					if ((Object)(object)base.targetNode != (Object)null)
					{
						((MonoBehaviour)this).StartCoroutine(FreezePlayerCoroutine(base.targetPlayer, 3f));
						Teleport(base.targetNode.position);
						SetVisibility(enable: true);
						base.inSpecialAnimation = true;
						base.creatureAnimator.SetTrigger("spawn");
						SwitchToBehaviourStateOnLocalClient(2);
						break;
					}
				}
				if (15.000001f <= base.targetPlayer.insanityLevel && timeSinceTryStare > 20f)
				{
					Plugin.logger.LogDebug((object)"Attempting stare player");
					base.targetNode = TryFindingHauntPosition();
					if ((Object)(object)base.targetNode != (Object)null)
					{
						Teleport(base.targetNode.position);
						RoundManager.PlayRandomClip(base.creatureVoice, ambientSFX, true, 1f, 0, 1000);
						SwitchToBehaviourStateOnLocalClient(1);
					}
					else
					{
						timeSinceTryStare = 15f;
					}
				}
				break;
			case 1:
				if (base.targetPlayer.HasLineOfSightToPosition(((Component)this).transform.position, 45f, 60, -1f, -1))
				{
					timeSinceTryStare = 0f;
					PlayerControllerB targetPlayer = base.targetPlayer;
					targetPlayer.insanityLevel += 10f;
					if (base.targetPlayer.insanityLevel >= 50f)
					{
						SwitchToBehaviourStateOnLocalClient(2);
						base.creatureVoice.Play();
						break;
					}
					base.inSpecialAnimation = true;
					base.creatureAnimator.SetTrigger("despawn");
					base.creatureSFX.PlayOneShot(disappearSFX);
					SwitchToBehaviourStateOnLocalClient(0);
				}
				else if (timeSinceSwitchBehaviour > 10f)
				{
					SwitchToBehaviourStateOnLocalClient(0);
				}
				break;
			case 2:
				base.agent.speed = 10f;
				if (!base.targetPlayer.isPlayerAlone || !base.targetPlayer.isInsideFactory)
				{
					base.creatureVoice.Stop();
					SwitchToBehaviourStateOnLocalClient(0);
				}
				else
				{
					((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
				}
				break;
			default:
				Plugin.logger.LogWarning((object)("Invalid state: " + base.currentBehaviourStateIndex));
				break;
			}
		}

		public void StopAgent()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (((Behaviour)base.agent).enabled && base.agent.isOnNavMesh)
			{
				base.agent.ResetPath();
			}
			base.agent.velocity = Vector3.zero;
		}

		public static bool IsPlayerHaunted(PlayerControllerB player)
		{
			if (StartOfRound.Instance.inShipPhase)
			{
				return false;
			}
			foreach (EnemyAI spawnedEnemy in RoundManager.Instance.SpawnedEnemies)
			{
				if (spawnedEnemy is SomethingAI && (Object)(object)spawnedEnemy.targetPlayer == (Object)(object)player)
				{
					return true;
				}
			}
			return false;
		}

		[IteratorStateMachine(typeof(<FreezePlayerCoroutine>d__44))]
		private IEnumerator FreezePlayerCoroutine(PlayerControllerB player, float freezeTime)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <FreezePlayerCoroutine>d__44(0)
			{
				<>4__this = this,
				player = player,
				freezeTime = freezeTime
			};
		}

		private Transform? TryFindingHauntPosition(bool mustBeInLOS = true)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			if (base.targetPlayer.isInsideFactory)
			{
				for (int i = 0; i < allAINodes.Length; i++)
				{
					if ((!mustBeInLOS || !Physics.Linecast(((Component)base.targetPlayer.gameplayCamera).transform.position, allAINodes[i].transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault)) && !base.targetPlayer.HasLineOfSightToPosition(allAINodes[i].transform.position, 80f, 100, 8f, -1))
					{
						return allAINodes[i].transform;
					}
				}
			}
			return null;
		}

		public Transform? ChoosePositionInFrontOfPlayer(float minDistance)
		{
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			Plugin.logger.LogDebug((object)"Choosing position in front of player");
			Transform result = null;
			Plugin.logger.LogDebug((object)(allAINodes.Count() + " ai nodes"));
			GameObject[] array = allAINodes;
			foreach (GameObject val in array)
			{
				if (!((Object)(object)val == (Object)null))
				{
					Vector3 val2 = val.transform.position + Vector3.up * 0.5f;
					Vector3 position = ((Component)base.targetPlayer.gameplayCamera).transform.position;
					float num = Vector3.Distance(position, val2);
					if (!(num < minDistance) && !Physics.Linecast(val2, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && base.targetPlayer.HasLineOfSightToPosition(val2, 45f, 60, -1f, -1))
					{
						base.mostOptimalDistance = num;
						result = val.transform;
					}
				}
			}
			Plugin.logger.LogDebug((object)"null: {targetNode == null}");
			return result;
		}

		public override void EnableEnemyMesh(bool enable, bool overrideDoNotSet = false, bool tamperWithMeshes = false)
		{
		}

		public void SetVisibility(bool enable)
		{
			if (enemyMeshEnabled != enable)
			{
				Plugin.logger.LogDebug((object)$"SetVisibility({enable})");
				((Renderer)somethingMesh).enabled = enable;
				ScanNode.SetActive(enable);
				enemyMeshEnabled = enable;
			}
		}

		private Vector3 FindPositionOutOfLOS()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			base.targetNode = ((EnemyAI)this).ChooseClosestNodeToPosition(((Component)base.targetPlayer).transform.position, true, 0);
			return RoundManager.Instance.GetNavMeshPosition(base.targetNode.position, default(NavMeshHit), 5f, -1);
		}

		private void ChoosePlayerToHaunt()
		{
			if (StartOfRound.Instance.inShipPhase || StartOfRound.Instance.shipIsLeaving)
			{
				return;
			}
			Plugin.logger.LogDebug((object)"Starting ChoosePlayerToHaunt()");
			float num = 0f;
			float num2 = 0f;
			int num3 = 0;
			int num4 = 0;
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount > num3)
				{
					num3 = StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount;
					num4 = i;
				}
				if (StartOfRound.Instance.allPlayerScripts[i].insanityLevel > num)
				{
					num = StartOfRound.Instance.allPlayerScripts[i].insanityLevel;
					num2 = i;
				}
			}
			int[] array = new int[StartOfRound.Instance.allPlayerScripts.Length];
			for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++)
			{
				if (!StartOfRound.Instance.allPlayerScripts[j].isPlayerControlled)
				{
					array[j] = 0;
					Plugin.logger.LogDebug((object)"{StartOfRound.Instance.allPlayerScripts[j].playerUsername}: {playerScores[j]}");
					continue;
				}
				array[j] += 80;
				if (num2 == (float)j && num > 1f)
				{
					array[j] += 50;
				}
				if (num4 == j)
				{
					array[j] += 30;
				}
				if (!StartOfRound.Instance.allPlayerScripts[j].hasBeenCriticallyInjured)
				{
					array[j] += 10;
				}
				if ((Object)(object)StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer != (Object)null && StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer.scrapValue > 150)
				{
					array[j] += 30;
				}
				Plugin.logger.LogDebug((object)"{StartOfRound.Instance.allPlayerScripts[j].playerUsername}: {playerScores[j]}");
			}
			PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[RoundManager.Instance.GetRandomWeightedIndex(array, (Random)null)];
			if (val.isPlayerDead)
			{
				for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++)
				{
					if (!StartOfRound.Instance.allPlayerScripts[k].isPlayerDead)
					{
						val = StartOfRound.Instance.allPlayerScripts[k];
						break;
					}
				}
			}
			Plugin.logger.LogDebug((object)$"Something: Haunting player with playerClientId: {val.playerClientId}; actualClientId: {val.actualClientId}");
			base.targetPlayer = val;
			ChangeTargetPlayerClientRpc(val.actualClientId);
		}

		public void Teleport(Vector3 position)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			Plugin.logger.LogDebug((object)("Teleporting to " + ((object)(Vector3)(ref position)).ToString()));
			position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 5f, -1);
			base.agent.Warp(position);
		}

		private void SpawnLesserSomethings()
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			int num = 0;
			int num2 = (int)((float)allAINodes.Length * 0.1f);
			List<GameObject> list = allAINodes.ToList();
			for (int i = 0; i < num2; i++)
			{
				if (list.Count <= 0)
				{
					break;
				}
				GameObject random = IEnumerableExtensions.GetRandom<GameObject>((IEnumerable<GameObject>)list);
				list.Remove(random);
				if ((Object)(object)random == (Object)null || base.targetPlayer.HasLineOfSightToPosition(random.transform.position, 45f, 60, -1f, -1))
				{
					i--;
					continue;
				}
				Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(random.transform.position, 10f, RoundManager.Instance.navHit, RoundManager.Instance.AnomalyRandom, -1, 1f);
				LesserSomethingAI component = Object.Instantiate<GameObject>(lesserSomethingPrefab, randomNavMeshPositionInBoxPredictable, Quaternion.identity).GetComponent<LesserSomethingAI>();
				component.spawnNode = random.transform;
				component.destroyTime = nextSpawnTimeLS;
				component.targetPlayer = base.targetPlayer;
				num++;
			}
			Plugin.logger.LogDebug((object)$"Spawned {num}/{allAINodes.Length} lesser_somethings which will self destruct in {nextSpawnTimeLS} seconds");
		}

		private void SpawnLittleOnes()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			int num = (int)((float)allAINodes.Length * 0.7f);
			for (int i = 0; i < num; i++)
			{
				GameObject random = IEnumerableExtensions.GetRandom<GameObject>((IEnumerable<GameObject>)allAINodes);
				if ((Object)(object)random == (Object)null || base.targetPlayer.HasLineOfSightToPosition(random.transform.position, 45f, 60, -1f, -1))
				{
					i--;
					continue;
				}
				Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(random.transform.position, 10f, RoundManager.Instance.navHit, RoundManager.Instance.AnomalyRandom, -1, 1f);
				TinySomethingAI component = Object.Instantiate<GameObject>(tinySomethingPrefab, randomNavMeshPositionInBoxPredictable, Quaternion.identity).GetComponent<TinySomethingAI>();
				component.destroyTime = nextSpawnTimeLS;
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			((EnemyAI)this).OnCollideWithPlayer(other);
			PlayerControllerB val = default(PlayerControllerB);
			if (!base.inSpecialAnimation && base.currentBehaviourStateIndex == 2 && ((Component)other).gameObject.TryGetComponent<PlayerControllerB>(ref val) && !((Object)(object)val == (Object)null) && !((Object)(object)val != (Object)(object)Plugin.localPlayer))
			{
				base.inSpecialAnimation = true;
				((MonoBehaviour)this).StartCoroutine(KillPlayerCoroutine());
			}
			[IteratorStateMachine(typeof(<<OnCollideWithPlayer>g__KillPlayerCoroutine|54_0>d))]
			IEnumerator KillPlayerCoroutine()
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <<OnCollideWithPlayer>g__KillPlayerCoroutine|54_0>d(0)
				{
					<>4__this = this
				};
			}
		}

		private void ResetHallucinations()
		{
			Plugin.logger.LogDebug((object)"Resetting Hallucinations");
			foreach (TinySomethingAI item in TinySomethingAI.Instances.ToList())
			{
				Object.Destroy((Object)(object)((Component)item).gameObject);
			}
			if ((Object)(object)hudOverlay != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)hudOverlay).gameObject);
			}
			base.creatureVoice.Stop();
		}

		public override void OnDestroy()
		{
			ResetHallucinations();
			((EnemyAI)this).OnDestroy();
		}

		public void OnFinishSpawnAnimation()
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				Plugin.logger.LogDebug((object)"OnFinishSpawnAnimation()");
				base.inSpecialAnimation = false;
				base.creatureVoice.Play();
				PlayerControllerBExtensions.FreezePlayer(base.targetPlayer, false);
			}
		}

		public void OnFinishDespawnAnimation()
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				Plugin.logger.LogDebug((object)"OnFinishDespawnAnimation");
				base.inSpecialAnimation = false;
				base.creatureVoice.Stop();
				SetVisibility(enable: false);
			}
		}

		public void SwitchToBehaviourStateOnLocalClient(int stateIndex)
		{
			if (base.currentBehaviourStateIndex != stateIndex)
			{
				base.previousBehaviourStateIndex = base.currentBehaviourStateIndex;
				base.currentBehaviourStateIndex = stateIndex;
				base.currentBehaviourState = base.enemyBehaviourStates[stateIndex];
				timeSinceSwitchBehaviour = 0f;
			}
		}

		[ClientRpc]
		public void ChangeTargetPlayerClientRpc(ulong clientId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(737597221u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 737597221u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				ResetHallucinations();
				SwitchToBehaviourStateOnLocalClient(0);
				PlayerControllerB val3 = Plugin.PlayerFromId(clientId);
				val3.insanityLevel = 0f;
				base.targetPlayer = val3;
				Plugin.logger.LogDebug((object)$"Something: Haunting player with playerClientId: {base.targetPlayer.playerClientId}; actualClientId: {base.targetPlayer.actualClientId}");
				((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId);
				if (((NetworkBehaviour)this).IsServer)
				{
					((NetworkBehaviour)this).NetworkObject.ChangeOwnership(base.targetPlayer.actualClientId);
				}
				if (isHauntingLocalPlayer)
				{
					hudOverlay = Object.Instantiate<GameObject>(BreathingMechanicPrefab).GetComponent<SomethingHUDOverlay>();
				}
			}
		}

		[ClientRpc]
		public void KillPlayerClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4258547913u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4258547913u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
					base.creatureVoice.PlayOneShot(disappearSFX, 1f);
					base.targetPlayer = null;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(737597221u, new RpcReceiveHandler(__rpc_handler_737597221), "ChangeTargetPlayerClientRpc");
			((NetworkBehaviour)this).__registerRpc(4258547913u, new RpcReceiveHandler(__rpc_handler_4258547913), "KillPlayerClientRpc");
			((EnemyAI)this).__initializeRpcs();
		}

		private static void __rpc_handler_737597221(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((SomethingAI)(object)target).ChangeTargetPlayerClientRpc(clientId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4258547913(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((SomethingAI)(object)target).KillPlayerClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "SomethingAI";
		}
	}
	[HarmonyPatch]
	public class SomethingPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerControllerB), "NearOtherPlayers")]
		public static bool NearOtherPlayersPrefix(PlayerControllerB __instance, ref bool __result)
		{
			try
			{
				if (SomethingAI.IsPlayerHaunted(__instance))
				{
					__result = false;
					return false;
				}
				return true;
			}
			catch
			{
				return true;
			}
		}
	}
	internal class SomethingAnimatorRouter : MonoBehaviour
	{
		public SomethingAI mainScript;

		public void OnFinishSpawnAnimation()
		{
			mainScript.OnFinishSpawnAnimation();
		}

		public void OnFinishDespawnAnimation()
		{
			mainScript.OnFinishDespawnAnimation();
		}
	}
	internal class SomethingHUDOverlay : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass22_0
		{
			public SomethingHUDOverlay <>4__this;

			public bool destroy;
		}

		public AudioSource audioSource;

		public AudioClip breathInSFX;

		public AudioClip breathOutSFX;

		public Sprite[] jumpscareSprites;

		public Sprite[] altJumpscareSprites;

		public GameObject panelObj;

		public Image panelImage;

		public Image breathVisual;

		[HideInInspector]
		public Material breathMat;

		private static readonly int LightSizeId = Shader.PropertyToID("_Inset");

		private bool holdingKey;

		private bool showedTooltip;

		private float breathProgress;

		private const float breathMultiplier = 0.5f;

		private float insanityMultiplier = 2.5f;

		private const float insanityToShowTooltip = 25f;

		private const float fillBreathMin = -0.5f;

		private const float fillBreathMax = 0.15f;

		private string KeyBind => SomethingInputs.Instance.BreathKey_BindingDisplayString;

		public void Start()
		{
			breathProgress = -0.5f;
			breathMat = ((Graphic)breathVisual).material;
		}

		public void Update()
		{
			if (!showedTooltip && Plugin.localPlayer.insanityLevel >= 25f)
			{
				HUDManager.Instance.DisplayTip("Hold [" + KeyBind + "] to breath", "Breathe to lower insanity and control hallucinations", false, true, "SomethingBreathingTip");
				showedTooltip = true;
			}
			bool flag = SomethingInputs.Instance.BreathKey.WasPressedThisFrame();
			bool flag2 = SomethingInputs.Instance.BreathKey.WasReleasedThisFrame();
			if (flag || flag2)
			{
				holdingKey = flag;
				Plugin.logger.LogDebug((object)(holdingKey ? "Start Breathing" : "Stop Breathing"));
				audioSource.Stop();
				audioSource.clip = (holdingKey ? breathInSFX : breathOutSFX);
				audioSource.volume = 0.5f;
				audioSource.Play();
			}
			float num = (holdingKey ? 0.15f : (-0.5f));
			float num2 = breathProgress;
			breathProgress = Mathf.MoveTowards(breathProgress, num, Time.deltaTime * 0.5f);
			if (holdingKey && breathProgress > num2 && Plugin.localPlayer.insanityLevel > 0f)
			{
				insanityMultiplier = ((Plugin.localPlayer.isWalking || Plugin.localPlayer.isSprinting) ? 2f : 3f);
				Plugin.localPlayer.insanityLevel = Mathf.Max(0f, Plugin.localPlayer.insanityLevel - Time.deltaTime * insanityMultiplier);
				Plugin.logger.LogDebug((object)("Insanity: " + Plugin.localPlayer.insanityLevel));
			}
			breathMat.SetFloat(LightSizeId, breathProgress);
		}

		public void JumpscarePlayer(float time, bool destroy = false)
		{
			<>c__DisplayClass22_0 CS$<>8__locals0 = new <>c__DisplayClass22_0();
			CS$<>8__locals0.<>4__this = this;
			CS$<>8__locals0.destroy = destroy;
			panelObj.SetActive(true);
			Sprite[] array = (Plugin.configMinimalSpoilerVersion.Value ? altJumpscareSprites : jumpscareSprites);
			int num = Random.Range(0, array.Length);
			panelImage.sprite = array[num];
			((MonoBehaviour)this).StartCoroutine(JumpscarePlayerCoroutine(time));
			[IteratorStateMachine(typeof(<>c__DisplayClass22_0.<<JumpscarePlayer>g__JumpscarePlayerCoroutine|0>d))]
			IEnumerator JumpscarePlayerCoroutine(float time)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <>c__DisplayClass22_0.<<JumpscarePlayer>g__JumpscarePlayerCoroutine|0>d(0)
				{
					<>4__this = CS$<>8__locals0,
					time = time
				};
			}
		}
	}
	internal class LesserSomethingAI : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <WanderingCoroutine>d__34 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public LesserSomethingAI <>4__this;

			private float <timeStopped>5__1;

			private float <idleTime>5__2;

			private Vector3 <position>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WanderingCoroutine>d__34(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Expected O, but got Unknown
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0194: Unknown result type (might be due to invalid IL or missing references)
				//IL_0168: Unknown result type (might be due to invalid IL or missing references)
				//IL_0172: Expected O, but got Unknown
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0102: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => (Object)(object)<>4__this.targetPlayer != (Object)null));
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					goto IL_01bf;
				case 3:
					<>1__state = -1;
					if (!<>4__this.agent.hasPath || <timeStopped>5__1 > 1f)
					{
						RoundManager.PlayRandomClip(<>4__this.audioSource, <>4__this.ambientSFX, true, 1f, 0, 1000);
						<>2__current = (object)new WaitForSeconds(<idleTime>5__2);
						<>1__state = 4;
						return true;
					}
					if (<>4__this.agent.velocity == Vector3.zero)
					{
						<timeStopped>5__1 += 0.2f;
					}
					goto IL_01b7;
				case 4:
					{
						<>1__state = -1;
						goto IL_01bf;
					}
					IL_01b7:
					<>2__current = (object)new WaitForSeconds(0.2f);
					<>1__state = 3;
					return true;
					IL_01bf:
					if ((Object)(object)<>4__this.spawnNode != (Object)null)
					{
						<timeStopped>5__1 = 0f;
						<idleTime>5__2 = Random.Range(3f, 10f);
						<position>5__3 = RoundManager.Instance.GetRandomNavMeshPositionInRadius(<>4__this.spawnNode.position, 3f, RoundManager.Instance.navHit);
						<>4__this.agent.SetDestination(<position>5__3);
						goto IL_01b7;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public Transform turnCompass;

		public NavMeshAgent agent;

		public AudioSource audioSource;

		public AudioClip[] ambientSFX;

		public AudioClip[] alertSFX;

		public AudioClip[] attackSFX;

		public GameObject[] variants;

		[HideInInspector]
		public PlayerControllerB targetPlayer;

		[HideInInspector]
		public Transform spawnNode;

		private Coroutine wanderRoutine;

		private float timeSinceAIInterval;

		private float timeSpawned;

		private bool chasing;

		private float stareTime;

		private int variantIndex;

		[HideInInspector]
		public float destroyTime;

		private const float AITimeInterval = 0.2f;

		private const float idleMinInterval = 3f;

		private const float idleMaxInterval = 10f;

		private const float maxStareTime = 1f;

		private const float insanityMultiplier = 1f;

		private const float insanityChaseMultiplier = 1.2f;

		private const float chaseSpeed = 1.5f;

		private const float wanderSpeed = 1f;

		private const float insanityOnCollision = 5f;

		public static List<LesserSomethingAI> Instances { get; private set; } = new List<LesserSomethingAI>();


		public void Start()
		{
			Instances.Add(this);
			variantIndex = Random.Range(0, variants.Length);
			variants[variantIndex].SetActive(true);
			wanderRoutine = ((MonoBehaviour)this).StartCoroutine(WanderingCoroutine());
		}

		public void OnDestroy()
		{
			Instances.Remove(this);
		}

		public void Update()
		{
			if (!((Object)(object)targetPlayer == (Object)null))
			{
				timeSinceAIInterval += Time.deltaTime;
				timeSpawned += Time.deltaTime;
				if (timeSinceAIInterval >= 0.2f)
				{
					timeSinceAIInterval = 0f;
					DoAIInterval();
				}
			}
		}

		public void LateUpdate()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)targetPlayer == (Object)null))
			{
				turnCompass.LookAt(((Component)Plugin.localPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 10f * Time.deltaTime);
			}
		}

		public void DoAIInterval()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			bool flag = targetPlayer.HasLineOfSightToPosition(((Component)this).transform.position, 45f, 60, -1f, -1);
			if (!flag && timeSpawned > destroyTime)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
				return;
			}
			if (chasing)
			{
				agent.speed = 1.5f;
				agent.SetDestination(((Component)targetPlayer).transform.position);
				if (flag)
				{
					PlayerControllerB obj = targetPlayer;
					obj.insanityLevel += 0.24000001f;
				}
				return;
			}
			agent.speed = 1f;
			if (flag)
			{
				PlayerControllerB obj2 = targetPlayer;
				obj2.insanityLevel += 0.2f;
				stareTime += 0.2f;
				if (stareTime >= 1f)
				{
					((MonoBehaviour)this).StopCoroutine(wanderRoutine);
					chasing = true;
					RoundManager.PlayRandomClip(audioSource, alertSFX, true, 1f, 0, 1000);
				}
			}
		}

		[IteratorStateMachine(typeof(<WanderingCoroutine>d__34))]
		private IEnumerator WanderingCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WanderingCoroutine>d__34(0)
			{
				<>4__this = this
			};
		}

		public void OnCollision(Collider other)
		{
			PlayerControllerB val = default(PlayerControllerB);
			if (((Component)other).CompareTag("Player") && ((Component)other).gameObject.TryGetComponent<PlayerControllerB>(ref val) && !((Object)(object)val != (Object)(object)Plugin.localPlayer))
			{
				Plugin.logger.LogDebug((object)"Player collided with lesser something");
				PlayerControllerB localPlayer = Plugin.localPlayer;
				localPlayer.insanityLevel += 5f;
				RoundManager.PlayRandomClip(Plugin.localPlayer.statusEffectAudio, attackSFX, true, 1f, 0, 1000);
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}
	}
	internal class LesserSomethingCollision : MonoBehaviour
	{
		public LesserSomethingAI mainScript;

		public void OnTriggerEnter(Collider other)
		{
			mainScript.OnCollision(other);
		}
	}
	internal class TinySomethingAI : MonoBehaviour
	{
		public Transform turnCompass;

		public AudioSource creatureSFX;

		public SpriteRenderer renderer;

		private float timeSpawned;

		public float destroyTime = 10f;

		public static List<TinySomethingAI> Instances { get; private set; } = new List<TinySomethingAI>();


		public void Start()
		{
			Instances.Add(this);
		}

		public void OnDestroy()
		{
			Instances.Remove(this);
		}

		public void Update()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			timeSpawned += Time.deltaTime;
			turnCompass.LookAt(((Component)Plugin.localPlayer.gameplayCamera).transform.position);
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 50f * Time.deltaTime);
			if (timeSpawned > destroyTime && !((Renderer)renderer).isVisible)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public void OnTriggerEnter(Collider other)
		{
			PlayerControllerB val = default(PlayerControllerB);
			if (((Component)other).CompareTag("Player") && ((Component)other).gameObject.TryGetComponent<PlayerControllerB>(ref val) && !((Object)(object)val != (Object)(object)Plugin.localPlayer))
			{
				Plugin.logger.LogDebug((object)"Player stepped on little one");
				PlayerControllerB localPlayer = Plugin.localPlayer;
				localPlayer.insanityLevel += 1f;
				creatureSFX.pitch = Random.Range(0.9f, 1.06f);
				creatureSFX.Play();
				Object.Destroy((Object)(object)((Component)this).gameObject, 0.5f);
			}
		}
	}
	internal class SpringCatAI : EnemyAI
	{
		public enum State
		{
			Inactive,
			Active
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass52_0
		{
			public PlayerControllerB player;

			public SpringCatAI <>4__this;

			internal bool <KeepPlayerInMouthForDelay>b__0()
			{
				return (!player.isPlayerControlled && (Object)(object)player.deadBody != (Object)null) || !((EnemyAI)<>4__this).inSpecialAnimation;
			}
		}

		[CompilerGenerated]
		private sealed class <FreezePlayerCoroutine>d__39 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public float freezeTime;

			public SpringCatAI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <FreezePlayerCoroutine>d__39(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					PlayerControllerBExtensions.FreezePlayer(((EnemyAI)<>4__this).targetPlayer, true);
					<>2__current = (object)new WaitForSeconds(freezeTime);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					PlayerControllerBExtensions.FreezePlayer(((EnemyAI)<>4__this).targetPlayer, false);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <KeepPlayerInMouthForDelay>d__52 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerControllerB player;

			public float delay;

			public SpringCatAI <>4__this;

			private <>c__DisplayClass52_0 <>8__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <KeepPlayerInMouthForDelay>d__52(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_009d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Expected O, but got Unknown
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_015b: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>8__1 = new <>c__DisplayClass52_0();
					<>8__1.player = player;
					<>8__1.<>4__this = <>4__this;
					Plugin.logger.LogDebug((object)"KeepPlayerInMouthForDelay");
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => (!<>8__1.player.isPlayerControlled && (Object)(object)<>8__1.player.deadBody != (Object)null) || !((EnemyAI)<>8__1.<>4__this).inSpecialAnimation));
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					if (!((EnemyAI)<>4__this).inSpecialAnimation)
					{
						Plugin.logger.LogError((object)"No longer inspecialanimation");
						<>4__this.ResetVariables();
						return false;
					}
					<>8__1.player.deadBody.attachedTo = <>4__this.MouthTransform;
					<>8__1.player.deadBody.attachedLimb = <>8__1.player.deadBody.bodyParts[5];
					<>8__1.player.deadBody.matchPositionExactly = true;
					<>2__current = (object)new WaitForSeconds(delay);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>8__1.player.deadBody.attachedTo = null;
					<>8__1.player.deadBody.attachedLimb = null;
					<>8__1.player.deadBody.matchPositionExactly = false;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static int SpringCatKillIndex = 1;

		public Transform turnCompass;

		public GameObject ScanNode;

		public Transform MeshTransform;

		public Transform RightHandTransform;

		public Transform LeftHandTransform;

		public Transform ChestTransform;

		public Transform HeadTransform;

		public Transform MouthTransform;

		public GameObject Container;

		public AudioClip GlassBreakSFX;

		private BreakerBox? breakerBox;

		private bool grabbingPlayer;

		private bool grabbingRight;

		private bool playerInChest;

		private int bodyPartLeft = -1;

		private int bodyPartRight = -1;

		private float timeSinceMeow;

		private float timeSinceSwitchLights;

		private float timeSinceRecalcPath;

		private Queue<Vector3> etchPath = new Queue<Vector3>();

		private bool followingPath = false;

		private const float turnSpeed = 15f;

		private const float throwForce = 20f;

		private const float triggerDistance = 5f;

		private const float meowCooldown = 30f;

		private const float lightSwitchCooldown = 5f;

		private const float turnOffLightsDistance = 10f;

		private const float playerInMouthTime = 5f;

		private bool targetPlayerDead => (Object)(object)base.targetPlayer != (Object)null && !base.targetPlayer.isPlayerControlled && (Object)(object)base.targetPlayer.deadBody != (Object)null;

		public override void Start()
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				base.overlapColliders = (Collider[])(object)new Collider[1];
				base.thisNetworkObject = ((NetworkBehaviour)this).NetworkObject;
				base.thisEnemyIndex = RoundManager.Instance.numberOfEnemiesInScene;
				RoundManager instance = RoundManager.Instance;
				instance.numberOfEnemiesInScene++;
				base.allAINodes = Utils.insideAINodes;
				if (!((NetworkBehaviour)this).IsServer)
				{
					RoundManager.Instance.SpawnedEnemies.Add((EnemyAI)(object)this);
				}
				base.path1 = new NavMeshPath();
				base.openDoorSpeedMultiplier = base.enemyType.doorSpeedMultiplier;
				base.serverPosition = ((Component)this).transform.position;
				base.ventAnimationFinished = true;
			}
			catch (Exception arg)
			{
				Plugin.logger.LogError((object)$"Error when initializing enemy variables for {((Object)((Component)this).gameObject).name} : {arg}");
			}
			base.currentBehaviourStateIndex = 0;
			breakerBox = Object.FindObjectOfType<BreakerBox>();
		}

		public override void Update()
		{
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
			if (base.currentBehaviourStateIndex == 0)
			{
				timeSinceMeow += Time.deltaTime;
				if (timeSinceMeow > 30f)
				{
					base.creatureVoice.Play();
					timeSinceMeow = 0f;
				}
			}
			if (StartOfRound.Instance.allPlayersDead || base.inSpecialAnimation)
			{
				return;
			}
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				if (base.currentBehaviourStateIndex == 0)
				{
					turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
					MeshTransform.rotation = Quaternion.Lerp(MeshTransform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 15f * Time.deltaTime);
					HeadTransform.rotation = Quaternion.Lerp(HeadTransform.rotation, Quaternion.Euler(new Vector3(turnCompass.eulerAngles.x, turnCompass.eulerAngles.y, turnCompass.eulerAngles.z)), 15f * Time.deltaTime);
				}
				else
				{
					turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
					HeadTransform.rotation = Quaternion.Lerp(HeadTransform.rotation, Quaternion.Euler(new Vector3(turnCompass.eulerAngles.x, turnCompass.eulerAngles.y, turnCompass.eulerAngles.z)), 15f * Time.deltaTime);
				}
			}
			else
			{
				HeadTransform.rotation = Quaternion.identity;
			}
			if (!((NetworkBehaviour)this).IsServer)
			{
				return;
			}
			timeSinceSwitchLights += Time.deltaTime;
			if (base.updateDestinationInterval >= 0f)
			{
				base.updateDestinationInterval -= Time.deltaTime;
			}
			else
			{
				((EnemyAI)this).DoAIInterval();
				base.updateDestinationInterval = base.AIIntervalTime + Random.Range(-0.015f, 0.015f);
			}
			if (!((Object)(object)base.targetPlayer == (Object)null))
			{
				if (!followingPath && etchPath.Count > 0)
				{
					Vector3 destination = etchPath.Dequeue();
					base.agent.SetDestination(destination);
					followingPath = true;
				}
				if (followingPath && !base.agent.pathPending && base.agent.remainingDistance < 0.1f)
				{
					followingPath = false;
				}
			}
		}

		public void LateUpdate()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				if (playerInChest)
				{
					grabbingPlayer = false;
					if (targetPlayerDead)
					{
						ResetVariables();
					}
					else
					{
						((Component)base.targetPlayer).transform.position = ChestTransform.position;
					}
				}
				else if (grabbingPlayer)
				{
					if (targetPlayerDead)
					{
						if (bodyPartLeft > -1 && bodyPartLeft <= 10)
						{
							base.targetPlayer.deadBody.secondaryAttachedTo = LeftHandTransform;
							base.targetPlayer.deadBody.secondaryAttachedLimb = base.targetPlayer.deadBody.bodyParts[bodyPartLeft];
						}
						if (bodyPartRight > -1 && bodyPartRight <= 10)
						{
							base.targetPlayer.deadBody.attachedTo = RightHandTransform;
							base.targetPlayer.deadBody.attachedLimb = base.targetPlayer.deadBody.bodyParts[bodyPartRight];
						}
						base.targetPlayer.deadBody.matchPositionExactly = true;
					}
					else
					{
						((Component)base.targetPlayer).transform.position = (grabbingRight ? RightHandTransform.position : LeftHandTransform.position);
						Vector3 val = ((Component)base.targetPlayer).transform.position - base.targetPlayer.bodyParts[5].position;
						Transform transform = ((Component)base.targetPlayer).transform;
						transform.position += val;
					}
				}
				else
				{
					bodyPartLeft = -1;
					bodyPartRight = -1;
				}
			}
			else
			{
				grabbingPlayer = false;
				bodyPartLeft = -1;
				bodyPartRight = -1;
				playerInChest = false;
			}
		}

		private void RecalculatePath()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return;
			}
			NavMeshPath val = new NavMeshPath();
			base.agent.CalculatePath(((Component)base.targetPlayer).transform.position, val);
			etchPath.Clear();
			Vector3 val2 = ((Component)this).transform.position;
			Vector3[] corners = val.corners;
			Vector3 val5 = default(Vector3);
			Vector3 val6 = default(Vector3);
			foreach (Vector3 val3 in corners)
			{
				Vector3 val4 = val3 - val2;
				if (Mathf.Abs(val4.x) > 0.01f)
				{
					((Vector3)(ref val5))..ctor(val3.x, val2.y, val2.z);
					etchPath.Enqueue(val5);
					val2 = val5;
				}
				if (Mathf.Abs(val4.z) > 0.01f)
				{
					((Vector3)(ref val6))..ctor(val2.x, val2.y, val3.z);
					etchPath.Enqueue(val6);
					val2 = val6;
				}
			}
		}

		public override void DoAIInterval()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (StartOfRound.Instance.allPlayersDead || base.inSpecialAnimation)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (TargetClosestPlayerInRange(5f) && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 5f)
				{
					((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1);
					BreakOutOfContainmentClientRpc();
				}
				break;
			case 1:
				if (!TargetClosestPlayer())
				{
					base.targetPlayer = null;
					base.agent.ResetPath();
					break;
				}
				if (timeSinceSwitchLights > 5f)
				{
					timeSinceSwitchLights = 0f;
					TurnOffNearbyLightsClientRpc(10f);
				}
				RecalculatePath();
				break;
			default:
				Plugin.logger.LogWarning((object)("Invalid state: " + base.currentBehaviourStateIndex));
				break;
			}
		}

		private bool TargetClosestPlayerInRange(float range)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer != (Object)null && !((EnemyAI)this).PlayerIsTargetable(base.targetPlayer, false, false, true))
			{
				base.targetPlayer = null;
			}
			float num = float.PositiveInfinity;
			PlayerControllerB val = null;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val2 in allPlayerScripts)
			{
				if (!((Object)(object)val2 == (Object)null) && ((EnemyAI)this).PlayerIsTargetable(val2, false, false, true))
				{
					float num2 = Vector3.Distance(((Component)val2).transform.position, ((Component)this).transform.position);
					if (num2 <= range && num2 < num)
					{
						num = num2;
						val = val2;
					}
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				base.targetPlayer = val;
			}
			return (Object)(object)base.targetPlayer != (Object)null;
		}

		public bool TargetClosestPlayer(float bufferDistance = 1.5f, bool requireLineOfSight = false, float viewWidth = 70f)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			PlayerControllerB targetPlayer = base.targetPlayer;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				if (((EnemyAI)this).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false, true) && !((EnemyAI)this).PathIsIntersectedByLineOfSight(((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position, false, false, false) && (!requireLineOfSight || ((EnemyAI)this).CheckLineOfSightForPosition(((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, viewWidth, 40, -1f, (Transform)null)))
				{
					base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
					if (base.tempDist < base.mostOptimalDistance)
					{
						base.mostOptimalDistance = base.tempDist;
						base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
					}
				}
			}
			if ((Object)(object)base.targetPlayer != (Object)null && bufferDistance > 0f && (Object)(object)targetPlayer != (Object)null && Mathf.Abs(base.mostOptimalDistance - Vector3.Distance(((Component)this).transform.position, ((Component)targetPlayer).transform.position)) < bufferDistance)
			{
				base.targetPlayer = targetPlayer;
			}
			return (Object)(object)base.targetPlayer != (Object)null;
		}

		[IteratorStateMachine(typeof(<FreezePlayerCoroutine>d__39))]
		private IEnumerator FreezePlayerCoroutine(float freezeTime)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <FreezePlayerCoroutine>d__39(0)
			{
				<>4__this = this,
				freezeTime = freezeTime
			};
		}

		private GameObject GetRandomAINode(List<GameObject> nodes)
		{
			int index = Random.Range(0, nodes.Count);
			return nodes[index];
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			((EnemyAI)this).OnCollideWithPlayer(other);
			PlayerControllerB val = default(PlayerControllerB);
			if (!base.inSpecialAnimation && base.currentBehaviourStateIndex != 0 && ((Component)other).gameObject.TryGetComponent<PlayerControllerB>(ref val) && !((Object)(object)val == (Object)null) && !((Object)(object)val != (Object)(object)Plugin.localPlayer) && val.isPlayerControlled)
			{
				base.inSpecialAnimation = true;
				KillPlayerServerRpc(val.actualClientId);
			}
		}

		public void ResetVariables()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				if (grabbingPlayer || playerInChest)
				{
					base.targetPlayer.playerRigidbody.isKinematic = true;
					((Component)base.targetPlayer).transform.rotation = Quaternion.identity;
					if (base.targetPlayer.isPlayerDead && (Object)(object)base.targetPlayer.deadBody != (Object)null)
					{
						base.targetPlayer.deadBody.attachedTo = null;
						base.targetPlayer.deadBody.attachedLimb = null;
						base.targetPlayer.deadBody.secondaryAttachedTo = null;
						base.targetPlayer.deadBody.secondaryAttachedLimb = null;
						base.targetPlayer.deadBody.matchPositionExactly = false;
					}
				}
				b