Decompiled source of SpawnableItems v2.0.0

Snowlance.SpawnableItems.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Snowlance.SpawnableItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("SpawnableItems")]
[assembly: AssemblyTitle("Snowlance.SpawnableItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SpawnableItems
{
	[BepInPlugin("Snowlance.SpawnableItems", "SpawnableItems", "2.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Snowlance.SpawnableItems");

		public static Plugin PluginInstance;

		public static List<SpawnableItemWithRarity> SpawnableItemsList = new List<SpawnableItemWithRarity>();

		public static ConfigEntry<bool> configShouldScrapSpawn;

		public static ConfigEntry<bool> configUseVanillaSpawning;

		public static ConfigEntry<bool> configIncludeDefensiveItems;

		public static ConfigEntry<int> configMinItemsToSpawn;

		public static ConfigEntry<int> configMaxItemsToSpawn;

		public static ManualLogSource LoggerInstance { get; private set; }

		public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost;

		private void Awake()
		{
			if ((Object)(object)PluginInstance == (Object)null)
			{
				PluginInstance = this;
			}
			LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger;
			harmony.PatchAll();
			configShouldScrapSpawn = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Should Scrap Spawn", true, "Should items spawn when scrapping?\nIf set to false, ItemSpawnSequence will default to 'WithScrap' and items will just be added to the loot table");
			configUseVanillaSpawning = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Use Vanilla Spawning", true, "If true, will spawn items based on the levels min/max amount. If false, will use the min/max amount in custom spawning.");
			configIncludeDefensiveItems = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Include Defensive Items", true, "Should defensive items be included in the item spawning? (Yield Sign, Shotgun, Shells, etc.)");
			configMinItemsToSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Spawning", "Min Items To Spawn", 0, "Minimum number of items to spawn.\nThis is only used when 'Use Vanilla Spawning' is set to false.");
			configMaxItemsToSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Spawning", "Max Items To Spawn", 25, "Maximum number of items to spawn.\nThis is only used when 'Use Vanilla Spawning' is set to false.");
			LoggerInstance.LogInfo((object)"Plugin Snowlance.SpawnableItems loaded successfully.");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Snowlance.SpawnableItems";

		public const string PLUGIN_NAME = "SpawnableItems";

		public const string PLUGIN_VERSION = "2.0.0";
	}
}
namespace SpawnableItems.Patches
{
	[HarmonyPatch(typeof(RoundManager))]
	internal class RoundManagerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("SpawnScrapInLevel")]
		private static void SpawnScrapInLevelPrefix(RoundManager __instance)
		{
			if (!Plugin.IsServerOrHost)
			{
				return;
			}
			if (!Plugin.configShouldScrapSpawn.Value)
			{
				__instance.currentLevel.spawnableScrap.Clear();
			}
			foreach (SpawnableItemWithRarity spawnableItems in Plugin.SpawnableItemsList)
			{
				if (!__instance.currentLevel.spawnableScrap.Contains(spawnableItems))
				{
					__instance.currentLevel.spawnableScrap.Add(spawnableItems);
				}
			}
			if (!Plugin.configUseVanillaSpawning.Value)
			{
				int minScrap = Math.Min(Plugin.configMinItemsToSpawn.Value, Plugin.configMaxItemsToSpawn.Value);
				int maxScrap = Math.Max(Plugin.configMinItemsToSpawn.Value, Plugin.configMaxItemsToSpawn.Value);
				__instance.currentLevel.minScrap = minScrap;
				__instance.currentLevel.maxScrap = maxScrap;
			}
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	internal class TerminalPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void AwakePostfix(Terminal __instance)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			if (!Plugin.IsServerOrHost || Plugin.SpawnableItemsList.Count != 0)
			{
				return;
			}
			Plugin.LoggerInstance.LogDebug((object)"Getting items...");
			Item[] buyableItemsList = __instance.buyableItemsList;
			foreach (Item val in buyableItemsList)
			{
				ConfigEntry<int> val2 = ((BaseUnityPlugin)Plugin.PluginInstance).Config.Bind<int>("Item Weights", val.itemName, 25, "Spawn weight of " + val.itemName + " used in spawning item in dungeon");
				SpawnableItemWithRarity val3 = new SpawnableItemWithRarity();
				val3.spawnableItem = val;
				val3.rarity = val2.Value;
				Plugin.SpawnableItemsList.Add(val3);
			}
			if (!Plugin.configIncludeDefensiveItems.Value)
			{
				return;
			}
			foreach (Item items in StartOfRound.Instance.allItemsList.itemsList)
			{
				if (items.isDefensiveWeapon)
				{
					ConfigEntry<int> val4 = ((BaseUnityPlugin)Plugin.PluginInstance).Config.Bind<int>("Item Weights", items.itemName, 25, "Spawn weight of " + items.itemName + " used in spawning item in dungeon. This is a defensive item.");
					SpawnableItemWithRarity val5 = new SpawnableItemWithRarity();
					val5.spawnableItem = items;
					val5.rarity = val4.Value;
					if (!Plugin.SpawnableItemsList.Contains(val5))
					{
						Plugin.SpawnableItemsList.Add(val5);
					}
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}