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Decompiled source of SpawnableItems v2.0.0
Snowlance.SpawnableItems.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("Snowlance.SpawnableItems")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("2.0.0.0")] [assembly: AssemblyInformationalVersion("2.0.0")] [assembly: AssemblyProduct("SpawnableItems")] [assembly: AssemblyTitle("Snowlance.SpawnableItems")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SpawnableItems { [BepInPlugin("Snowlance.SpawnableItems", "SpawnableItems", "2.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("Snowlance.SpawnableItems"); public static Plugin PluginInstance; public static List<SpawnableItemWithRarity> SpawnableItemsList = new List<SpawnableItemWithRarity>(); public static ConfigEntry<bool> configShouldScrapSpawn; public static ConfigEntry<bool> configUseVanillaSpawning; public static ConfigEntry<bool> configIncludeDefensiveItems; public static ConfigEntry<int> configMinItemsToSpawn; public static ConfigEntry<int> configMaxItemsToSpawn; public static ManualLogSource LoggerInstance { get; private set; } public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost; private void Awake() { if ((Object)(object)PluginInstance == (Object)null) { PluginInstance = this; } LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger; harmony.PatchAll(); configShouldScrapSpawn = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Should Scrap Spawn", true, "Should items spawn when scrapping?\nIf set to false, ItemSpawnSequence will default to 'WithScrap' and items will just be added to the loot table"); configUseVanillaSpawning = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Use Vanilla Spawning", true, "If true, will spawn items based on the levels min/max amount. If false, will use the min/max amount in custom spawning."); configIncludeDefensiveItems = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Include Defensive Items", true, "Should defensive items be included in the item spawning? (Yield Sign, Shotgun, Shells, etc.)"); configMinItemsToSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Spawning", "Min Items To Spawn", 0, "Minimum number of items to spawn.\nThis is only used when 'Use Vanilla Spawning' is set to false."); configMaxItemsToSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Spawning", "Max Items To Spawn", 25, "Maximum number of items to spawn.\nThis is only used when 'Use Vanilla Spawning' is set to false."); LoggerInstance.LogInfo((object)"Plugin Snowlance.SpawnableItems loaded successfully."); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Snowlance.SpawnableItems"; public const string PLUGIN_NAME = "SpawnableItems"; public const string PLUGIN_VERSION = "2.0.0"; } } namespace SpawnableItems.Patches { [HarmonyPatch(typeof(RoundManager))] internal class RoundManagerPatch { [HarmonyPrefix] [HarmonyPatch("SpawnScrapInLevel")] private static void SpawnScrapInLevelPrefix(RoundManager __instance) { if (!Plugin.IsServerOrHost) { return; } if (!Plugin.configShouldScrapSpawn.Value) { __instance.currentLevel.spawnableScrap.Clear(); } foreach (SpawnableItemWithRarity spawnableItems in Plugin.SpawnableItemsList) { if (!__instance.currentLevel.spawnableScrap.Contains(spawnableItems)) { __instance.currentLevel.spawnableScrap.Add(spawnableItems); } } if (!Plugin.configUseVanillaSpawning.Value) { int minScrap = Math.Min(Plugin.configMinItemsToSpawn.Value, Plugin.configMaxItemsToSpawn.Value); int maxScrap = Math.Max(Plugin.configMinItemsToSpawn.Value, Plugin.configMaxItemsToSpawn.Value); __instance.currentLevel.minScrap = minScrap; __instance.currentLevel.maxScrap = maxScrap; } } } [HarmonyPatch(typeof(Terminal))] internal class TerminalPatch { [HarmonyPostfix] [HarmonyPatch("Awake")] private static void AwakePostfix(Terminal __instance) { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Expected O, but got Unknown if (!Plugin.IsServerOrHost || Plugin.SpawnableItemsList.Count != 0) { return; } Plugin.LoggerInstance.LogDebug((object)"Getting items..."); Item[] buyableItemsList = __instance.buyableItemsList; foreach (Item val in buyableItemsList) { ConfigEntry<int> val2 = ((BaseUnityPlugin)Plugin.PluginInstance).Config.Bind<int>("Item Weights", val.itemName, 25, "Spawn weight of " + val.itemName + " used in spawning item in dungeon"); SpawnableItemWithRarity val3 = new SpawnableItemWithRarity(); val3.spawnableItem = val; val3.rarity = val2.Value; Plugin.SpawnableItemsList.Add(val3); } if (!Plugin.configIncludeDefensiveItems.Value) { return; } foreach (Item items in StartOfRound.Instance.allItemsList.itemsList) { if (items.isDefensiveWeapon) { ConfigEntry<int> val4 = ((BaseUnityPlugin)Plugin.PluginInstance).Config.Bind<int>("Item Weights", items.itemName, 25, "Spawn weight of " + items.itemName + " used in spawning item in dungeon. This is a defensive item."); SpawnableItemWithRarity val5 = new SpawnableItemWithRarity(); val5.spawnableItem = items; val5.rarity = val4.Value; if (!Plugin.SpawnableItemsList.Contains(val5)) { Plugin.SpawnableItemsList.Add(val5); } } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }