using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("lethalminecraftvillage_script")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("lethalminecraftvillage_script")]
[assembly: AssemblyTitle("lethalminecraftvillage_script")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace lethalminecraftvillage_script
{
public static class PluginInformation
{
public const string PLUGIN_GUID = "minecraftVillage";
public const string PLUGIN_NAME = "Minecraft Village";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("minecraftVillage", "Minecraft Village", "1.0.0")]
public class SolidLib : BaseUnityPlugin
{
}
}
namespace MinecraftVillageMap.Components
{
public class MinecraftVillageHandler : MonoBehaviour
{
public static MinecraftVillageHandler instance;
private bool lampsStart;
private bool lampsInitialized;
private void Start()
{
Debug.Log((object)"Minecraft Map Initialized");
}
private void Update()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Invalid comparison between Unknown and I4
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject[] array = GameObject.FindGameObjectsWithTag("Gravel");
if (((int)RoundManager.Instance.timeScript.dayMode == 2 || (int)RoundManager.Instance.timeScript.dayMode == 3) && !lampsInitialized)
{
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
if (((Object)val).name.Contains("mclamp"))
{
Debug.Log((object)"Turn on lamps");
((Renderer)val.GetComponent<MeshRenderer>()).enabled = true;
((Component)val.transform.GetChild(0)).gameObject.SetActive(true);
lampsInitialized = true;
}
}
}
else
{
if ((int)RoundManager.Instance.timeScript.dayMode != 0 || lampsStart)
{
return;
}
GameObject[] array2 = array;
foreach (GameObject val2 in array2)
{
if (((Object)val2).name.Contains("mclamp"))
{
Debug.Log((object)"Turn off lamps");
((Renderer)val2.GetComponent<MeshRenderer>()).enabled = false;
((Component)val2.transform.GetChild(0)).gameObject.SetActive(false);
lampsStart = true;
}
}
}
}
catch (Exception ex)
{
Debug.Log((object)("Error in Update: " + ex.GetType().Name + " - " + ex.Message + "\nStack Trace: " + ex.StackTrace));
}
}
}
}