Last updated | 7 months ago |
Total downloads | 202023 |
Total rating | 14 |
Categories | Mods BepInEx Client-side Server-side Monsters |
Dependency string | SolidStone-Scp_049_The_Plague_Doctor-1.0.2 |
Dependants | 194 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
SCP-049: The Plague Doctor
Adds the Plague Docter into LethalCompany.
Adds 2 Enemies: SCP-049 and its SCP-049-2 variant
There are config options for everything (mostly)
If you notice any bugs please do report them in the Lethal Company Modding discord inside the thread for SCP-049 in #mod-releases
AI
Scp-049
The Plague Doctor acts exactly like how he is in SCP: Containment Breach. (Chase you around and insta kill you on touch making an instance of 049-2) When the Plague Doctor spawns one to two 049-2s will always spawn nearby (Amount is Configurable Setting this to 0 will disable this feature)
The employees always are infected with pestilence so he will always be after you. (may change in the future)
Scp-049-2
The zombified instances when found for the first time will be laying on the ground if they detect noise or you touch them they'll awaken. They'll try to come up and swing at you to hit you.
Instances created from a actual player (on scp-049 killing) will awaken immediately.
They have morecompany support for cosmetics from players.
Known Issues
- When 049 kills a player and makes a 049-2, 049 might be incorrectly rotated towards the corpse
Backstory
Description: SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time1, and are now nearly indistinguishable from whatever form is beneath them. X-rays indicate that despite this, SCP-049 does have a humanoid skeletal structure beneath its outer layer.
SCP-049 will become hostile with individuals it sees as being affected by the Pestilence, often having to be restrained should it encounter such. If left unchecked, SCP-049 will generally attempt to kill any such individual; SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact. How this occurs is currently unknown, and autopsies of SCP-049's victims have invariably been inconclusive. SCP-049 has expressed frustration or remorse after these killings, indicating that they have done little to kill "The Pestilence", though will usually seek to then perform a crude surgery on the corpse using the implements contained within a black doctor's bag it carries on its person at all times3. While these surgeries are not always "successful", they often result in the creation of instances of SCP-049-2.
SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been "cured".
Todo
- Possibly some kind of pestilence system to players.
Credits
- SCP-049 by Gabriel Jade && djkaktus, from the SCP Wiki. Source: https://scp-wiki.wikidot.com/scp-049. Licensed under CC-BY-SA.
- Regalis for creating SCPCB
- TheVolgun for originally creating the Voicelines for SCP-049
- XuXiaolan for moral support/helping me fix the targetting (since it was a bit buggy)