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Decompiled source of Scp 049 The Plague Doctor v1.0.2
SCP049.dll
Decompiled 2 years ago#define DEBUG using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using MoreCompany; using MoreCompany.Cosmetics; using SCP049.NetcodePatcher; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SCP049")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("SCP 049 for Lethal Company.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SCP049")] [assembly: AssemblyTitle("SCP049")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable<NetworkBehaviourReference>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<NetworkBehaviourReference>(); } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SCP049 { public static class PluginInformation { public const string PLUGIN_GUID = "scp049"; public const string PLUGIN_NAME = "SCP 049"; public const string PLUGIN_VERSION = "1.0.2"; } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("scp049", "SCP 049", "1.0.2")] public class Plugin : BaseUnityPlugin { public static Harmony _harmony; public static AssetBundle MainAssetBundle; public static EnemyType Scp49Enemy; public static EnemyType Scp492Enemy; public static AudioClip yipeeSound; internal static ManualLogSource Logger; public static ConfigFile config; public static ConfigEntry<int> scp049spawnWeight; public static ConfigEntry<bool> scp049killable; public static ConfigEntry<int> scp049health; public static ConfigEntry<float> scp049roamSpeed; public static ConfigEntry<float> scp049chaseSpeed; public static ConfigEntry<int> scp049damage; public static ConfigEntry<int> scp049maxZombies; public static ConfigEntry<int> scp0492spawnWeight; public static ConfigEntry<bool> scp0492killable; public static ConfigEntry<int> scp0492health; public static ConfigEntry<float> scp0492roamSpeed; public static ConfigEntry<float> scp0492chaseSpeed; public static ConfigEntry<int> scp0492damage; public static ConfigEntry<bool> yipee; [Conditional("DEBUG")] public static void LogIfDebugBuild(string text) { Logger.LogInfo((object)text); } private void Awake() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scp049assets")); _harmony = new Harmony("scp049"); InitializeConfig(); Scp49Enemy = MainAssetBundle.LoadAsset<EnemyType>("Scp049Type"); Scp492Enemy = MainAssetBundle.LoadAsset<EnemyType>("Scp049-2Type"); yipeeSound = MainAssetBundle.LoadAsset<AudioClip>("yipee"); TerminalNode val = MainAssetBundle.LoadAsset<TerminalNode>("Scp049EnemyTN"); TerminalKeyword val2 = MainAssetBundle.LoadAsset<TerminalKeyword>("Scp049EnemyTK"); TerminalNode val3 = MainAssetBundle.LoadAsset<TerminalNode>("Scp0492EnemyTN"); TerminalKeyword val4 = MainAssetBundle.LoadAsset<TerminalKeyword>("Scp0492EnemyTK"); if ((Object)(object)Scp49Enemy == (Object)null) { Logger.LogError((object)"Scp 049 is null"); } if ((Object)(object)Scp492Enemy == (Object)null) { Logger.LogError((object)"Scp 049-2 is null"); } NetworkPrefabs.RegisterNetworkPrefab(Scp49Enemy.enemyPrefab); NetworkPrefabs.RegisterNetworkPrefab(Scp492Enemy.enemyPrefab); Enemies.RegisterEnemy(Scp49Enemy, scp049spawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val, val2); Enemies.RegisterEnemy(Scp492Enemy, scp0492spawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } private void InitializeConfig() { scp049spawnWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "SpawnWeight", 10, "The SpawnWeight for SCP-049 1 - 100"); scp049killable = ((BaseUnityPlugin)this).Config.Bind<bool>("Scp-049", "Killable", false, "Is SCP-049 killable?"); scp049health = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "Health", 10, "The health of SCP-049"); scp049roamSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049", "RoamSpeed", 1.5f, "The Roaming speed of SCP-049"); scp049chaseSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049", "ChaseSpeed", 5f, "The Chasing speed of SCP-049"); scp049damage = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "Damage", 100, "The amount of damage from SCP-049"); scp049maxZombies = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "MaxZombies", 2, "The Maximum amount of Zombies that can spawn around SCP-049 when spawning."); scp0492spawnWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049-2", "SpawnWeight", 0, "The SpawnWeight for SCP-049-2 1 - 100"); scp0492killable = ((BaseUnityPlugin)this).Config.Bind<bool>("Scp-049-2", "Killable", false, "Is SCP-049-2 killable?"); scp0492health = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049-2", "Health", 4, "The health of SCP-049-2"); scp0492roamSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049-2", "RoamSpeed", 0.8f, "The Roaming speed of SCP-049-2"); scp0492chaseSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049-2", "ChaseSpeed", 1f, "The Chasing speed of SCP-049-2"); scp0492damage = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049-2", "Damage", 33, "The amount of damage from SCP-049-2"); yipee = ((BaseUnityPlugin)this).Config.Bind<bool>("Secret Stuff", "Yipee Mode", false, "Youll find out what this does :)"); } } internal class Scp049 : EnemyAI { private enum State { Searching, Attacking, Surgery } [Header("SCP 049")] public Transform turnCompass = null; private bool isDeadAnimationDone; private Vector3 agentLocalVelocity; private Vector3 previousPosition; private float velX; public Transform animationHolder; public float timeSinceSpeakingSearching; public float timeSinceSpeakingAttacking; private bool armUp; public bool heardNoise = false; public bool checkingNoise = false; public Vector3 heardPosition; [SerializeField] private AudioSource movementAudio; [SerializeField] private AudioClip[] searchVoiceLines; [SerializeField] private AudioClip[] attackVoiceLines; [SerializeField] private AudioClip[] killLines; [SerializeField] private AudioClip[] footstepClips; private int previousFootstepClip; private Random enemyRandom; private NetworkVariable<NetworkBehaviourReference> _playerNetVar = new NetworkVariable<NetworkBehaviourReference>(default(NetworkBehaviourReference), (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); private Coroutine surgeryCoroutine; public PlayerControllerB TheTargetPlayer { get { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown return (PlayerControllerB)NetworkBehaviourReference.op_Implicit(_playerNetVar.Value); } set { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)value == (Object)null) { _playerNetVar.Value = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)null); } else { _playerNetVar.Value = new NetworkBehaviourReference((NetworkBehaviour)(object)value); } } } public override void Start() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + 69); ((EnemyAI)this).Start(); Plugin.LogIfDebugBuild("SCP-049 Spawned"); isDeadAnimationDone = false; base.currentBehaviourStateIndex = 0; ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); HashSet<Vector3> hashSet = new HashSet<Vector3>(); int num = 0; for (int i = 0; i < enemyRandom.Next(0, Plugin.scp049maxZombies.Value); i++) { Vector3 randomAINodePosition = GetRandomAINodePosition(hashSet); hashSet.Add(randomAINodePosition); SpawnZombieServerRpc(6969, randomAINodePosition); num++; } Plugin.LogIfDebugBuild("SCP-049 Spawned " + num + " Zombies around it."); } private Vector3 GetRandomAINodePosition(HashSet<Vector3> usedPositions, float minDistance = 5f, float maxDistance = 10f) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) GameObject[] array = GameObject.FindGameObjectsWithTag("AINode"); if (array.Length == 0) { return Vector3.zero; } List<Vector3> list = new List<Vector3>(); GameObject[] array2 = array; foreach (GameObject val in array2) { Vector3 position = val.transform.position; if (!usedPositions.Contains(position)) { list.Add(position); } } if (list.Count == 0) { return Vector3.zero; } int index = enemyRandom.Next(0, list.Count); return list[index]; } public override void Update() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); base.creatureAnimator.SetBool("IsMoving", Vector3.Distance(((Component)this).transform.position, previousPosition) > 0f); agentLocalVelocity = animationHolder.InverseTransformDirection(Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f) / (Time.deltaTime * 2f)); velX = Mathf.Lerp(velX, agentLocalVelocity.z, 10f * Time.deltaTime); base.creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f, 1f)); previousPosition = ((Component)this).transform.position; if (!base.creatureVoice.isPlaying) { timeSinceSpeakingSearching += Time.deltaTime; timeSinceSpeakingAttacking += Time.deltaTime; } if (base.isEnemyDead) { if (!isDeadAnimationDone) { isDeadAnimationDone = true; base.creatureVoice.Stop(); base.creatureVoice.PlayOneShot(base.dieSFX, 0.75f); } return; } if ((Object)(object)TheTargetPlayer != (Object)null || ((Object)(object)TheTargetPlayer != (Object)null && base.currentBehaviourStateIndex == 1)) { turnCompass.LookAt(((Component)TheTargetPlayer.gameplayCamera).transform.position); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime); } if (base.stunNormalizedTimer > 0f) { base.agent.speed = 0f; } } public override void DoAIInterval() { //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = Plugin.scp049roamSpeed.Value; if (timeSinceSpeakingSearching > 13f && !base.creatureVoice.isPlaying) { base.creatureVoice.PlayOneShot(Plugin.yipee.Value ? Plugin.yipeeSound : searchVoiceLines[enemyRandom.Next(0, searchVoiceLines.Length)], 0.75f); timeSinceSpeakingSearching = 0f; } if (FindClosestPlayerInRange(25f)) { Plugin.Logger.LogInfo((object)"Found Player (Dont worry i'll cure you)"); ((EnemyAI)this).StopSearch(base.currentSearch, true); checkingNoise = false; heardNoise = false; ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } if (heardNoise) { if (!checkingNoise) { checkingNoise = true; ((EnemyAI)this).StopSearch(base.currentSearch, false); ((EnemyAI)this).SetDestinationToPosition(heardPosition, false); } if (Vector3.Distance(((Component)this).transform.position, heardPosition) < 5f) { heardNoise = false; checkingNoise = false; ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } } break; case 1: base.agent.speed = Plugin.scp049chaseSpeed.Value; if (Vector3.Distance(((Component)this).transform.position, ((Component)TheTargetPlayer).transform.position) > 15f && !SCPHasLineOfSightToPosition(((Component)TheTargetPlayer).transform.position)) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); if (armUp) { armUp = false; SetArmUpServerRpc(setOut: false); } break; } if (timeSinceSpeakingAttacking > 13f && !base.creatureVoice.isPlaying) { base.creatureVoice.PlayOneShot(Plugin.yipee.Value ? Plugin.yipeeSound : attackVoiceLines[enemyRandom.Next(0, attackVoiceLines.Length)], 0.75f); timeSinceSpeakingAttacking = 0f; } if (base.mostOptimalDistance > 7f) { if (armUp) { armUp = false; SetArmUpServerRpc(setOut: false); } } else if (base.mostOptimalDistance < 14f && !armUp) { armUp = true; SetArmUpServerRpc(setOut: true); } if (!((Object)(object)TheTargetPlayer == (Object)null) && !((Object)(object)TheTargetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner) { ((EnemyAI)this).SetDestinationToPosition(((Component)TheTargetPlayer).transform.position, false); } break; case 2: base.agent.speed = 0f; break; default: Plugin.LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } public bool FindClosestPlayerInRange(float range) { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = null; float num = float.MaxValue; PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val2 in allPlayerScripts) { if (((NetworkBehaviour)val2).IsSpawned && val2.isPlayerControlled && !val2.isPlayerDead && !val2.isInHangarShipRoom && SCPHasLineOfSightToPosition(((Component)val2).transform.position, 45f, (int)range)) { float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position); if (num2 < num) { num = num2; val = val2; } } } if ((Object)(object)val != (Object)null) { TheTargetPlayer = val; return true; } return false; } public bool SCPHasLineOfSightToPosition(Vector3 pos, float width = 120f, int range = 50, float proximityAwareness = 10f) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)base.eye == (Object)null) { _ = ((Component)this).transform; } else { _ = base.eye; } if (Vector3.Distance(base.eye.position, pos) < (float)range && !Physics.Linecast(base.eye.position, pos, StartOfRound.Instance.collidersAndRoomMaskAndDefault)) { Vector3 val = pos - base.eye.position; if (Vector3.Angle(base.eye.forward, val) < width || Vector3.Distance(((Component)this).transform.position, pos) < proximityAwareness) { return true; } } return false; } [ServerRpc(RequireOwnership = false)] public void SetArmUpServerRpc(bool setOut) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1894502201u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref setOut, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1894502201u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SetArmUpClientRpc(setOut); } } } [ClientRpc] public void SetArmUpClientRpc(bool setUp) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(794464084u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref setUp, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 794464084u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { armUp = setUp; base.creatureAnimator.SetBool("ArmUp", setUp); } } } public void PlayFootstepSound() { int num = enemyRandom.Next(0, footstepClips.Length); if (num == previousFootstepClip) { num = (num + 1) % footstepClips.Length; } movementAudio.pitch = Random.Range(0.93f, 1.07f); movementAudio.PlayOneShot(footstepClips[num], 0.4f); previousFootstepClip = num; WalkieTalkie.TransmitOneShotAudio(movementAudio, footstepClips[num], 0.4f); } public override void AnimationEventA() { ((EnemyAI)this).AnimationEventA(); PlayFootstepSound(); } public override void OnCollideWithPlayer(Collider other) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null && base.currentBehaviourStateIndex == 1 && surgeryCoroutine == null) { val.DamagePlayer(Plugin.scp049damage.Value, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); if (val.isPlayerDead) { surgeryCoroutine = ((MonoBehaviour)this).StartCoroutine(DoSurgeryCoroutine(val)); } } } private IEnumerator DoSurgeryCoroutine(PlayerControllerB playerControllerB) { PlayKillLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourServerRpc(2); DoAnimationClientRpc("startSurgery"); SpawnZombieServerRpc((int)playerControllerB.playerClientId, default(Vector3), wakeUpOnStart: true); yield return (object)new WaitForSeconds(8f); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); if (armUp) { armUp = false; SetArmUpServerRpc(setOut: false); } surgeryCoroutine = null; } [ClientRpc] public void PlayKillLineClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(708352434u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 708352434u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { base.creatureVoice.PlayOneShot(killLines[enemyRandom.Next(0, killLines.Length)], 0.75f); } } } [ServerRpc(RequireOwnership = false)] public void SpawnZombieServerRpc(int playerObjectId = 6969, Vector3 spawnPosition = default(Vector3), bool wakeUpOnStart = false) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2448079418u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerObjectId); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref spawnPosition); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2448079418u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } PlayerControllerB val3 = ((playerObjectId != 6969) ? StartOfRound.Instance.allPlayerScripts[playerObjectId] : StartOfRound.Instance.allPlayerScripts[0]); Vector3 val4 = ((!((NetworkBehaviour)val3).IsOwner) ? ((Component)val3).transform.parent.TransformPoint(val3.serverPlayerPosition) : ((Component)val3).transform.position); Vector3 val5 = ((Component)this).transform.position - ((Component)this).transform.forward * 2f; val5.y = val4.y; Ray val6 = default(Ray); ((Ray)(ref val6))..ctor(val4, val5 - ((Component)val3).transform.position); if (!((NetworkBehaviour)this).IsServer) { return; } Vector3 val7 = spawnPosition; Vector3 val8 = default(Vector3); Vector3 val9 = ((val7 == val8) ? GetGroundPosition(((Ray)(ref val6)).origin) : spawnPosition); Quaternion val10 = Quaternion.Euler(0f, ((Component)val3).transform.eulerAngles.y, 0f); val8 = GetGroundPosition(((Ray)(ref val6)).origin); Plugin.LogIfDebugBuild("thing: " + ((object)(Vector3)(ref val8)).ToString() + "final thing: " + ((object)(Vector3)(ref val9)).ToString()); NetworkObjectReference netObjectRef = RoundManager.Instance.SpawnEnemyGameObject(val9, ((Quaternion)(ref val10)).eulerAngles.y, -1, Plugin.Scp492Enemy); NetworkObject val11 = default(NetworkObject); if (!((NetworkObjectReference)(ref netObjectRef)).TryGet(ref val11, (NetworkManager)null)) { return; } ((Component)val11).transform.position = val9; List<UnlockableItem> list = (from u in StartOfRound.Instance.unlockablesList.unlockables where u.unlockableName.Contains("suit", StringComparison.OrdinalIgnoreCase) orderby u.unlockableName select u).ToList(); int num = Random.Range(0, list.Count); Scp0492 component = ((Component)val11).GetComponent<Scp0492>(); if (wakeUpOnStart) { component.WakeUp(); } if (playerObjectId == 6969) { Plugin.LogIfDebugBuild("RandomSuitID: " + num); component.SetSuit(num, random: true); } else { component.SetSuit(val3.currentSuitID); component.whoAmIOriginally = val3; component.ApplyMoreCompanyToZombie(); if ((Object)(object)val3.deadBody != (Object)null) { val3.deadBody.DeactivateBody(false); } } Plugin.LogIfDebugBuild("suit count: " + list.Count + " picked suit: " + num); SpawnZombieClientRpc(netObjectRef, playerObjectId, num, wakeUpOnStart); } [ClientRpc] public void SpawnZombieClientRpc(NetworkObjectReference netObjectRef, int playerObjectId, int randomSuit, bool wakeUpOnStart) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4085340435u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netObjectRef, default(ForNetworkSerializable)); BytePacker.WriteValueBitPacked(val2, playerObjectId); BytePacker.WriteValueBitPacked(val2, randomSuit); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4085340435u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !((NetworkBehaviour)this).IsServer) { Plugin.LogIfDebugBuild("Sync Zombie RPC with clients"); ((MonoBehaviour)this).StartCoroutine(waitFor0492EnemySpawn(netObjectRef, playerObjectId, randomSuit, wakeUpOnStart)); } } } private IEnumerator waitFor0492EnemySpawn(NetworkObjectReference netObjectRef, int playerObjectId, int randomSuit, bool wakeUpOnStart) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB playerControllerB; if (playerObjectId == 6969) { playerControllerB = StartOfRound.Instance.allPlayerScripts[0]; } else { playerControllerB = StartOfRound.Instance.allPlayerScripts[playerObjectId]; } NetworkObject netObject = null; float startTime = Time.realtimeSinceStartup; yield return (object)new WaitUntil((Func<bool>)(() => Time.realtimeSinceStartup - startTime > 20f || ((NetworkObjectReference)(ref netObjectRef)).TryGet(ref netObject, (NetworkManager)null))); if ((Object)(object)playerControllerB.deadBody == (Object)null && playerObjectId != 6969) { startTime = Time.realtimeSinceStartup; yield return (object)new WaitUntil((Func<bool>)(() => Time.realtimeSinceStartup - startTime > 20f || (Object)(object)playerControllerB.deadBody != (Object)null)); } Plugin.LogIfDebugBuild("Syncing Zombie. PlayerObjectID: " + playerObjectId); if ((Object)(object)playerControllerB.deadBody != (Object)null) { playerControllerB.deadBody.DeactivateBody(false); } if ((Object)(object)netObject != (Object)null) { Scp0492 component = ((Component)netObject).GetComponent<Scp0492>(); if (wakeUpOnStart) { component.WakeUp(); } if (playerObjectId == 6969) { Plugin.LogIfDebugBuild("RandomSuitID: " + randomSuit); component.SetSuit(randomSuit, random: true); } else { component.SetSuit(playerControllerB.currentSuitID); component.whoAmIOriginally = playerControllerB; component.ApplyMoreCompanyToZombie(); } } } private void AdjustSpawnPositionAndRotation(ref Vector3 position, ref Quaternion rotation) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) float num = 2f; float num2 = 1.5f; Vector3[] array = (Vector3[])(object)new Vector3[4] { Vector3.forward, Vector3.back, Vector3.left, Vector3.right }; Vector3[] array2 = array; foreach (Vector3 val in array2) { if (Physics.Raycast(position, val, num)) { rotation = Quaternion.LookRotation(-val); position += -val * num2; break; } } } private Vector3 GetGroundPosition(Vector3 startingPos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) Vector3 val = startingPos; val = RoundManager.Instance.GetNavMeshPosition(val, default(NavMeshHit), 3f, -1); if (!RoundManager.Instance.GotNavMeshPositionResult) { RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(startingPos + Vector3.up * 0.15f, -Vector3.up, ref val2, 50f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { val = RoundManager.Instance.GetNavMeshPosition(((RaycastHit)(ref val2)).point, default(NavMeshHit), 10f, -1); } else { int num = enemyRandom.Next(0, base.allAINodes.Length); if (base.allAINodes != null && (Object)(object)base.allAINodes[num] != (Object)null) { val = base.allAINodes[num].transform.position; } } } return val; } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!base.isEnemyDead && Plugin.scp049killable.Value) { base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead) { ((MonoBehaviour)this).StopCoroutine(base.searchCoroutine); ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } public override void KillEnemy(bool destroy = false) { if (Plugin.scp049killable.Value) { ((EnemyAI)this).KillEnemy(destroy); base.creatureAnimator.SetBool("Stunned", false); base.creatureAnimator.SetBool("Dead", true); } } public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID); float num = Vector3.Distance(noisePosition, ((Component)this).transform.position); if (!(num > 18f) && !base.movingTowardsTargetPlayer && base.currentBehaviourStateIndex != 1 && noiseLoudness > 0.17f) { InvestigatePosition(noisePosition); } } public void InvestigatePosition(Vector3 position) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (!checkingNoise) { heardPosition = position; heardNoise = true; } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3960123882u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3960123882u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Plugin.LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } protected override void __initializeVariables() { if (_playerNetVar == null) { throw new Exception("Scp049._playerNetVar cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)_playerNetVar).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_playerNetVar, "_playerNetVar"); ((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_playerNetVar); ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_Scp049() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(1894502201u, new RpcReceiveHandler(__rpc_handler_1894502201)); NetworkManager.__rpc_func_table.Add(794464084u, new RpcReceiveHandler(__rpc_handler_794464084)); NetworkManager.__rpc_func_table.Add(708352434u, new RpcReceiveHandler(__rpc_handler_708352434)); NetworkManager.__rpc_func_table.Add(2448079418u, new RpcReceiveHandler(__rpc_handler_2448079418)); NetworkManager.__rpc_func_table.Add(4085340435u, new RpcReceiveHandler(__rpc_handler_4085340435)); NetworkManager.__rpc_func_table.Add(3960123882u, new RpcReceiveHandler(__rpc_handler_3960123882)); } private static void __rpc_handler_1894502201(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool armUpServerRpc = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref armUpServerRpc, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((Scp049)(object)target).SetArmUpServerRpc(armUpServerRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_794464084(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool armUpClientRpc = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref armUpClientRpc, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp049)(object)target).SetArmUpClientRpc(armUpClientRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_708352434(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp049)(object)target).PlayKillLineClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2448079418(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerObjectId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId); Vector3 spawnPosition = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref spawnPosition); bool wakeUpOnStart = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((Scp049)(object)target).SpawnZombieServerRpc(playerObjectId, spawnPosition, wakeUpOnStart); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_4085340435(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference netObjectRef = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref netObjectRef, default(ForNetworkSerializable)); int playerObjectId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId); int randomSuit = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref randomSuit); bool wakeUpOnStart = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp049)(object)target).SpawnZombieClientRpc(netObjectRef, playerObjectId, randomSuit, wakeUpOnStart); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3960123882(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp049)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } [MethodImpl(MethodImplOptions.NoInlining)] protected internal override string __getTypeName() { return "Scp049"; } } internal class Scp0492 : EnemyAI { private enum State { OnGround, Searching, PositionAttack, SwingingArm } [Header("SCP 049-2")] public Transform turnCompass = null; private bool isDeadAnimationDone; private Vector3 agentLocalVelocity; private Vector3 previousPosition; private float velX; public Transform animationHolder; public bool heardNoise = false; [SerializeField] private Transform attackBox; [SerializeField] private Transform headCostumeContainer; [SerializeField] private AudioClip breathingSFX; private Coroutine wakeupCoroutine; public PlayerControllerB whoAmIOriginally; private Random enemyRandom; private float hitCoolDown; private float newPosCoolDown; private float swingCoolDown; private Vector3 stalkPos; private Coroutine hitCoroutine; public override void Start() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); isDeadAnimationDone = false; base.currentBehaviourStateIndex = 0; newPosCoolDown = 0f; enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } public override void Update() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); base.creatureAnimator.SetBool("IsMoving", Vector3.Distance(((Component)this).transform.position, previousPosition) > 0f); Vector3 val = animationHolder.InverseTransformDirection(Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f) / (Time.deltaTime * 2f)); velX = Mathf.Lerp(velX, val.z, 10f * Time.deltaTime); base.creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f, 1f)); previousPosition = ((Component)this).transform.position; if (base.isEnemyDead) { if (!isDeadAnimationDone) { isDeadAnimationDone = true; base.creatureVoice.Stop(); base.creatureVoice.PlayOneShot(base.dieSFX, 0.75f); } return; } hitCoolDown += Time.deltaTime; newPosCoolDown += Time.deltaTime; swingCoolDown += Time.deltaTime; int currentBehaviourStateIndex = base.currentBehaviourStateIndex; if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 2) { turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime); } if (base.stunNormalizedTimer > 0f) { base.agent.speed = 0f; } } public override void DoAIInterval() { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = 0f; break; case 1: base.agent.speed = Plugin.scp0492roamSpeed.Value; if (FoundClosestPlayerInRange(17f, 3f)) { ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(2); } break; case 2: base.agent.speed = Plugin.scp0492chaseSpeed.Value; if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 15f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null))) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } else if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner) { PositionAroundPlayer(); } break; case 3: base.agent.speed = 0f; break; default: Plugin.LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } [ServerRpc(RequireOwnership = false)] public void WakeUpServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3158060622u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3158060622u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && wakeupCoroutine == null) { wakeupCoroutine = ((MonoBehaviour)this).StartCoroutine(WakeUpCoroutine()); } } } public void WakeUp() { if (wakeupCoroutine == null) { wakeupCoroutine = ((MonoBehaviour)this).StartCoroutine(WakeUpCoroutine()); } } private IEnumerator WakeUpCoroutine() { yield return (object)new WaitForSeconds(1f); DoAnimBoolClientRpc("SpawnPose", toggle: false); yield return (object)new WaitForSeconds(14f); PlayBreathingClientRpc(); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } [ClientRpc] public void PlayBreathingClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1417083152u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1417083152u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { if (base.creatureSFX.isPlaying) { base.creatureSFX.Stop(); } base.creatureSFX.clip = breathingSFX; base.creatureSFX.loop = true; base.creatureSFX.volume = 0.1f; base.creatureSFX.Play(); } } private bool FoundClosestPlayerInRange(float range, float senseRange, bool requiresLineOfSight = true) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, requiresLineOfSight, 70f); if ((Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f); range = senseRange; } return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } private bool TargetClosestPlayerInAnyCase() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) base.mostOptimalDistance = 2000f; base.targetPlayer = null; for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (base.tempDist < base.mostOptimalDistance) { base.mostOptimalDistance = base.tempDist; base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i]; } } if ((Object)(object)base.targetPlayer == (Object)null) { return false; } return true; } public override void OnCollideWithPlayer(Collider other) { if (!(hitCoolDown < 1.5f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null && base.currentBehaviourStateIndex == 0 && wakeupCoroutine == null) { WakeUpServerRpc(); } } } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!base.isEnemyDead && Plugin.scp049killable.Value) { base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead) { ((MonoBehaviour)this).StopCoroutine(base.searchCoroutine); ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } public override void KillEnemy(bool destroy = false) { if (Plugin.scp049killable.Value) { ((EnemyAI)this).KillEnemy(destroy); base.creatureAnimator.SetBool("Stunned", false); base.creatureAnimator.SetBool("Dead", true); } } public void SetSuit(int suitId, bool random = false) { List<UnlockableItem> list = StartOfRound.Instance.unlockablesList.unlockables; if (random) { list = (from u in StartOfRound.Instance.unlockablesList.unlockables where u.unlockableName.Contains("suit", StringComparison.OrdinalIgnoreCase) orderby u.unlockableName select u).ToList(); } Plugin.LogIfDebugBuild("Setting Suit to ID: " + suitId); Material suitMaterial = list[suitId].suitMaterial; ((Renderer)base.skinnedMeshRenderers[0]).material = suitMaterial; ChangeHat(headCostumeContainer, list[suitId].headCostumeObject); } public static void ChangeHat(Transform costumeContainer, GameObject newCostume) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) foreach (Transform item in costumeContainer) { Transform val = item; Object.Destroy((Object)(object)((Component)val).gameObject); } if (!((Object)(object)newCostume == (Object)null)) { GameObject val2 = Object.Instantiate<GameObject>(newCostume, ((Component)costumeContainer).transform.position, ((Component)costumeContainer).transform.rotation, ((Component)costumeContainer).transform); val2.transform.localScale = new Vector3(7.9f, 7.9f, 7.9f); } } private void PositionAroundPlayer() { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) if (newPosCoolDown > 0.7f) { newPosCoolDown = 0f; float num = 2f; Vector3 val = Random.insideUnitSphere * num; val += ((Component)base.targetPlayer).transform.position; val.y = ((Component)base.targetPlayer).transform.position.y; stalkPos = val; ((EnemyAI)this).SetDestinationToPosition(stalkPos, false); } if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) <= 2f && swingCoolDown >= 2f && hitCoroutine == null) { swingCoolDown = 0f; hitCoroutine = ((MonoBehaviour)this).StartCoroutine(SwingAttack()); } } private IEnumerator SwingAttack() { ((EnemyAI)this).SwitchToBehaviourClientRpc(3); DoAnimTriggerClientRpc("Attack"); yield return (object)new WaitForSeconds(1.1f); AttackBoxHitClientRpc(); yield return (object)new WaitForSeconds(1.5f); if (base.currentBehaviourStateIndex != 3) { hitCoroutine = null; yield break; } ((EnemyAI)this).SwitchToBehaviourClientRpc(2); hitCoroutine = null; } [ClientRpc] public void AttackBoxHitClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3818057253u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3818057253u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } int num = 8; Collider[] array = Physics.OverlapBox(attackBox.position, attackBox.localScale, Quaternion.identity, num); Plugin.LogIfDebugBuild("Attack Box Hit"); if (array.Length != 0) { Plugin.LogIfDebugBuild("HitCollider Count:" + array.Length); HashSet<GameObject> hashSet = new HashSet<GameObject>(); Collider[] array2 = array; foreach (Collider val3 in array2) { GameObject gameObject = ((Component)val3).gameObject; if (hashSet.Contains(gameObject)) { continue; } hashSet.Add(gameObject); Plugin.LogIfDebugBuild("Name: " + ((Object)gameObject).name); if (!((Object)(object)gameObject.GetComponent<PlayerControllerB>() == (Object)null)) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null) { int health = val4.health; hitCoolDown = 0f; val4.DamagePlayer(Plugin.scp0492damage.Value, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); Plugin.LogIfDebugBuild("I hit you with power of: " + Plugin.scp0492damage.Value + " damage you should now be at: " + val4.health + " was: " + health); } } } } else { Plugin.Logger.LogInfo((object)"Darn i missed trying again"); } } public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID); float num = Vector3.Distance(noisePosition, ((Component)this).transform.position); if (!(num > 7.5f) && wakeupCoroutine == null && !base.movingTowardsTargetPlayer && base.currentBehaviourStateIndex == 0 && noiseLoudness > 0.17f) { WakeUpServerRpc(); } } [ClientRpc] public void DoAnimBoolClientRpc(string animationName, bool toggle) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1679554520u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref toggle, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1679554520u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Plugin.LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetBool(animationName, toggle); } } [ClientRpc] public void DoAnimTriggerClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1358388238u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1358388238u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Plugin.LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } public void ApplyMoreCompanyToZombie() { //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Invalid comparison between Unknown and I4 if (!Chainloader.PluginInfos.ContainsKey("me.swipez.melonloader.morecompany") || !((Object)(object)whoAmIOriginally != (Object)null) || !MainClass.cosmeticsSyncOther.Value || !MainClass.playerIdsAndCosmetics.ContainsKey((int)whoAmIOriginally.playerClientId)) { return; } List<string> list = MainClass.playerIdsAndCosmetics[(int)whoAmIOriginally.playerClientId]; Transform val = ((Component)this).transform.Find("SCP049-2").Find("AnimHolder").Find("Armature"); CosmeticApplication component = ((Component)val).GetComponent<CosmeticApplication>(); if (Object.op_Implicit((Object)(object)component)) { component.ClearCosmetics(); Object.Destroy((Object)(object)component); } component = ((Component)val).gameObject.AddComponent<CosmeticApplication>(); foreach (string item in list) { component.ApplyCosmetic(item, true); } foreach (CosmeticInstance spawnedCosmetic in component.spawnedCosmetics) { Transform transform = ((Component)spawnedCosmetic).transform; transform.localScale *= 0.38f; if ((int)((Component)spawnedCosmetic).gameObject.GetComponent<CosmeticInstance>().cosmeticType == 4) { Object.Destroy((Object)(object)spawnedCosmetic); } } base.skinnedMeshRenderers = ((Component)this).gameObject.GetComponentsInChildren<SkinnedMeshRenderer>(); base.meshRenderers = ((Component)this).gameObject.GetComponentsInChildren<MeshRenderer>(); } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_Scp0492() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3158060622u, new RpcReceiveHandler(__rpc_handler_3158060622)); NetworkManager.__rpc_func_table.Add(1417083152u, new RpcReceiveHandler(__rpc_handler_1417083152)); NetworkManager.__rpc_func_table.Add(3818057253u, new RpcReceiveHandler(__rpc_handler_3818057253)); NetworkManager.__rpc_func_table.Add(1679554520u, new RpcReceiveHandler(__rpc_handler_1679554520)); NetworkManager.__rpc_func_table.Add(1358388238u, new RpcReceiveHandler(__rpc_handler_1358388238)); } private static void __rpc_handler_3158060622(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((Scp0492)(object)target).WakeUpServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1417083152(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp0492)(object)target).PlayBreathingClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3818057253(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp0492)(object)target).AttackBoxHitClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1679554520(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } bool toggle = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref toggle, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp0492)(object)target).DoAnimBoolClientRpc(animationName, toggle); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1358388238(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((Scp0492)(object)target).DoAnimTriggerClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } [MethodImpl(MethodImplOptions.NoInlining)] protected internal override string __getTypeName() { return "Scp0492"; } } public static class PluginInfo { public const string PLUGIN_GUID = "SCP049"; public const string PLUGIN_NAME = "SCP049"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace SCP049.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }