Decompiled source of Scp 049 The Plague Doctor v1.0.2

SCP049.dll

Decompiled 6 months ago
#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using MoreCompany;
using MoreCompany.Cosmetics;
using SCP049.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SCP049")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("SCP 049 for Lethal Company.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SCP049")]
[assembly: AssemblyTitle("SCP049")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable<NetworkBehaviourReference>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<NetworkBehaviourReference>();
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SCP049
{
	public static class PluginInformation
	{
		public const string PLUGIN_GUID = "scp049";

		public const string PLUGIN_NAME = "SCP 049";

		public const string PLUGIN_VERSION = "1.0.2";
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("scp049", "SCP 049", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static Harmony _harmony;

		public static AssetBundle MainAssetBundle;

		public static EnemyType Scp49Enemy;

		public static EnemyType Scp492Enemy;

		public static AudioClip yipeeSound;

		internal static ManualLogSource Logger;

		public static ConfigFile config;

		public static ConfigEntry<int> scp049spawnWeight;

		public static ConfigEntry<bool> scp049killable;

		public static ConfigEntry<int> scp049health;

		public static ConfigEntry<float> scp049roamSpeed;

		public static ConfigEntry<float> scp049chaseSpeed;

		public static ConfigEntry<int> scp049damage;

		public static ConfigEntry<int> scp049maxZombies;

		public static ConfigEntry<int> scp0492spawnWeight;

		public static ConfigEntry<bool> scp0492killable;

		public static ConfigEntry<int> scp0492health;

		public static ConfigEntry<float> scp0492roamSpeed;

		public static ConfigEntry<float> scp0492chaseSpeed;

		public static ConfigEntry<int> scp0492damage;

		public static ConfigEntry<bool> yipee;

		[Conditional("DEBUG")]
		public static void LogIfDebugBuild(string text)
		{
			Logger.LogInfo((object)text);
		}

		private void Awake()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scp049assets"));
			_harmony = new Harmony("scp049");
			InitializeConfig();
			Scp49Enemy = MainAssetBundle.LoadAsset<EnemyType>("Scp049Type");
			Scp492Enemy = MainAssetBundle.LoadAsset<EnemyType>("Scp049-2Type");
			yipeeSound = MainAssetBundle.LoadAsset<AudioClip>("yipee");
			TerminalNode val = MainAssetBundle.LoadAsset<TerminalNode>("Scp049EnemyTN");
			TerminalKeyword val2 = MainAssetBundle.LoadAsset<TerminalKeyword>("Scp049EnemyTK");
			TerminalNode val3 = MainAssetBundle.LoadAsset<TerminalNode>("Scp0492EnemyTN");
			TerminalKeyword val4 = MainAssetBundle.LoadAsset<TerminalKeyword>("Scp0492EnemyTK");
			if ((Object)(object)Scp49Enemy == (Object)null)
			{
				Logger.LogError((object)"Scp 049 is null");
			}
			if ((Object)(object)Scp492Enemy == (Object)null)
			{
				Logger.LogError((object)"Scp 049-2 is null");
			}
			NetworkPrefabs.RegisterNetworkPrefab(Scp49Enemy.enemyPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(Scp492Enemy.enemyPrefab);
			Enemies.RegisterEnemy(Scp49Enemy, scp049spawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val, val2);
			Enemies.RegisterEnemy(Scp492Enemy, scp0492spawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val3, val4);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}

		private void InitializeConfig()
		{
			scp049spawnWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "SpawnWeight", 10, "The SpawnWeight for SCP-049 1 - 100");
			scp049killable = ((BaseUnityPlugin)this).Config.Bind<bool>("Scp-049", "Killable", false, "Is SCP-049 killable?");
			scp049health = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "Health", 10, "The health of SCP-049");
			scp049roamSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049", "RoamSpeed", 1.5f, "The Roaming speed of SCP-049");
			scp049chaseSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049", "ChaseSpeed", 5f, "The Chasing speed of SCP-049");
			scp049damage = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "Damage", 100, "The amount of damage from SCP-049");
			scp049maxZombies = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049", "MaxZombies", 2, "The Maximum amount of Zombies that can spawn around SCP-049 when spawning.");
			scp0492spawnWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049-2", "SpawnWeight", 0, "The SpawnWeight for SCP-049-2 1 - 100");
			scp0492killable = ((BaseUnityPlugin)this).Config.Bind<bool>("Scp-049-2", "Killable", false, "Is SCP-049-2 killable?");
			scp0492health = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049-2", "Health", 4, "The health of SCP-049-2");
			scp0492roamSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049-2", "RoamSpeed", 0.8f, "The Roaming speed of SCP-049-2");
			scp0492chaseSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scp-049-2", "ChaseSpeed", 1f, "The Chasing speed of SCP-049-2");
			scp0492damage = ((BaseUnityPlugin)this).Config.Bind<int>("Scp-049-2", "Damage", 33, "The amount of damage from SCP-049-2");
			yipee = ((BaseUnityPlugin)this).Config.Bind<bool>("Secret Stuff", "Yipee Mode", false, "Youll find out what this does :)");
		}
	}
	internal class Scp049 : EnemyAI
	{
		private enum State
		{
			Searching,
			Attacking,
			Surgery
		}

		[Header("SCP 049")]
		public Transform turnCompass = null;

		private bool isDeadAnimationDone;

		private Vector3 agentLocalVelocity;

		private Vector3 previousPosition;

		private float velX;

		public Transform animationHolder;

		public float timeSinceSpeakingSearching;

		public float timeSinceSpeakingAttacking;

		private bool armUp;

		public bool heardNoise = false;

		public bool checkingNoise = false;

		public Vector3 heardPosition;

		[SerializeField]
		private AudioSource movementAudio;

		[SerializeField]
		private AudioClip[] searchVoiceLines;

		[SerializeField]
		private AudioClip[] attackVoiceLines;

		[SerializeField]
		private AudioClip[] killLines;

		[SerializeField]
		private AudioClip[] footstepClips;

		private int previousFootstepClip;

		private Random enemyRandom;

		private NetworkVariable<NetworkBehaviourReference> _playerNetVar = new NetworkVariable<NetworkBehaviourReference>(default(NetworkBehaviourReference), (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private Coroutine surgeryCoroutine;

		public PlayerControllerB TheTargetPlayer
		{
			get
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0017: Expected O, but got Unknown
				return (PlayerControllerB)NetworkBehaviourReference.op_Implicit(_playerNetVar.Value);
			}
			set
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)value == (Object)null)
				{
					_playerNetVar.Value = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)null);
				}
				else
				{
					_playerNetVar.Value = new NetworkBehaviourReference((NetworkBehaviour)(object)value);
				}
			}
		}

		public override void Start()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + 69);
			((EnemyAI)this).Start();
			Plugin.LogIfDebugBuild("SCP-049 Spawned");
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
			HashSet<Vector3> hashSet = new HashSet<Vector3>();
			int num = 0;
			for (int i = 0; i < enemyRandom.Next(0, Plugin.scp049maxZombies.Value); i++)
			{
				Vector3 randomAINodePosition = GetRandomAINodePosition(hashSet);
				hashSet.Add(randomAINodePosition);
				SpawnZombieServerRpc(6969, randomAINodePosition);
				num++;
			}
			Plugin.LogIfDebugBuild("SCP-049 Spawned " + num + " Zombies around it.");
		}

		private Vector3 GetRandomAINodePosition(HashSet<Vector3> usedPositions, float minDistance = 5f, float maxDistance = 10f)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = GameObject.FindGameObjectsWithTag("AINode");
			if (array.Length == 0)
			{
				return Vector3.zero;
			}
			List<Vector3> list = new List<Vector3>();
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				Vector3 position = val.transform.position;
				if (!usedPositions.Contains(position))
				{
					list.Add(position);
				}
			}
			if (list.Count == 0)
			{
				return Vector3.zero;
			}
			int index = enemyRandom.Next(0, list.Count);
			return list[index];
		}

		public override void Update()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			base.creatureAnimator.SetBool("IsMoving", Vector3.Distance(((Component)this).transform.position, previousPosition) > 0f);
			agentLocalVelocity = animationHolder.InverseTransformDirection(Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f) / (Time.deltaTime * 2f));
			velX = Mathf.Lerp(velX, agentLocalVelocity.z, 10f * Time.deltaTime);
			base.creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f, 1f));
			previousPosition = ((Component)this).transform.position;
			if (!base.creatureVoice.isPlaying)
			{
				timeSinceSpeakingSearching += Time.deltaTime;
				timeSinceSpeakingAttacking += Time.deltaTime;
			}
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX, 0.75f);
				}
				return;
			}
			if ((Object)(object)TheTargetPlayer != (Object)null || ((Object)(object)TheTargetPlayer != (Object)null && base.currentBehaviourStateIndex == 1))
			{
				turnCompass.LookAt(((Component)TheTargetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
		}

		public override void DoAIInterval()
		{
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = Plugin.scp049roamSpeed.Value;
				if (timeSinceSpeakingSearching > 13f && !base.creatureVoice.isPlaying)
				{
					base.creatureVoice.PlayOneShot(Plugin.yipee.Value ? Plugin.yipeeSound : searchVoiceLines[enemyRandom.Next(0, searchVoiceLines.Length)], 0.75f);
					timeSinceSpeakingSearching = 0f;
				}
				if (FindClosestPlayerInRange(25f))
				{
					Plugin.Logger.LogInfo((object)"Found Player (Dont worry i'll cure you)");
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					checkingNoise = false;
					heardNoise = false;
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				if (heardNoise)
				{
					if (!checkingNoise)
					{
						checkingNoise = true;
						((EnemyAI)this).StopSearch(base.currentSearch, false);
						((EnemyAI)this).SetDestinationToPosition(heardPosition, false);
					}
					if (Vector3.Distance(((Component)this).transform.position, heardPosition) < 5f)
					{
						heardNoise = false;
						checkingNoise = false;
						((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					}
				}
				break;
			case 1:
				base.agent.speed = Plugin.scp049chaseSpeed.Value;
				if (Vector3.Distance(((Component)this).transform.position, ((Component)TheTargetPlayer).transform.position) > 15f && !SCPHasLineOfSightToPosition(((Component)TheTargetPlayer).transform.position))
				{
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					if (armUp)
					{
						armUp = false;
						SetArmUpServerRpc(setOut: false);
					}
					break;
				}
				if (timeSinceSpeakingAttacking > 13f && !base.creatureVoice.isPlaying)
				{
					base.creatureVoice.PlayOneShot(Plugin.yipee.Value ? Plugin.yipeeSound : attackVoiceLines[enemyRandom.Next(0, attackVoiceLines.Length)], 0.75f);
					timeSinceSpeakingAttacking = 0f;
				}
				if (base.mostOptimalDistance > 7f)
				{
					if (armUp)
					{
						armUp = false;
						SetArmUpServerRpc(setOut: false);
					}
				}
				else if (base.mostOptimalDistance < 14f && !armUp)
				{
					armUp = true;
					SetArmUpServerRpc(setOut: true);
				}
				if (!((Object)(object)TheTargetPlayer == (Object)null) && !((Object)(object)TheTargetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
				{
					((EnemyAI)this).SetDestinationToPosition(((Component)TheTargetPlayer).transform.position, false);
				}
				break;
			case 2:
				base.agent.speed = 0f;
				break;
			default:
				Plugin.LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		public bool FindClosestPlayerInRange(float range)
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = null;
			float num = float.MaxValue;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val2 in allPlayerScripts)
			{
				if (((NetworkBehaviour)val2).IsSpawned && val2.isPlayerControlled && !val2.isPlayerDead && !val2.isInHangarShipRoom && SCPHasLineOfSightToPosition(((Component)val2).transform.position, 45f, (int)range))
				{
					float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
					if (num2 < num)
					{
						num = num2;
						val = val2;
					}
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				TheTargetPlayer = val;
				return true;
			}
			return false;
		}

		public bool SCPHasLineOfSightToPosition(Vector3 pos, float width = 120f, int range = 50, float proximityAwareness = 10f)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.eye == (Object)null)
			{
				_ = ((Component)this).transform;
			}
			else
			{
				_ = base.eye;
			}
			if (Vector3.Distance(base.eye.position, pos) < (float)range && !Physics.Linecast(base.eye.position, pos, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
			{
				Vector3 val = pos - base.eye.position;
				if (Vector3.Angle(base.eye.forward, val) < width || Vector3.Distance(((Component)this).transform.position, pos) < proximityAwareness)
				{
					return true;
				}
			}
			return false;
		}

		[ServerRpc(RequireOwnership = false)]
		public void SetArmUpServerRpc(bool setOut)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1894502201u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref setOut, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1894502201u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					SetArmUpClientRpc(setOut);
				}
			}
		}

		[ClientRpc]
		public void SetArmUpClientRpc(bool setUp)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(794464084u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref setUp, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 794464084u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					armUp = setUp;
					base.creatureAnimator.SetBool("ArmUp", setUp);
				}
			}
		}

		public void PlayFootstepSound()
		{
			int num = enemyRandom.Next(0, footstepClips.Length);
			if (num == previousFootstepClip)
			{
				num = (num + 1) % footstepClips.Length;
			}
			movementAudio.pitch = Random.Range(0.93f, 1.07f);
			movementAudio.PlayOneShot(footstepClips[num], 0.4f);
			previousFootstepClip = num;
			WalkieTalkie.TransmitOneShotAudio(movementAudio, footstepClips[num], 0.4f);
		}

		public override void AnimationEventA()
		{
			((EnemyAI)this).AnimationEventA();
			PlayFootstepSound();
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null && base.currentBehaviourStateIndex == 1 && surgeryCoroutine == null)
			{
				val.DamagePlayer(Plugin.scp049damage.Value, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				if (val.isPlayerDead)
				{
					surgeryCoroutine = ((MonoBehaviour)this).StartCoroutine(DoSurgeryCoroutine(val));
				}
			}
		}

		private IEnumerator DoSurgeryCoroutine(PlayerControllerB playerControllerB)
		{
			PlayKillLineClientRpc();
			((EnemyAI)this).SwitchToBehaviourServerRpc(2);
			DoAnimationClientRpc("startSurgery");
			SpawnZombieServerRpc((int)playerControllerB.playerClientId, default(Vector3), wakeUpOnStart: true);
			yield return (object)new WaitForSeconds(8f);
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
			((EnemyAI)this).SwitchToBehaviourServerRpc(0);
			if (armUp)
			{
				armUp = false;
				SetArmUpServerRpc(setOut: false);
			}
			surgeryCoroutine = null;
		}

		[ClientRpc]
		public void PlayKillLineClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(708352434u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 708352434u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					base.creatureVoice.PlayOneShot(killLines[enemyRandom.Next(0, killLines.Length)], 0.75f);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void SpawnZombieServerRpc(int playerObjectId = 6969, Vector3 spawnPosition = default(Vector3), bool wakeUpOnStart = false)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2448079418u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerObjectId);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref spawnPosition);
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2448079418u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			PlayerControllerB val3 = ((playerObjectId != 6969) ? StartOfRound.Instance.allPlayerScripts[playerObjectId] : StartOfRound.Instance.allPlayerScripts[0]);
			Vector3 val4 = ((!((NetworkBehaviour)val3).IsOwner) ? ((Component)val3).transform.parent.TransformPoint(val3.serverPlayerPosition) : ((Component)val3).transform.position);
			Vector3 val5 = ((Component)this).transform.position - ((Component)this).transform.forward * 2f;
			val5.y = val4.y;
			Ray val6 = default(Ray);
			((Ray)(ref val6))..ctor(val4, val5 - ((Component)val3).transform.position);
			if (!((NetworkBehaviour)this).IsServer)
			{
				return;
			}
			Vector3 val7 = spawnPosition;
			Vector3 val8 = default(Vector3);
			Vector3 val9 = ((val7 == val8) ? GetGroundPosition(((Ray)(ref val6)).origin) : spawnPosition);
			Quaternion val10 = Quaternion.Euler(0f, ((Component)val3).transform.eulerAngles.y, 0f);
			val8 = GetGroundPosition(((Ray)(ref val6)).origin);
			Plugin.LogIfDebugBuild("thing: " + ((object)(Vector3)(ref val8)).ToString() + "final thing: " + ((object)(Vector3)(ref val9)).ToString());
			NetworkObjectReference netObjectRef = RoundManager.Instance.SpawnEnemyGameObject(val9, ((Quaternion)(ref val10)).eulerAngles.y, -1, Plugin.Scp492Enemy);
			NetworkObject val11 = default(NetworkObject);
			if (!((NetworkObjectReference)(ref netObjectRef)).TryGet(ref val11, (NetworkManager)null))
			{
				return;
			}
			((Component)val11).transform.position = val9;
			List<UnlockableItem> list = (from u in StartOfRound.Instance.unlockablesList.unlockables
				where u.unlockableName.Contains("suit", StringComparison.OrdinalIgnoreCase)
				orderby u.unlockableName
				select u).ToList();
			int num = Random.Range(0, list.Count);
			Scp0492 component = ((Component)val11).GetComponent<Scp0492>();
			if (wakeUpOnStart)
			{
				component.WakeUp();
			}
			if (playerObjectId == 6969)
			{
				Plugin.LogIfDebugBuild("RandomSuitID: " + num);
				component.SetSuit(num, random: true);
			}
			else
			{
				component.SetSuit(val3.currentSuitID);
				component.whoAmIOriginally = val3;
				component.ApplyMoreCompanyToZombie();
				if ((Object)(object)val3.deadBody != (Object)null)
				{
					val3.deadBody.DeactivateBody(false);
				}
			}
			Plugin.LogIfDebugBuild("suit count: " + list.Count + " picked suit: " + num);
			SpawnZombieClientRpc(netObjectRef, playerObjectId, num, wakeUpOnStart);
		}

		[ClientRpc]
		public void SpawnZombieClientRpc(NetworkObjectReference netObjectRef, int playerObjectId, int randomSuit, bool wakeUpOnStart)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4085340435u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netObjectRef, default(ForNetworkSerializable));
					BytePacker.WriteValueBitPacked(val2, playerObjectId);
					BytePacker.WriteValueBitPacked(val2, randomSuit);
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4085340435u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !((NetworkBehaviour)this).IsServer)
				{
					Plugin.LogIfDebugBuild("Sync Zombie RPC with clients");
					((MonoBehaviour)this).StartCoroutine(waitFor0492EnemySpawn(netObjectRef, playerObjectId, randomSuit, wakeUpOnStart));
				}
			}
		}

		private IEnumerator waitFor0492EnemySpawn(NetworkObjectReference netObjectRef, int playerObjectId, int randomSuit, bool wakeUpOnStart)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB playerControllerB;
			if (playerObjectId == 6969)
			{
				playerControllerB = StartOfRound.Instance.allPlayerScripts[0];
			}
			else
			{
				playerControllerB = StartOfRound.Instance.allPlayerScripts[playerObjectId];
			}
			NetworkObject netObject = null;
			float startTime = Time.realtimeSinceStartup;
			yield return (object)new WaitUntil((Func<bool>)(() => Time.realtimeSinceStartup - startTime > 20f || ((NetworkObjectReference)(ref netObjectRef)).TryGet(ref netObject, (NetworkManager)null)));
			if ((Object)(object)playerControllerB.deadBody == (Object)null && playerObjectId != 6969)
			{
				startTime = Time.realtimeSinceStartup;
				yield return (object)new WaitUntil((Func<bool>)(() => Time.realtimeSinceStartup - startTime > 20f || (Object)(object)playerControllerB.deadBody != (Object)null));
			}
			Plugin.LogIfDebugBuild("Syncing Zombie. PlayerObjectID: " + playerObjectId);
			if ((Object)(object)playerControllerB.deadBody != (Object)null)
			{
				playerControllerB.deadBody.DeactivateBody(false);
			}
			if ((Object)(object)netObject != (Object)null)
			{
				Scp0492 component = ((Component)netObject).GetComponent<Scp0492>();
				if (wakeUpOnStart)
				{
					component.WakeUp();
				}
				if (playerObjectId == 6969)
				{
					Plugin.LogIfDebugBuild("RandomSuitID: " + randomSuit);
					component.SetSuit(randomSuit, random: true);
				}
				else
				{
					component.SetSuit(playerControllerB.currentSuitID);
					component.whoAmIOriginally = playerControllerB;
					component.ApplyMoreCompanyToZombie();
				}
			}
		}

		private void AdjustSpawnPositionAndRotation(ref Vector3 position, ref Quaternion rotation)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			float num = 2f;
			float num2 = 1.5f;
			Vector3[] array = (Vector3[])(object)new Vector3[4]
			{
				Vector3.forward,
				Vector3.back,
				Vector3.left,
				Vector3.right
			};
			Vector3[] array2 = array;
			foreach (Vector3 val in array2)
			{
				if (Physics.Raycast(position, val, num))
				{
					rotation = Quaternion.LookRotation(-val);
					position += -val * num2;
					break;
				}
			}
		}

		private Vector3 GetGroundPosition(Vector3 startingPos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = startingPos;
			val = RoundManager.Instance.GetNavMeshPosition(val, default(NavMeshHit), 3f, -1);
			if (!RoundManager.Instance.GotNavMeshPositionResult)
			{
				RaycastHit val2 = default(RaycastHit);
				if (Physics.Raycast(startingPos + Vector3.up * 0.15f, -Vector3.up, ref val2, 50f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
				{
					val = RoundManager.Instance.GetNavMeshPosition(((RaycastHit)(ref val2)).point, default(NavMeshHit), 10f, -1);
				}
				else
				{
					int num = enemyRandom.Next(0, base.allAINodes.Length);
					if (base.allAINodes != null && (Object)(object)base.allAINodes[num] != (Object)null)
					{
						val = base.allAINodes[num].transform.position;
					}
				}
			}
			return val;
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead && Plugin.scp049killable.Value)
			{
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		public override void KillEnemy(bool destroy = false)
		{
			if (Plugin.scp049killable.Value)
			{
				((EnemyAI)this).KillEnemy(destroy);
				base.creatureAnimator.SetBool("Stunned", false);
				base.creatureAnimator.SetBool("Dead", true);
			}
		}

		public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
			float num = Vector3.Distance(noisePosition, ((Component)this).transform.position);
			if (!(num > 18f) && !base.movingTowardsTargetPlayer && base.currentBehaviourStateIndex != 1 && noiseLoudness > 0.17f)
			{
				InvestigatePosition(noisePosition);
			}
		}

		public void InvestigatePosition(Vector3 position)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if (!checkingNoise)
			{
				heardPosition = position;
				heardNoise = true;
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3960123882u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3960123882u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				Plugin.LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		protected override void __initializeVariables()
		{
			if (_playerNetVar == null)
			{
				throw new Exception("Scp049._playerNetVar cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_playerNetVar).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_playerNetVar, "_playerNetVar");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_playerNetVar);
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_Scp049()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(1894502201u, new RpcReceiveHandler(__rpc_handler_1894502201));
			NetworkManager.__rpc_func_table.Add(794464084u, new RpcReceiveHandler(__rpc_handler_794464084));
			NetworkManager.__rpc_func_table.Add(708352434u, new RpcReceiveHandler(__rpc_handler_708352434));
			NetworkManager.__rpc_func_table.Add(2448079418u, new RpcReceiveHandler(__rpc_handler_2448079418));
			NetworkManager.__rpc_func_table.Add(4085340435u, new RpcReceiveHandler(__rpc_handler_4085340435));
			NetworkManager.__rpc_func_table.Add(3960123882u, new RpcReceiveHandler(__rpc_handler_3960123882));
		}

		private static void __rpc_handler_1894502201(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool armUpServerRpc = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref armUpServerRpc, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((Scp049)(object)target).SetArmUpServerRpc(armUpServerRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_794464084(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool armUpClientRpc = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref armUpClientRpc, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp049)(object)target).SetArmUpClientRpc(armUpClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_708352434(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp049)(object)target).PlayKillLineClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2448079418(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				Vector3 spawnPosition = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref spawnPosition);
				bool wakeUpOnStart = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((Scp049)(object)target).SpawnZombieServerRpc(playerObjectId, spawnPosition, wakeUpOnStart);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4085340435(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				NetworkObjectReference netObjectRef = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref netObjectRef, default(ForNetworkSerializable));
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				int randomSuit = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref randomSuit);
				bool wakeUpOnStart = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref wakeUpOnStart, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp049)(object)target).SpawnZombieClientRpc(netObjectRef, playerObjectId, randomSuit, wakeUpOnStart);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3960123882(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp049)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "Scp049";
		}
	}
	internal class Scp0492 : EnemyAI
	{
		private enum State
		{
			OnGround,
			Searching,
			PositionAttack,
			SwingingArm
		}

		[Header("SCP 049-2")]
		public Transform turnCompass = null;

		private bool isDeadAnimationDone;

		private Vector3 agentLocalVelocity;

		private Vector3 previousPosition;

		private float velX;

		public Transform animationHolder;

		public bool heardNoise = false;

		[SerializeField]
		private Transform attackBox;

		[SerializeField]
		private Transform headCostumeContainer;

		[SerializeField]
		private AudioClip breathingSFX;

		private Coroutine wakeupCoroutine;

		public PlayerControllerB whoAmIOriginally;

		private Random enemyRandom;

		private float hitCoolDown;

		private float newPosCoolDown;

		private float swingCoolDown;

		private Vector3 stalkPos;

		private Coroutine hitCoroutine;

		public override void Start()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			newPosCoolDown = 0f;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			base.creatureAnimator.SetBool("IsMoving", Vector3.Distance(((Component)this).transform.position, previousPosition) > 0f);
			Vector3 val = animationHolder.InverseTransformDirection(Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f) / (Time.deltaTime * 2f));
			velX = Mathf.Lerp(velX, val.z, 10f * Time.deltaTime);
			base.creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f, 1f));
			previousPosition = ((Component)this).transform.position;
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX, 0.75f);
				}
				return;
			}
			hitCoolDown += Time.deltaTime;
			newPosCoolDown += Time.deltaTime;
			swingCoolDown += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 2)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
		}

		public override void DoAIInterval()
		{
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 0f;
				break;
			case 1:
				base.agent.speed = Plugin.scp0492roamSpeed.Value;
				if (FoundClosestPlayerInRange(17f, 3f))
				{
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
				}
				break;
			case 2:
				base.agent.speed = Plugin.scp0492chaseSpeed.Value;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 15f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				else if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
				{
					PositionAroundPlayer();
				}
				break;
			case 3:
				base.agent.speed = 0f;
				break;
			default:
				Plugin.LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void WakeUpServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3158060622u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3158060622u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && wakeupCoroutine == null)
				{
					wakeupCoroutine = ((MonoBehaviour)this).StartCoroutine(WakeUpCoroutine());
				}
			}
		}

		public void WakeUp()
		{
			if (wakeupCoroutine == null)
			{
				wakeupCoroutine = ((MonoBehaviour)this).StartCoroutine(WakeUpCoroutine());
			}
		}

		private IEnumerator WakeUpCoroutine()
		{
			yield return (object)new WaitForSeconds(1f);
			DoAnimBoolClientRpc("SpawnPose", toggle: false);
			yield return (object)new WaitForSeconds(14f);
			PlayBreathingClientRpc();
			((EnemyAI)this).SwitchToBehaviourClientRpc(1);
		}

		[ClientRpc]
		public void PlayBreathingClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1417083152u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1417083152u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (base.creatureSFX.isPlaying)
				{
					base.creatureSFX.Stop();
				}
				base.creatureSFX.clip = breathingSFX;
				base.creatureSFX.loop = true;
				base.creatureSFX.volume = 0.1f;
				base.creatureSFX.Play();
			}
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange, bool requiresLineOfSight = true)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, requiresLineOfSight, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			if (!(hitCoolDown < 1.5f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null && base.currentBehaviourStateIndex == 0 && wakeupCoroutine == null)
				{
					WakeUpServerRpc();
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead && Plugin.scp049killable.Value)
			{
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		public override void KillEnemy(bool destroy = false)
		{
			if (Plugin.scp049killable.Value)
			{
				((EnemyAI)this).KillEnemy(destroy);
				base.creatureAnimator.SetBool("Stunned", false);
				base.creatureAnimator.SetBool("Dead", true);
			}
		}

		public void SetSuit(int suitId, bool random = false)
		{
			List<UnlockableItem> list = StartOfRound.Instance.unlockablesList.unlockables;
			if (random)
			{
				list = (from u in StartOfRound.Instance.unlockablesList.unlockables
					where u.unlockableName.Contains("suit", StringComparison.OrdinalIgnoreCase)
					orderby u.unlockableName
					select u).ToList();
			}
			Plugin.LogIfDebugBuild("Setting Suit to ID: " + suitId);
			Material suitMaterial = list[suitId].suitMaterial;
			((Renderer)base.skinnedMeshRenderers[0]).material = suitMaterial;
			ChangeHat(headCostumeContainer, list[suitId].headCostumeObject);
		}

		public static void ChangeHat(Transform costumeContainer, GameObject newCostume)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			foreach (Transform item in costumeContainer)
			{
				Transform val = item;
				Object.Destroy((Object)(object)((Component)val).gameObject);
			}
			if (!((Object)(object)newCostume == (Object)null))
			{
				GameObject val2 = Object.Instantiate<GameObject>(newCostume, ((Component)costumeContainer).transform.position, ((Component)costumeContainer).transform.rotation, ((Component)costumeContainer).transform);
				val2.transform.localScale = new Vector3(7.9f, 7.9f, 7.9f);
			}
		}

		private void PositionAroundPlayer()
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			if (newPosCoolDown > 0.7f)
			{
				newPosCoolDown = 0f;
				float num = 2f;
				Vector3 val = Random.insideUnitSphere * num;
				val += ((Component)base.targetPlayer).transform.position;
				val.y = ((Component)base.targetPlayer).transform.position.y;
				stalkPos = val;
				((EnemyAI)this).SetDestinationToPosition(stalkPos, false);
			}
			if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) <= 2f && swingCoolDown >= 2f && hitCoroutine == null)
			{
				swingCoolDown = 0f;
				hitCoroutine = ((MonoBehaviour)this).StartCoroutine(SwingAttack());
			}
		}

		private IEnumerator SwingAttack()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(3);
			DoAnimTriggerClientRpc("Attack");
			yield return (object)new WaitForSeconds(1.1f);
			AttackBoxHitClientRpc();
			yield return (object)new WaitForSeconds(1.5f);
			if (base.currentBehaviourStateIndex != 3)
			{
				hitCoroutine = null;
				yield break;
			}
			((EnemyAI)this).SwitchToBehaviourClientRpc(2);
			hitCoroutine = null;
		}

		[ClientRpc]
		public void AttackBoxHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3818057253u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3818057253u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackBox.position, attackBox.localScale, Quaternion.identity, num);
			Plugin.LogIfDebugBuild("Attack Box Hit");
			if (array.Length != 0)
			{
				Plugin.LogIfDebugBuild("HitCollider Count:" + array.Length);
				HashSet<GameObject> hashSet = new HashSet<GameObject>();
				Collider[] array2 = array;
				foreach (Collider val3 in array2)
				{
					GameObject gameObject = ((Component)val3).gameObject;
					if (hashSet.Contains(gameObject))
					{
						continue;
					}
					hashSet.Add(gameObject);
					Plugin.LogIfDebugBuild("Name: " + ((Object)gameObject).name);
					if (!((Object)(object)gameObject.GetComponent<PlayerControllerB>() == (Object)null))
					{
						PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
						if ((Object)(object)val4 != (Object)null)
						{
							int health = val4.health;
							hitCoolDown = 0f;
							val4.DamagePlayer(Plugin.scp0492damage.Value, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
							Plugin.LogIfDebugBuild("I hit you with power of: " + Plugin.scp0492damage.Value + " damage you should now be at: " + val4.health + " was: " + health);
						}
					}
				}
			}
			else
			{
				Plugin.Logger.LogInfo((object)"Darn i missed trying again");
			}
		}

		public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
			float num = Vector3.Distance(noisePosition, ((Component)this).transform.position);
			if (!(num > 7.5f) && wakeupCoroutine == null && !base.movingTowardsTargetPlayer && base.currentBehaviourStateIndex == 0 && noiseLoudness > 0.17f)
			{
				WakeUpServerRpc();
			}
		}

		[ClientRpc]
		public void DoAnimBoolClientRpc(string animationName, bool toggle)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1679554520u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref toggle, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1679554520u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				Plugin.LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetBool(animationName, toggle);
			}
		}

		[ClientRpc]
		public void DoAnimTriggerClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1358388238u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1358388238u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				Plugin.LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		public void ApplyMoreCompanyToZombie()
		{
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Invalid comparison between Unknown and I4
			if (!Chainloader.PluginInfos.ContainsKey("me.swipez.melonloader.morecompany") || !((Object)(object)whoAmIOriginally != (Object)null) || !MainClass.cosmeticsSyncOther.Value || !MainClass.playerIdsAndCosmetics.ContainsKey((int)whoAmIOriginally.playerClientId))
			{
				return;
			}
			List<string> list = MainClass.playerIdsAndCosmetics[(int)whoAmIOriginally.playerClientId];
			Transform val = ((Component)this).transform.Find("SCP049-2").Find("AnimHolder").Find("Armature");
			CosmeticApplication component = ((Component)val).GetComponent<CosmeticApplication>();
			if (Object.op_Implicit((Object)(object)component))
			{
				component.ClearCosmetics();
				Object.Destroy((Object)(object)component);
			}
			component = ((Component)val).gameObject.AddComponent<CosmeticApplication>();
			foreach (string item in list)
			{
				component.ApplyCosmetic(item, true);
			}
			foreach (CosmeticInstance spawnedCosmetic in component.spawnedCosmetics)
			{
				Transform transform = ((Component)spawnedCosmetic).transform;
				transform.localScale *= 0.38f;
				if ((int)((Component)spawnedCosmetic).gameObject.GetComponent<CosmeticInstance>().cosmeticType == 4)
				{
					Object.Destroy((Object)(object)spawnedCosmetic);
				}
			}
			base.skinnedMeshRenderers = ((Component)this).gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
			base.meshRenderers = ((Component)this).gameObject.GetComponentsInChildren<MeshRenderer>();
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_Scp0492()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3158060622u, new RpcReceiveHandler(__rpc_handler_3158060622));
			NetworkManager.__rpc_func_table.Add(1417083152u, new RpcReceiveHandler(__rpc_handler_1417083152));
			NetworkManager.__rpc_func_table.Add(3818057253u, new RpcReceiveHandler(__rpc_handler_3818057253));
			NetworkManager.__rpc_func_table.Add(1679554520u, new RpcReceiveHandler(__rpc_handler_1679554520));
			NetworkManager.__rpc_func_table.Add(1358388238u, new RpcReceiveHandler(__rpc_handler_1358388238));
		}

		private static void __rpc_handler_3158060622(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((Scp0492)(object)target).WakeUpServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1417083152(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp0492)(object)target).PlayBreathingClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3818057253(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp0492)(object)target).AttackBoxHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1679554520(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				bool toggle = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref toggle, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp0492)(object)target).DoAnimBoolClientRpc(animationName, toggle);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1358388238(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Scp0492)(object)target).DoAnimTriggerClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "Scp0492";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SCP049";

		public const string PLUGIN_NAME = "SCP049";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace SCP049.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}