Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Wolfsshitshow v1.1.3
BepInEx/plugins/AlwaysHearWalkie.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCAlwaysHearWalkieMod.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AlwaysHearWalkie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.4.2.0")] [assembly: AssemblyInformationalVersion("1.4.2+4173bc4d88b293dfbed3e97cfc3a082065ce4da9")] [assembly: AssemblyProduct("Always Hear Active Walkies")] [assembly: AssemblyTitle("AlwaysHearWalkie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.4.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx5.PluginTemplate { [BepInPlugin("suskitech.LCAlwaysHearActiveWalkie", "LC Always Hear Active Walkies", "1.4.2")] public class LCAlwaysHearWalkieMod : BaseUnityPlugin { public static ManualLogSource Log; private const string modGUID = "suskitech.LCAlwaysHearActiveWalkie"; private const string modName = "LC Always Hear Active Walkies"; private const string modVersion = "1.4.2"; private readonly Harmony harmony = new Harmony("suskitech.LCAlwaysHearActiveWalkie"); private static LCAlwaysHearWalkieMod Instance; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Log = Logger.CreateLogSource("suskitech.LCAlwaysHearActiveWalkie"); Log.LogInfo((object)"\\ /"); Log.LogInfo((object)"/|\\"); Log.LogInfo((object)" |----|"); Log.LogInfo((object)" |[__]| Always Hear Active Walkies"); Log.LogInfo((object)" |. .| Version 1.4.2 Loaded"); Log.LogInfo((object)" |____|"); harmony.PatchAll(typeof(LCAlwaysHearWalkieMod)); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(WalkieTalkiePatch)); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "AlwaysHearWalkie"; public const string PLUGIN_NAME = "Always Hear Active Walkies"; public const string PLUGIN_VERSION = "1.4.2"; } } namespace LCAlwaysHearWalkieMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { private static float AudibleDistance = 20f; private static float throttleInterval = 0.4f; private static float throttle = 0f; private static float AverageDistanceToHeldWalkie = 2f; private static float WalkieRecordingRange = 20f; private static float PlayerToPlayerSpatialHearingRange = 20f; [HarmonyPatch("Update")] [HarmonyPostfix] private static void alwaysHearWalkieTalkiesPatch(ref bool ___holdingWalkieTalkie, ref PlayerControllerB __instance) { //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) throttle += Time.deltaTime; if (throttle < throttleInterval) { return; } throttle = 0f; if ((Object)(object)__instance == (Object)null || (Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null || GameNetworkManager.Instance.localPlayerController.isPlayerDead) { return; } List<WalkieTalkie> list = new List<WalkieTalkie>(); List<WalkieTalkie> list2 = new List<WalkieTalkie>(); for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count; i++) { float num = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[i]).transform.position, ((Component)__instance).transform.position); if (num <= AudibleDistance) { if (((GrabbableObject)WalkieTalkie.allWalkieTalkies[i]).isBeingUsed) { list.Add(WalkieTalkie.allWalkieTalkies[i]); } } else { list2.Add(WalkieTalkie.allWalkieTalkies[i]); } } bool flag = list.Count > 0; if (flag != __instance.holdingWalkieTalkie) { ___holdingWalkieTalkie = flag; for (int j = 0; j < list2.Count; j++) { if (j < list.Count) { list2[j].thisAudio.Stop(); } } } if (!flag) { return; } PlayerControllerB val = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !((Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != (Object)null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript); for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++) { if ((!StartOfRound.Instance.allPlayerScripts[k].isPlayerControlled && !StartOfRound.Instance.allPlayerScripts[k].isPlayerDead) || (Object)(object)StartOfRound.Instance.allPlayerScripts[k] == (Object)(object)GameNetworkManager.Instance.localPlayerController || StartOfRound.Instance.allPlayerScripts[k].isPlayerDead) { continue; } PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts[k]; if (!val2.holdingWalkieTalkie) { continue; } float num2 = Vector3.Distance(((Component)val).transform.position, ((Component)val2).transform.position); float num3 = float.MaxValue; float num4 = float.MaxValue; for (int l = 0; l < WalkieTalkie.allWalkieTalkies.Count; l++) { if (!((GrabbableObject)WalkieTalkie.allWalkieTalkies[l]).isBeingUsed) { continue; } float num5 = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[l].target).transform.position, ((Component)val).transform.position); if (num5 < num4) { num4 = num5; } if (!WalkieTalkie.allWalkieTalkies[l].speakingIntoWalkieTalkie) { float num6 = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[l]).transform.position, ((Component)val2).transform.position); if (num6 < num3) { num3 = num6; } } } float num7 = Mathf.Min(1f - Mathf.InverseLerp(AverageDistanceToHeldWalkie, WalkieRecordingRange, num3), 1f - Mathf.InverseLerp(AverageDistanceToHeldWalkie, WalkieRecordingRange, num4)); float num8 = 1f - Mathf.InverseLerp(0f, PlayerToPlayerSpatialHearingRange, num2); val2.voicePlayerState.Volume = Mathf.Max(num7, num8); } } } [HarmonyPatch(typeof(WalkieTalkie))] internal class WalkieTalkiePatch { [HarmonyPatch("EnableWalkieTalkieListening")] [HarmonyPrefix] private static bool alwaysHearWalkieTalkiesEnableWalkieTalkieListeningPatch(bool enable) { if (!enable) { return false; } return true; } } }
BepInEx/plugins/BiggerLobby.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using BiggerLobby.Patches; using Dissonance.Audio.Playback; using GameNetcodeStuff; using HarmonyLib; using LC_API.BundleAPI; using LC_API.ServerAPI; using Microsoft.CodeAnalysis; using Steamworks; using Steamworks.Data; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.Audio; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BiggerLobby")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Increase the max players to 50 in Lethal Company")] [assembly: AssemblyFileVersion("2.4.0.0")] [assembly: AssemblyInformationalVersion("2.4.0")] [assembly: AssemblyProduct("BiggerLobby")] [assembly: AssemblyTitle("BiggerLobby")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.4.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BiggerLobby { public static class Helper { public static T[] ResizeArray<T>(T[] oldArray, int newSize) { T[] array = new T[newSize]; oldArray.CopyTo(array, 0); return array; } public static void ResizeList<T>(this List<T> list, int size, T element = default(T)) { int count = list.Count; if (size < count) { list.RemoveRange(size, count - size); } else if (size > count) { if (size > list.Capacity) { list.Capacity = size; } list.AddRange(Enumerable.Repeat(element, size - count)); } } } [BepInPlugin("BiggerLobby", "BiggerLobby", "2.4.0")] public class Plugin : BaseUnityPlugin { public static bool oldhastime; public static int MaxPlayers = 16; public static bool instantiating; public static NetworkObject[] PlayerObjects = (NetworkObject[])(object)new NetworkObject[0]; public static Harmony _harmony; public static Harmony _harmony2; public static ConfigEntry<int>? _LoudnessMultiplier; public static bool Initialized = false; public static IDictionary<uint, NetworkObject> CustomNetObjects = new Dictionary<uint, NetworkObject>(); private void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Expected O, but got Unknown _LoudnessMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Player loudness", 1, "Default player loudness"); _harmony = new Harmony("BiggerLobby"); _harmony2 = new Harmony("BiggerLobbyA"); _harmony.PatchAll(typeof(NonGamePatches)); _harmony.PatchAll(typeof(NonGamePatches.InternalPatches)); _harmony.PatchAll(typeof(NonGamePatches.InternalPatches2)); CustomNetObjects.Clear(); _harmony2.PatchAll(typeof(InternalPatch3)); _harmony2.PatchAll(typeof(ListSizeTranspilers)); _harmony2.PatchAll(typeof(PlayerObjects)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"BiggerLobby loaded"); BundleLoader.OnLoadedAssets = (OnLoadedAssetsDelegate)Delegate.Combine((Delegate?)(object)BundleLoader.OnLoadedAssets, (Delegate?)new OnLoadedAssetsDelegate(OnLoaded)); } private void Start() { Initialize(); } private void OnDestroy() { Initialize(); } private void Initialize() { if (!Initialized) { Initialized = true; ModdedServer.SetServerModdedOnly(); } } private void OnLoaded() { Object.op_Implicit((Object)(object)BundleLoader.GetLoadedAsset<AudioMixer>("assets/diagetic.mixer")); } public static int GetPlayerCount() { return MaxPlayers; } public static int GetPlayerCountMinusOne() { return MaxPlayers - 1; } } public static class PluginInfo { public const string PLUGIN_GUID = "BiggerLobby"; public const string PLUGIN_NAME = "BiggerLobby"; public const string PLUGIN_VERSION = "2.4.0"; } } namespace BiggerLobby.Patches { [HarmonyPatch(typeof(HUDManager))] internal class InternalPatch3 { private static MethodInfo TargetMethod() { return typeof(HUDManager).GetMethod("AddChatMessage", BindingFlags.Instance | BindingFlags.NonPublic); } [HarmonyPrefix] private static void Prefix(HUDManager __instance, string chatMessage, string nameOfUserWhoTyped = "") { if (!(__instance.lastChatMessage == chatMessage)) { __instance.lastChatMessage = chatMessage; __instance.PingHUDElement(__instance.Chat, 4f, 1f, 0.2f); if (__instance.ChatMessageHistory.Count >= 4) { ((TMP_Text)__instance.chatText).text.Remove(0, __instance.ChatMessageHistory[0].Length); __instance.ChatMessageHistory.Remove(__instance.ChatMessageHistory[0]); } StringBuilder stringBuilder = new StringBuilder(chatMessage); for (int i = 1; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { stringBuilder.Replace("[playerNum" + i + "]", StartOfRound.Instance.allPlayerScripts[i].playerUsername); } stringBuilder.Replace("bizzlemip", "<color=#008282>bizzlemip</color>"); chatMessage = stringBuilder.ToString(); nameOfUserWhoTyped = nameOfUserWhoTyped.Replace("bizzlemip", "<color=#008282>bizzlemip</color>"); string item = ((!string.IsNullOrEmpty(nameOfUserWhoTyped)) ? ("<color=#FF0000>" + nameOfUserWhoTyped + "</color>: <color=#FFFF00>'" + chatMessage + "'</color>") : ("<color=#7069ff>" + chatMessage + "</color>")); __instance.ChatMessageHistory.Add(item); ((TMP_Text)__instance.chatText).text = ""; for (int j = 0; j < __instance.ChatMessageHistory.Count; j++) { TextMeshProUGUI chatText = __instance.chatText; ((TMP_Text)chatText).text = ((TMP_Text)chatText).text + "\n" + __instance.ChatMessageHistory[j]; } } } } [HarmonyPatch] public class ListSizeTranspilers { private static MethodInfo _playerCountMethod = AccessTools.Method(typeof(Plugin), "GetPlayerCount", (Type[])null, (Type[])null); private static MethodInfo _playerCountMinusOneMethod = AccessTools.Method(typeof(Plugin), "GetPlayerCountMinusOne", (Type[])null, (Type[])null); private static void CheckAndReplace(List<CodeInstruction> codes, int index) { if (codes[index].opcode == OpCodes.Ldc_I4_4) { Debug.Log((object)"ok gunna do it"); codes[index].opcode = OpCodes.Call; codes[index].operand = _playerCountMethod; Debug.Log((object)"ok gunna did it"); } } [HarmonyPatch(typeof(HUDManager), "SyncAllPlayerLevelsServerRpc")] [HarmonyPatch(typeof(DressGirlAI), "ChoosePlayerToHaunt")] [HarmonyPatch(typeof(CrawlerAI), "Start")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> SyncLevelsRpc(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Newarr) { Debug.Log((object)"newarr"); CheckAndReplace(list, i - 1); } } return list.AsEnumerable(); } [HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesServerRpc")] [HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesClientRpc")] [HarmonyPatch(typeof(DressGirlAI), "ChoosePlayerToHaunt")] [HarmonyPatch(typeof(EnemyAI), "GetClosestPlayer")] [HarmonyPatch(typeof(SpringManAI), "DoAIInterval")] [HarmonyPatch(typeof(SpringManAI), "Update")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> SendNewPlayerValuesServerRpc(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Blt) { Debug.Log((object)"blt"); CheckAndReplace(list, i - 1); } } return list.AsEnumerable(); } [HarmonyPatch(typeof(StartOfRound), "EndOfGameClientRpc")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> EndOfGameClientRpc(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Brfalse && list[i - 1].opcode == OpCodes.Ldfld && list[i - 2].opcode == OpCodes.Ldfld && list[i - 3].opcode == OpCodes.Ldarg_0) { Debug.Log((object)list[i - 1].opcode); Debug.Log((object)list[i - 2].opcode); Debug.Log((object)list[i - 3].opcode); list[i - 1].opcode = OpCodes.Nop; list[i - 2].opcode = OpCodes.Nop; CheckAndReplace(list, i - 3); } } return list.AsEnumerable(); } [HarmonyPatch(typeof(QuickMenuManager), "ConfirmKickUserFromServer")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> ConfirmKickUserFromServer(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldc_I4_3) { list[i].opcode = OpCodes.Call; list[i].operand = _playerCountMinusOneMethod; Debug.Log((object)"Kick Fix Applied"); break; } } return list.AsEnumerable(); } [HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesServerRpc")] [HarmonyPatch(typeof(StartOfRound), "OnClientConnect")] [HarmonyPatch(typeof(PlayerControllerB), "SpectateNextPlayer")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> SyncShipUnlockablesServerRpc(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldc_I4_4) { list[i].opcode = OpCodes.Call; list[i].operand = _playerCountMethod; } } return list.AsEnumerable(); } } [HarmonyPatch] public class NonGamePatches { [HarmonyPatch(typeof(GameNetworkManager))] internal class InternalPatches { private static MethodInfo TargetMethod() { return typeof(GameNetworkManager).GetMethod("ConnectionApproval", BindingFlags.Instance | BindingFlags.NonPublic); } [HarmonyPrefix] private static bool PostFix(GameNetworkManager __instance, ConnectionApprovalRequest request, ConnectionApprovalResponse response) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Connection approval callback! Game version of client request: " + Encoding.ASCII.GetString(request.Payload).ToString())); Debug.Log((object)$"Joining client id: {request.ClientNetworkId}; Local/host client id: {NetworkManager.Singleton.LocalClientId}"); if (request.ClientNetworkId == NetworkManager.Singleton.LocalClientId) { Debug.Log((object)"Stopped connection approval callback, as the client in question was the host!"); return false; } bool flag = !__instance.disallowConnection; if (flag) { string @string = Encoding.ASCII.GetString(request.Payload); string[] array = @string.Split(","); if (string.IsNullOrEmpty(@string)) { response.Reason = "Unknown; please verify your game files."; flag = false; } else if (__instance.gameHasStarted) { response.Reason = "Game has already started!"; flag = false; } else if (__instance.gameVersionNum.ToString() != array[0]) { response.Reason = $"Game version mismatch! Their version: {__instance.gameVersionNum}. Your version: {array[0]}"; flag = false; } else if (!__instance.disableSteam && ((Object)(object)StartOfRound.Instance == (Object)null || array.Length < 2 || StartOfRound.Instance.KickedClientIds.Contains((ulong)Convert.ToInt64(array[1])))) { response.Reason = "You cannot rejoin after being kicked."; flag = false; } else if (!@string.Contains("BiggerLobbyVersion2.4.0")) { response.Reason = "You need to have <color=#008282>BiggerLobby V2.4.0</color> to join this server!"; flag = false; } } else { response.Reason = "The host was not accepting connections."; } Debug.Log((object)$"Approved connection?: {flag}. Connected players #: {__instance.connectedPlayers}"); Debug.Log((object)("Disapproval reason: " + response.Reason)); response.CreatePlayerObject = false; response.Approved = flag; response.Pending = false; return false; } } [HarmonyPatch(typeof(GameNetworkManager))] internal class InternalPatches2 { private static MethodInfo TargetMethod() { return typeof(GameNetworkManager).GetMethod("SteamMatchmaking_OnLobbyCreated", BindingFlags.Instance | BindingFlags.NonPublic); } [HarmonyPostfix] private static void PostFix(GameNetworkManager __instance, Result result, Lobby lobby) { ((Lobby)(ref lobby)).SetData("name", "[BiggerLobby]" + ((Lobby)(ref lobby)).GetData("name")); } } private static PropertyInfo _playbackVolumeProperty = typeof(VoicePlayback).GetInterface("IVoicePlaybackInternal").GetProperty("PlaybackVolume"); [HarmonyPatch(typeof(StartOfRound), "UpdatePlayerVoiceEffects")] [HarmonyPrefix] public static void UpdatePlayerVoiceEffects(StartOfRound __instance) { if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) { return; } typeof(StartOfRound).GetField("updatePlayerVoiceInterval", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, 2f); PlayerControllerB val = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !((Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != (Object)null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript); for (int i = 0; i < __instance.allPlayerScripts.Length; i++) { PlayerControllerB val2 = __instance.allPlayerScripts[i]; if ((!val2.isPlayerControlled && !val2.isPlayerDead) || (Object)(object)val2 == (Object)(object)GameNetworkManager.Instance.localPlayerController) { continue; } if (val2.voicePlayerState == null || val2.currentVoiceChatIngameSettings._playerState == null || (Object)(object)val2.currentVoiceChatAudioSource == (Object)null) { __instance.RefreshPlayerVoicePlaybackObjects(); if (val2.voicePlayerState == null || (Object)(object)val2.currentVoiceChatAudioSource == (Object)null) { Debug.Log((object)$"Was not able to access voice chat object for player #{i}; {val2.voicePlayerState == null}; {(Object)(object)val2.currentVoiceChatAudioSource == (Object)null}"); continue; } } AudioSource currentVoiceChatAudioSource = __instance.allPlayerScripts[i].currentVoiceChatAudioSource; bool flag = val2.speakingToWalkieTalkie && val.holdingWalkieTalkie && (Object)(object)val2 != (Object)(object)val; if (val2.isPlayerDead) { ((Behaviour)((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>()).enabled = false; ((Behaviour)((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>()).enabled = false; currentVoiceChatAudioSource.panStereo = 0f; SoundManager.Instance.playerVoicePitchTargets[val2.playerClientId] = 1f; SoundManager.Instance.SetPlayerPitch(1f, (int)val2.playerClientId); if (GameNetworkManager.Instance.localPlayerController.isPlayerDead) { currentVoiceChatAudioSource.spatialBlend = 0f; val2.currentVoiceChatIngameSettings.set2D = true; if ((Object)(object)val2.currentVoiceChatIngameSettings != (Object)null && (Object)(object)val2.currentVoiceChatIngameSettings._playbackComponent != (Object)null) { _playbackVolumeProperty.SetValue(val2.currentVoiceChatIngameSettings._playbackComponent, (SoundManager.Instance.playerVoiceVolumes[i] + 1f) * (float)(2 * Plugin._LoudnessMultiplier.Value)); } } else { currentVoiceChatAudioSource.spatialBlend = 1f; val2.currentVoiceChatIngameSettings.set2D = false; if ((Object)(object)val2.currentVoiceChatIngameSettings != (Object)null && (Object)(object)val2.currentVoiceChatIngameSettings._playbackComponent != (Object)null) { _playbackVolumeProperty.SetValue(val2.currentVoiceChatIngameSettings._playbackComponent, 0); } } continue; } AudioLowPassFilter component = ((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>(); OccludeAudio component2 = ((Component)currentVoiceChatAudioSource).GetComponent<OccludeAudio>(); ((Behaviour)component).enabled = true; component2.overridingLowPass = flag || __instance.allPlayerScripts[i].voiceMuffledByEnemy; ((Behaviour)((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>()).enabled = flag; if (!flag) { currentVoiceChatAudioSource.spatialBlend = 1f; val2.currentVoiceChatIngameSettings.set2D = false; currentVoiceChatAudioSource.bypassListenerEffects = false; currentVoiceChatAudioSource.bypassEffects = false; currentVoiceChatAudioSource.outputAudioMixerGroup = SoundManager.Instance.playerVoiceMixers[val2.playerClientId]; component.lowpassResonanceQ = 1f; } else { currentVoiceChatAudioSource.spatialBlend = 0f; val2.currentVoiceChatIngameSettings.set2D = true; if (GameNetworkManager.Instance.localPlayerController.isPlayerDead) { currentVoiceChatAudioSource.panStereo = 0f; currentVoiceChatAudioSource.outputAudioMixerGroup = SoundManager.Instance.playerVoiceMixers[val2.playerClientId]; currentVoiceChatAudioSource.bypassListenerEffects = false; currentVoiceChatAudioSource.bypassEffects = false; } else { currentVoiceChatAudioSource.panStereo = 0.4f; currentVoiceChatAudioSource.bypassListenerEffects = false; currentVoiceChatAudioSource.bypassEffects = false; currentVoiceChatAudioSource.outputAudioMixerGroup = SoundManager.Instance.playerVoiceMixers[val2.playerClientId]; } component2.lowPassOverride = 4000f; component.lowpassResonanceQ = 3f; } if ((Object)(object)val2.currentVoiceChatIngameSettings != (Object)null && (Object)(object)val2.currentVoiceChatIngameSettings._playbackComponent != (Object)null) { _playbackVolumeProperty.SetValue(val2.currentVoiceChatIngameSettings._playbackComponent, (SoundManager.Instance.playerVoiceVolumes[i] + 1f) * (float)(2 * Plugin._LoudnessMultiplier.Value)); } } } [HarmonyPatch(typeof(StartOfRound), "Awake")] [HarmonyPrefix] public static void ResizeLists(ref StartOfRound __instance) { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown __instance.allPlayerObjects = Helper.ResizeArray(__instance.allPlayerObjects, Plugin.MaxPlayers); __instance.allPlayerScripts = Helper.ResizeArray(__instance.allPlayerScripts, Plugin.MaxPlayers); __instance.gameStats.allPlayerStats = Helper.ResizeArray(__instance.gameStats.allPlayerStats, Plugin.MaxPlayers); __instance.playerSpawnPositions = Helper.ResizeArray(__instance.playerSpawnPositions, Plugin.MaxPlayers); for (int i = 4; i < Plugin.MaxPlayers; i++) { __instance.gameStats.allPlayerStats[i] = new PlayerStats(); __instance.playerSpawnPositions[i] = __instance.playerSpawnPositions[0]; } } [HarmonyPatch(typeof(SoundManager), "SetPlayerVoiceFilters")] [HarmonyPrefix] public static bool SetPlayerVoiceFilters(ref SoundManager __instance) { for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled && !StartOfRound.Instance.allPlayerScripts[i].isPlayerDead) { __instance.playerVoicePitches[i] = 1f; __instance.playerVoiceVolumes[i] = 1f; continue; } if (StartOfRound.Instance.allPlayerScripts[i].voicePlayerState != null) { typeof(VoicePlayback).GetProperty("Dissonance.Audio.Playback.IVoicePlaybackInternal.PlaybackVolume", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(StartOfRound.Instance.allPlayerScripts[i].currentVoiceChatIngameSettings._playbackComponent, (SoundManager.Instance.playerVoiceVolumes[i] + 1f) * (float)(2 * Plugin._LoudnessMultiplier.Value)); } if (Mathf.Abs(__instance.playerVoicePitches[i] - __instance.playerVoicePitchTargets[i]) > 0.025f) { __instance.playerVoicePitches[i] = Mathf.Lerp(__instance.playerVoicePitches[i], __instance.playerVoicePitchTargets[i], 3f * Time.deltaTime); } else if (__instance.playerVoicePitches[i] != __instance.playerVoicePitchTargets[i]) { __instance.playerVoicePitches[i] = __instance.playerVoicePitchTargets[i]; } } return false; } [HarmonyPatch(typeof(MenuManager), "OnEnable")] [HarmonyPostfix] public static void CustomMenu(ref MenuManager __instance) { //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) GameObject p2; RectTransform rt9 = default(RectTransform); if (!__instance.isInitScene) { GameObject gameObject = ((Component)__instance.HostSettingsOptionsNormal.transform.parent.parent).gameObject; Component component = gameObject.GetComponent(typeof(RectTransform)); RectTransform val = (RectTransform)(object)((component is RectTransform) ? component : null); p2 = ((Component)gameObject.transform.Find("PrivatePublicDescription")).gameObject; Component component2 = p2.GetComponent(typeof(RectTransform)); RectTransform val2 = (RectTransform)(object)((component2 is RectTransform) ? component2 : null); Component component3 = ((Component)__instance.HostSettingsOptionsNormal.transform.Find("EnterAName")).gameObject.GetComponent(typeof(RectTransform)); RectTransform val3 = (RectTransform)(object)((component3 is RectTransform) ? component3 : null); GameObject gameObject2 = ((Component)__instance.HostSettingsOptionsNormal.transform.Find("ServerNameField")).gameObject; Component component4 = gameObject2.GetComponent(typeof(RectTransform)); RectTransform val4 = (RectTransform)(object)((component4 is RectTransform) ? component4 : null); Component component5 = ((Component)gameObject.transform.Find("Confirm")).gameObject.GetComponent(typeof(RectTransform)); RectTransform val5 = (RectTransform)(object)((component5 is RectTransform) ? component5 : null); Component component6 = ((Component)gameObject.transform.Find("Back")).gameObject.GetComponent(typeof(RectTransform)); RectTransform val6 = (RectTransform)(object)((component6 is RectTransform) ? component6 : null); Component component7 = ((Component)__instance.HostSettingsOptionsNormal.transform.Find("Public")).gameObject.GetComponent(typeof(RectTransform)); RectTransform val7 = (RectTransform)(object)((component7 is RectTransform) ? component7 : null); Component component8 = ((Component)__instance.HostSettingsOptionsNormal.transform.Find("Private")).gameObject.GetComponent(typeof(RectTransform)); Component obj = ((component8 is RectTransform) ? component8 : null); GameObject val8 = Object.Instantiate<GameObject>(gameObject2, gameObject2.transform.parent); ref RectTransform reference = ref rt9; Component component9 = val8.GetComponent(typeof(RectTransform)); reference = (RectTransform)(object)((component9 is RectTransform) ? component9 : null); val.sizeDelta = new Vector2(val.sizeDelta.x, 200f); val2.anchoredPosition = new Vector2(val2.anchoredPosition.x, -50f); val3.anchoredPosition = new Vector2(val3.anchoredPosition.x, 40f); val4.anchoredPosition = new Vector2(val4.anchoredPosition.x, 55f); val5.anchoredPosition = new Vector2(val5.anchoredPosition.x, -60f); val6.anchoredPosition = new Vector2(val6.anchoredPosition.x, -85f); val7.anchoredPosition = new Vector2(val7.anchoredPosition.x, -23f); ((RectTransform)obj).anchoredPosition = new Vector2(((RectTransform)obj).anchoredPosition.x, -23f); rt9.anchoredPosition = new Vector2(rt9.anchoredPosition.x, 21f); ((Object)rt9).name = "ServerPlayersField"; ((Component)rt9).GetComponent<TMP_InputField>().contentType = (ContentType)2; ((TMP_Text)((Component)((Component)rt9).transform.Find("Text Area").Find("Placeholder")).gameObject.GetComponent<TextMeshProUGUI>()).text = "Max players (16)..."; ((Component)rt9).transform.parent = __instance.HostSettingsOptionsNormal.transform; ((UnityEvent<string>)(object)((Component)rt9).GetComponent<TMP_InputField>().onValueChanged).AddListener((UnityAction<string>)delegate { OnChange(); }); } void OnChange() { string text = Regex.Replace(((Component)rt9).GetComponent<TMP_InputField>().text, "[^0-9]", ""); Debug.Log((object)text); if (!int.TryParse(text, out var result)) { result = 16; } result = Math.Min(Math.Max(result, 4), 40); Debug.Log((object)result); if (result > 16) { ((TMP_Text)p2.GetComponent<TextMeshProUGUI>()).text = "Notice: High max player counts\nmay cause lag."; } else if (((TMP_Text)p2.GetComponent<TextMeshProUGUI>()).text == "Notice: High max player counts\nmay cause lag.") { ((TMP_Text)p2.GetComponent<TextMeshProUGUI>()).text = "yeah you should be good now lol"; } } } [HarmonyPatch(typeof(MenuManager), "StartHosting")] [HarmonyPrefix] public static bool StartHost(MenuManager __instance) { //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) if (!GameNetworkManager.Instance.currentLobby.HasValue) { return true; } GameObject gameObject = ((Component)__instance.HostSettingsOptionsNormal.transform.Find("ServerPlayersField")).gameObject; Debug.Log((object)gameObject); GameObject gameObject2 = ((Component)gameObject.transform.Find("Text Area").Find("Text")).gameObject; Debug.Log((object)gameObject2); TextMeshProUGUI component = gameObject2.GetComponent<TextMeshProUGUI>(); Debug.Log((object)component); string text = Regex.Replace(((TMP_Text)component).text, "[^0-9]", ""); Debug.Log((object)text); if (!int.TryParse(text, out var result)) { result = 16; } result = Math.Min(Math.Max(result, 4), 40); Debug.Log((object)result); Lobby valueOrDefault = GameNetworkManager.Instance.currentLobby.GetValueOrDefault(); ((Lobby)(ref valueOrDefault)).SetData("MaxPlayers", result.ToString()); Debug.Log((object)"SETTING MAX PLAYERS==="); Plugin.MaxPlayers = result; Debug.Log((object)"SetMax"); Debug.Log((object)result); return true; } [HarmonyPatch(typeof(HUDManager), "FillEndGameStats")] [HarmonyPrefix] public static bool FillEndGameStats() { return false; } [HarmonyPatch(typeof(GameNetworkManager), "StartHost")] [HarmonyPrefix] public static bool DoTheThe() { Plugin.CustomNetObjects.Clear(); return true; } [HarmonyPatch(typeof(GameNetworkManager), "StartClient")] [HarmonyPrefix] public static bool StartClient() { Plugin.CustomNetObjects.Clear(); return true; } [HarmonyPatch(typeof(MenuManager), "StartAClient")] [HarmonyPrefix] public static bool StartAClient() { Plugin.CustomNetObjects.Clear(); Debug.Log((object)"LanRunningggg!"); return true; } [HarmonyPatch(typeof(SteamLobbyManager), "LoadServerList")] [HarmonyPrefix] public static async void LoadServerList(SteamLobbyManager __instance) { if (GameNetworkManager.Instance.waitingForLobbyDataRefresh) { return; } Debug.Log((object)typeof(SteamLobbyManager).GetField("refreshServerListTimer", BindingFlags.Instance | BindingFlags.NonPublic)); typeof(SteamLobbyManager).GetField("refreshServerListTimer", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, 0f); ((TMP_Text)__instance.serverListBlankText).text = "Loading server list..."; FieldInfo LL = typeof(SteamLobbyManager).GetField("currentLobbyList", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo LP = typeof(SteamLobbyManager).GetField("lobbySlotPositionOffset", BindingFlags.Instance | BindingFlags.NonPublic); LL.SetValue(__instance, null); LobbySlot[] array = Object.FindObjectsOfType<LobbySlot>(); for (int i = 0; i < array.Length; i++) { Object.Destroy((Object)(object)((Component)array[i]).gameObject); } LobbyQuery val; switch (__instance.sortByDistanceSetting) { case 0: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceClose(); break; case 1: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceFar(); break; case 2: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceWorldwide(); break; } GameNetworkManager.Instance.waitingForLobbyDataRefresh = true; val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); Lobby[] array2 = await ((LobbyQuery)(ref val)).RequestAsync(); Debug.Log((object)array2); LL.SetValue(__instance, array2); GameNetworkManager.Instance.waitingForLobbyDataRefresh = false; if (LL.GetValue(__instance) != null) { if ((LL.GetValue(__instance) as Array).Length == 0) { ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join.\n\n\nBizzlemip wuz here :3"; } else { ((TMP_Text)__instance.serverListBlankText).text = ""; } LP.SetValue(__instance, 0f); for (int j = 0; j < (LL.GetValue(__instance) as Lobby[]).Length; j++) { GameObject obj = Object.Instantiate<GameObject>(__instance.LobbySlotPrefab, __instance.levelListContainer); obj.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, (float)LP.GetValue(__instance)); LP.SetValue(__instance, (float)LP.GetValue(__instance) - 42f); LobbySlot componentInChildren = obj.GetComponentInChildren<LobbySlot>(); ((TMP_Text)componentInChildren.LobbyName).text = ((Lobby)(ref (LL.GetValue(__instance) as Lobby[])[j])).GetData("name").Replace("[BiggerLobby]", "[BL]"); string data = ((Lobby)(ref (LL.GetValue(__instance) as Lobby[])[j])).GetData("MaxPlayers"); Debug.Log((object)data); if (!int.TryParse(data, out var result)) { result = 4; } result = Math.Min(Math.Max(result, 4), 40); ((TMP_Text)componentInChildren.playerCount).text = $"{((Lobby)(ref (LL.GetValue(__instance) as Lobby[])[j])).MemberCount} / " + result; componentInChildren.lobbyId = ((Lobby)(ref (LL.GetValue(__instance) as Lobby[])[j])).Id; componentInChildren.thisLobby = (LL.GetValue(__instance) as Lobby[])[j]; } } else { ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join.\n\n\nBizzlemip wuz here :3"; } } [HarmonyPatch(typeof(SteamMatchmaking), "CreateLobbyAsync")] [HarmonyPrefix] public static void SetMaxMembers(ref int maxMembers) { maxMembers = Plugin.MaxPlayers; } [HarmonyPatch(typeof(GameNetworkManager), "SetConnectionDataBeforeConnecting")] [HarmonyPrefix] public static bool SetConnectionDataBeforeConnecting(GameNetworkManager __instance) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) __instance.localClientWaitingForApproval = true; Debug.Log((object)("Game version: " + __instance.gameVersionNum)); if (__instance.disableSteam) { NetworkManager.Singleton.NetworkConfig.ConnectionData = Encoding.ASCII.GetBytes(__instance.gameVersionNum + ",BiggerLobbyVersion2.4.0"); } else { NetworkManager.Singleton.NetworkConfig.ConnectionData = Encoding.ASCII.GetBytes(__instance.gameVersionNum + "," + SteamId.op_Implicit(SteamClient.SteamId) + ",BiggerLobbyVersion2.4.0"); } return false; } [HarmonyPatch(typeof(GameNetworkManager), "LobbyDataIsJoinable")] [HarmonyPrefix] public static bool SkipLobbySizeCheck(ref GameNetworkManager __instance, ref bool __result, Lobby lobby) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) string data = ((Lobby)(ref lobby)).GetData("vers"); if (!int.TryParse(((Lobby)(ref lobby)).GetData("MaxPlayers"), out var result)) { result = 16; } result = Math.Min(Math.Max(result, 4), 40); if (((Lobby)(ref lobby)).MemberCount >= result || ((Lobby)(ref lobby)).MemberCount < 1) { Debug.Log((object)$"Lobby join denied! Too many members in lobby! {((Lobby)(ref lobby)).Id}"); Object.FindObjectOfType<MenuManager>().SetLoadingScreen(false, (RoomEnter)4, "The server is full!"); __result = false; return false; } if (data != __instance.gameVersionNum.ToString()) { Debug.Log((object)$"Lobby join denied! Attempted to join vers.{data} lobby id: {((Lobby)(ref lobby)).Id}"); Object.FindObjectOfType<MenuManager>().SetLoadingScreen(false, (RoomEnter)2, $"The server host is playing on version {data} while you are on version {__instance.gameVersionNum}."); __result = false; return false; } if (((Lobby)(ref lobby)).GetData("joinable") == "false") { Debug.Log((object)"Lobby join denied! Host lobby is not joinable"); Object.FindObjectOfType<MenuManager>().SetLoadingScreen(false, (RoomEnter)2, "The server host has already landed their ship, or they are still loading in."); __result = false; return false; } Debug.Log((object)"AEAELOGGINGNUMBER"); Debug.Log((object)result); Debug.Log((object)((Lobby)(ref lobby)).GetData("MaxPlayers")); Debug.Log((object)result); Debug.Log((object)"SETTING MAX PLAYERS==="); Plugin.MaxPlayers = result; __result = true; return false; } } [HarmonyPatch] internal class PlayerObjects { private static StartOfRound startOfRound; private static bool instantiating; private static int nextClientId; private static PlayerControllerB referencePlayer; [HarmonyPatch(typeof(StartOfRound), "Awake")] [HarmonyPrefix] public static void ResizeLists(ref StartOfRound __instance) { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown __instance.allPlayerObjects = Helper.ResizeArray(__instance.allPlayerObjects, Plugin.MaxPlayers); __instance.allPlayerScripts = Helper.ResizeArray(__instance.allPlayerScripts, Plugin.MaxPlayers); __instance.gameStats.allPlayerStats = Helper.ResizeArray(__instance.gameStats.allPlayerStats, Plugin.MaxPlayers); __instance.playerSpawnPositions = Helper.ResizeArray(__instance.playerSpawnPositions, Plugin.MaxPlayers); for (int i = 4; i < Plugin.MaxPlayers; i++) { __instance.gameStats.allPlayerStats[i] = new PlayerStats(); __instance.playerSpawnPositions[i] = __instance.playerSpawnPositions[0]; } } [HarmonyPatch(typeof(ForestGiantAI), "Start")] [HarmonyPrefix] public static bool ResizeLists2(ref ForestGiantAI __instance) { __instance.playerStealthMeters = Helper.ResizeArray(__instance.playerStealthMeters, Plugin.MaxPlayers); return true; } [HarmonyPatch(typeof(HUDManager), "Awake")] [HarmonyPostfix] public static void ResizeLists2(ref HUDManager __instance) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown __instance.endgameStatsAnimator = Object.Instantiate<Animator>(__instance.endgameStatsAnimator); __instance.playerLevels = Helper.ResizeArray(__instance.playerLevels, Plugin.MaxPlayers); for (int i = 4; i < Plugin.MaxPlayers; i++) { __instance.playerLevels[i] = new PlayerLevel(); } } [HarmonyPatch(typeof(SoundManager), "Awake")] [HarmonyPostfix] public static void SoundWake(ref SoundManager __instance) { __instance.playerVoiceMixers = Helper.ResizeArray(__instance.playerVoiceMixers, Plugin.MaxPlayers); for (int i = 0; i < Plugin.MaxPlayers; i++) { __instance.playerVoiceMixers[i] = __instance.diageticMixer.outputAudioMixerGroup; } } [HarmonyPatch(typeof(SoundManager), "Start")] [HarmonyPostfix] public static void ResizeSoundManagerLists(ref SoundManager __instance) { __instance.playerVoicePitchLerpSpeed = new float[Plugin.MaxPlayers + 1]; __instance.playerVoicePitchTargets = new float[Plugin.MaxPlayers + 1]; __instance.playerVoiceVolumes = new float[Plugin.MaxPlayers + 1]; __instance.playerVoicePitches = new float[Plugin.MaxPlayers + 1]; for (int i = 1; i < Plugin.MaxPlayers + 1; i++) { __instance.playerVoicePitchLerpSpeed[i] = 3f; __instance.playerVoicePitchTargets[i] = 1f; __instance.playerVoicePitches[i] = 1f; __instance.playerVoiceVolumes[i] = 1f; } } [HarmonyPatch(typeof(EnemyAI), "EnableEnemyMesh")] [HarmonyPrefix] public static bool EnableEnemyMesh(EnemyAI __instance, bool enable, bool overrideDoNotSet = false) { int layer = ((!enable) ? 23 : 19); for (int i = 0; i < __instance.skinnedMeshRenderers.Length; i++) { if (Object.op_Implicit((Object)(object)__instance.skinnedMeshRenderers[i]) && (!((Component)__instance.skinnedMeshRenderers[i]).CompareTag("DoNotSet") || overrideDoNotSet)) { ((Component)__instance.skinnedMeshRenderers[i]).gameObject.layer = layer; } } for (int j = 0; j < __instance.meshRenderers.Length; j++) { if (Object.op_Implicit((Object)(object)__instance.meshRenderers[j]) && (!((Component)__instance.meshRenderers[j]).CompareTag("DoNotSet") || overrideDoNotSet)) { ((Component)__instance.meshRenderers[j]).gameObject.layer = layer; } } return false; } [HarmonyPatch(typeof(ShipTeleporter), "Awake")] [HarmonyPrefix] public static bool Awake2(ShipTeleporter __instance) { int[] array = new int[Plugin.MaxPlayers]; for (int i = 0; i < Plugin.MaxPlayers; i++) { array[i] = -1; } typeof(ShipTeleporter).GetField("playersBeingTeleported", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, array); __instance.buttonTrigger.interactable = false; typeof(ShipTeleporter).GetField("cooldownTime", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, __instance.cooldownAmount); return false; } [HarmonyPatch(typeof(NetworkSceneManager), "PopulateScenePlacedObjects")] [HarmonyPrefix] public static bool AddPlayers(NetworkSceneManager __instance) { //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) startOfRound = StartOfRound.Instance; if ((Object)(object)startOfRound.allPlayerObjects[Plugin.MaxPlayers - 1] != (Object)null) { return true; } referencePlayer = startOfRound.allPlayerObjects[0].GetComponent<PlayerControllerB>(); GameObject playerPrefab = startOfRound.playerPrefab; Transform transform = ((Component)startOfRound.playersContainer).transform; FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic); PropertyInfo property = typeof(NetworkObject).GetProperty("NetworkObjectId", BindingFlags.Instance | BindingFlags.Public); typeof(NetworkSceneManager).GetField("ScenePlacedObjects", BindingFlags.Instance | BindingFlags.NonPublic); instantiating = true; typeof(NetworkSpawnManager).GetMethod("SpawnNetworkObjectLocally", BindingFlags.Instance | BindingFlags.NonPublic, null, CallingConventions.Any, new Type[6] { typeof(NetworkObject), typeof(ulong), typeof(bool), typeof(bool), typeof(ulong), typeof(bool) }, null); for (int i = 4; i < Plugin.MaxPlayers; i++) { nextClientId = i; GameObject val = Object.Instantiate<GameObject>(playerPrefab, transform); PlayerControllerB component = val.GetComponent<PlayerControllerB>(); NetworkObject component2 = val.GetComponent<NetworkObject>(); NetworkObject component3 = ((Component)val.transform.Find("PlayerPhysicsBox")).gameObject.GetComponent<NetworkObject>(); NetworkObject component4 = ((Component)val.transform.Find("ScavengerModel/metarig/ScavengerModelArmsOnly/metarig/spine.003/shoulder.R/arm.R_upper/arm.R_lower/hand.R/LocalItemHolder")).gameObject.GetComponent<NetworkObject>(); NetworkObject component5 = ((Component)val.transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/shoulder.R/arm.R_upper/arm.R_lower/hand.R/ServerItemHolder")).gameObject.GetComponent<NetworkObject>(); component.TeleportPlayer(StartOfRound.Instance.notSpawnedPosition.position, false, 0f, false, true); startOfRound.allPlayerObjects[i] = val; startOfRound.allPlayerScripts[i] = component; uint num = (uint)(6942069 + i); ulong num2 = 6942069uL + (ulong)i; uint num3 = (uint)(123456789 + i); uint num4 = (uint)(987654321 + i); uint num5 = (uint)(124585949 + i); ulong num6 = 123456789uL + (ulong)i; ulong num7 = 987654321uL + (ulong)i; ulong num8 = 124585949uL + (ulong)i; Scene scene = ((Component)component2).gameObject.scene; _ = ((Scene)(ref scene)).handle; field.SetValue(component2, num); property.SetValue(component2, num2); field.SetValue(component3, num3); property.SetValue(component3, num6); field.SetValue(component4, num4); property.SetValue(component4, num7); field.SetValue(component5, num5); property.SetValue(component5, num8); ManualCameraRenderer[] array = Object.FindObjectsByType<ManualCameraRenderer>((FindObjectsInactive)1, (FindObjectsSortMode)0); for (int j = 0; j < array.Length; j++) { array[j].AddTransformAsTargetToRadar(((Component)component).transform, "Player #" + j, false); } } instantiating = false; return true; } [HarmonyPatch(typeof(QuickMenuManager), "AddUserToPlayerList")] [HarmonyPrefix] public static bool AddUserToPlayerList(QuickMenuManager __instance, ulong steamId, string playerName, int playerObjectId) { if (playerObjectId >= 0 && playerObjectId <= Plugin.MaxPlayers) { __instance.playerListSlots[playerObjectId].KickUserButton.SetActive(((NetworkBehaviour)StartOfRound.Instance).IsServer); __instance.playerListSlots[playerObjectId].slotContainer.SetActive(true); __instance.playerListSlots[playerObjectId].isConnected = true; __instance.playerListSlots[playerObjectId].playerSteamId = steamId; ((TMP_Text)__instance.playerListSlots[playerObjectId].usernameHeader).text = playerName.Replace("bizzlemip", "<color=#008282>bizzlemip</color>"); if ((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { __instance.playerListSlots[playerObjectId].volumeSliderContainer.SetActive(playerObjectId != (int)GameNetworkManager.Instance.localPlayerController.playerClientId); } } return false; } [HarmonyPatch(typeof(QuickMenuManager), "Update")] [HarmonyPrefix] private static bool Update(QuickMenuManager __instance) { for (int i = 0; i < __instance.playerListSlots.Length; i++) { if (__instance.playerListSlots[i].isConnected) { float num = __instance.playerListSlots[i].volumeSlider.value / __instance.playerListSlots[i].volumeSlider.maxValue; if (num == -1f) { SoundManager.Instance.playerVoiceVolumes[i] = -1f; } else { SoundManager.Instance.playerVoiceVolumes[i] = num; } } } return false; } [HarmonyPatch(typeof(QuickMenuManager), "Start")] [HarmonyPrefix] public static bool FixPlayerList(ref QuickMenuManager __instance) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Expected O, but got Unknown //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Expected O, but got Unknown GameObject val = null; GameObject gameObject = ((Component)__instance.playerListPanel.transform.Find("Image")).gameObject; if (Object.op_Implicit((Object)(object)gameObject.transform.Find("Mask"))) { val = ((Component)gameObject.transform.Find("Mask")).gameObject; } GameObject val2 = new GameObject("Mask"); GameObject val3 = new GameObject("ScrollViewport"); GameObject val4 = new GameObject("BGCollision"); GameObject val5 = new GameObject("ScrollContent"); val2.transform.SetParent(gameObject.transform); val3.transform.SetParent(val2.transform); val4.transform.SetParent(val3.transform); val5.transform.SetParent(val3.transform); val2.transform.localScale = Vector3.one; val3.transform.localScale = Vector3.one; val5.transform.localScale = Vector3.one; val2.AddComponent<RectTransform>().sizeDelta = new Vector2(300f, 280f); val2.transform.localPosition = new Vector3(-10f, 110f, 0f); val3.transform.localPosition = new Vector3(0f, -10f, 0f); val5.AddComponent<RectTransform>().pivot = new Vector2(0.5f, 1f); val2.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 1f); val2.transform.localPosition = new Vector3(-10f, 110f, 0f); val2.AddComponent<RectMask2D>(); VerticalLayoutGroup val6 = val5.AddComponent<VerticalLayoutGroup>(); ContentSizeFitter obj = val5.AddComponent<ContentSizeFitter>(); ScrollRect obj2 = val3.AddComponent<ScrollRect>(); obj2.viewport = val3.AddComponent<RectTransform>(); obj2.content = val5.GetComponent<RectTransform>(); obj2.horizontal = false; Image val7 = val4.AddComponent<Image>(); val4.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 0f); val4.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 1f); ((Graphic)val7).color = new Color(255f, 255f, 255f, 0f); ((HorizontalOrVerticalLayoutGroup)val6).spacing = 50f; obj.horizontalFit = (FitMode)0; obj.verticalFit = (FitMode)2; __instance.playerListSlots = Helper.ResizeArray(__instance.playerListSlots, Plugin.MaxPlayers); for (int i = 0; i < Plugin.MaxPlayers; i++) { if (i < 4) { __instance.playerListSlots[i].slotContainer.transform.SetParent(val5.transform); continue; } PlayerListSlot val8 = new PlayerListSlot(); GameObject val9 = (val8.slotContainer = Object.Instantiate<GameObject>(__instance.playerListSlots[0].slotContainer)); val8.volumeSliderContainer = ((Component)val9.transform.Find("VoiceVolumeSlider")).gameObject; val8.KickUserButton = ((Component)val9.transform.Find("KickButton")).gameObject; QuickMenuManager yeahoriginal = __instance; int localI = i; ((UnityEvent)val8.KickUserButton.GetComponent<Button>().onClick).AddListener((UnityAction)delegate { yeahoriginal.KickUserFromServer(localI); }); val8.isConnected = false; val8.usernameHeader = ((Component)val9.transform.Find("PlayerNameButton").Find("PName")).gameObject.GetComponent<TextMeshProUGUI>(); val8.volumeSlider = ((Component)val9.transform.Find("VoiceVolumeSlider").Find("Slider")).gameObject.GetComponent<Slider>(); val8.playerSteamId = __instance.playerListSlots[0].playerSteamId; val9.transform.SetParent(val5.transform, false); __instance.playerListSlots[i] = val8; } if ((Object)(object)val != (Object)null) { Object.Destroy((Object)(object)val); } return true; } [HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesClientRpc")] [HarmonyPrefix] public static bool SyncShipUnlockablesClientRpc(StartOfRound __instance, int[] playerSuitIDs, bool shipLightsOn, Vector3[] placeableObjectPositions, Vector3[] placeableObjectRotations, int[] placeableObjects, int[] storedItems, int[] scrapValues, int[] itemSaveData) { Debug.Log((object)"INITIAL ARRAY LENGTHS"); Debug.Log((object)__instance.allPlayerScripts.Length); Debug.Log((object)playerSuitIDs.Length); return true; } [HarmonyPatch(typeof(ManualCameraRenderer), "Awake")] [HarmonyPrefix] public static bool Mawake(ref ManualCameraRenderer __instance) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown for (int i = 0; i < 4; i++) { __instance.radarTargets.Add(new TransformAndName(((Component)StartOfRound.Instance.allPlayerScripts[i]).transform, StartOfRound.Instance.allPlayerScripts[i].playerUsername, false)); } __instance.targetTransformIndex = 0; __instance.targetedPlayer = StartOfRound.Instance.allPlayerScripts[0]; return false; } [HarmonyPatch(typeof(PlayerControllerB), "Awake")] [HarmonyPrefix] public static bool FixPlayerObject(ref PlayerControllerB __instance) { if (!instantiating) { return true; } ((Object)((Component)__instance).gameObject).name = $"ExtraPlayer{nextClientId}"; __instance.playerClientId = (ulong)nextClientId; __instance.actualClientId = (ulong)nextClientId; StartOfRound.Instance.allPlayerObjects[nextClientId] = ((Component)((Component)__instance).transform.parent).gameObject; StartOfRound.Instance.allPlayerScripts[nextClientId] = __instance; FieldInfo[] fields = typeof(PlayerControllerB).GetFields(); foreach (FieldInfo fieldInfo in fields) { object value = fieldInfo.GetValue(__instance); object value2 = fieldInfo.GetValue(referencePlayer); if (value == null && value2 != null) { fieldInfo.SetValue(__instance, value2); } } ((Behaviour)__instance).enabled = true; return true; } [HarmonyPatch(typeof(StartOfRound), "GetPlayerSpawnPosition")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> GetPlayerSpawnPosition(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); list[0].opcode = OpCodes.Ldc_I4_1; return list.AsEnumerable(); } } }
BepInEx/plugins/CustomBoomboxFix.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CustomBoomboxFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CustomBoomboxFix")] [assembly: AssemblyTitle("CustomBoomboxFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CustomBoomboxFix { [BepInPlugin("CustomBoomboxFix", "CustomBoomboxFix", "1.0.0")] public class Plugin : BaseUnityPlugin { private string CustomSongsPluginPath => Path.Combine(Paths.PluginPath, "Custom Songs"); private string TargetPath => Path.Combine(Paths.BepInExRootPath, "Custom Songs", "Boombox Music"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CustomBoomboxFix is loaded!"); CreatePluginCustomSongsFolder(); DeleteAllFilesInTargetPath(); SearchAndCopyCustomSongs(); CopyMusicFiles(); } private void CreatePluginCustomSongsFolder() { if (!Directory.Exists(CustomSongsPluginPath)) { Directory.CreateDirectory(CustomSongsPluginPath); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Created 'Custom Songs' folder in plugin directory."); } } private void CopyMusicFiles() { if (!Directory.Exists(TargetPath)) { Directory.CreateDirectory(TargetPath); } IEnumerable<string> enumerable = Directory.GetFiles(CustomSongsPluginPath, "*.mp3").Concat(Directory.GetFiles(CustomSongsPluginPath, "*.wav")); foreach (string item in enumerable) { string fileName = Path.GetFileName(item); string text = Path.Combine(TargetPath, fileName); if (!File.Exists(text)) { File.Copy(item, text); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Copied " + fileName + " to Boombox Music folder.")); } } } private void DeleteAllFilesInTargetPath() { try { if (Directory.Exists(TargetPath)) { string[] files = Directory.GetFiles(TargetPath); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Deleting files in '" + TargetPath + "'...")); string[] array = files; foreach (string path in array) { File.Delete(path); } ((BaseUnityPlugin)this).Logger.LogInfo((object)("Deleted files in '" + TargetPath + "'")); } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)("Target path '" + TargetPath + "' does not exist.")); } } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("An error occurred while trying to delete files: " + ex.Message)); } } private void SearchAndCopyCustomSongs() { string[] directories = Directory.GetDirectories(Paths.PluginPath); string[] array = directories; foreach (string path in array) { string text = Path.Combine(path, "Custom Songs"); if (!Directory.Exists(text)) { continue; } IEnumerable<string> enumerable = Directory.GetFiles(text, "*.mp3").Concat(Directory.GetFiles(text, "*.wav")); foreach (string item in enumerable) { string fileName = Path.GetFileName(item); string text2 = Path.Combine(TargetPath, fileName); if (!File.Exists(text2)) { File.Copy(item, text2); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Copied " + fileName + " from " + text + " to Boombox Music folder.")); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "CustomBoomboxFix"; public const string PLUGIN_NAME = "CustomBoomboxFix"; public const string PLUGIN_VERSION = "1.0.0"; } }
BepInEx/plugins/CustomBoomboxTracks.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using CustomBoomboxTracks.Configuration; using CustomBoomboxTracks.Managers; using CustomBoomboxTracks.Utilities; using HarmonyLib; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CustomBoomboxTracks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.2.1.0")] [assembly: AssemblyInformationalVersion("1.2.1")] [assembly: AssemblyProduct("CustomBoomboxTracks")] [assembly: AssemblyTitle("CustomBoomboxTracks")] [assembly: AssemblyVersion("1.2.1.0")] namespace CustomBoomboxTracks { [BepInPlugin("com.steven.lethalcompany.boomboxmusic", "Custom Boombox Music", "1.2.1")] public class BoomboxPlugin : BaseUnityPlugin { private const string GUID = "com.steven.lethalcompany.boomboxmusic"; private const string NAME = "Custom Boombox Music"; private const string VERSION = "1.2.1"; private static BoomboxPlugin Instance; private void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) Instance = this; LogInfo("Loading..."); AudioManager.GenerateFolders(); Config.Init(); new Harmony("com.steven.lethalcompany.boomboxmusic").PatchAll(); LogInfo("Loading Complete!"); } internal static void LogDebug(string message) { Instance.Log(message, (LogLevel)32); } internal static void LogInfo(string message) { Instance.Log(message, (LogLevel)16); } internal static void LogWarning(string message) { Instance.Log(message, (LogLevel)4); } internal static void LogError(string message) { Instance.Log(message, (LogLevel)2); } internal static void LogError(Exception ex) { Instance.Log(ex.Message + "\n" + ex.StackTrace, (LogLevel)2); } private void Log(string message, LogLevel logLevel) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.Log(logLevel, (object)message); } } } namespace CustomBoomboxTracks.Utilities { public class SharedCoroutineStarter : MonoBehaviour { private static SharedCoroutineStarter _instance; public static Coroutine StartCoroutine(IEnumerator routine) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_instance == (Object)null) { _instance = new GameObject("Shared Coroutine Starter").AddComponent<SharedCoroutineStarter>(); Object.DontDestroyOnLoad((Object)(object)_instance); } return ((MonoBehaviour)_instance).StartCoroutine(routine); } } } namespace CustomBoomboxTracks.Patches { [HarmonyPatch(typeof(BoomboxItem), "PocketItem")] internal class BoomboxItem_PocketItem { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = instructions.ToList(); bool flag = false; for (int i = 0; i < list.Count; i++) { if (!flag) { if (list[i].opcode == OpCodes.Call) { flag = true; } continue; } if (list[i].opcode == OpCodes.Ret) { break; } list[i].opcode = OpCodes.Nop; } return list; } } [HarmonyPatch(typeof(BoomboxItem), "Start")] internal class BoomboxItem_Start { private static void Postfix(BoomboxItem __instance) { if (AudioManager.FinishedLoading) { AudioManager.ApplyClips(__instance); return; } AudioManager.OnAllSongsLoaded += delegate { AudioManager.ApplyClips(__instance); }; } } [HarmonyPatch(typeof(BoomboxItem), "StartMusic")] internal class BoomboxItem_StartMusic { private static void Postfix(BoomboxItem __instance, bool startMusic) { if (startMusic) { BoomboxPlugin.LogInfo("Playing " + ((Object)__instance.boomboxAudio.clip).name); } } } [HarmonyPatch(typeof(StartOfRound), "Awake")] internal class StartOfRound_Awake { private static void Prefix() { AudioManager.Load(); } } } namespace CustomBoomboxTracks.Managers { internal static class AudioManager { private static string[] allSongPaths; private static List<AudioClip> clips = new List<AudioClip>(); private static bool firstRun = true; private static bool finishedLoading = false; private static readonly string directory = Path.Combine(Paths.BepInExRootPath, "Custom Songs", "Boombox Music"); public static bool FinishedLoading => finishedLoading; public static bool HasNoSongs => allSongPaths.Length == 0; public static event Action OnAllSongsLoaded; public static void GenerateFolders() { Directory.CreateDirectory(directory); } public static void Load() { if (!firstRun) { return; } firstRun = false; allSongPaths = Directory.GetFiles(directory); if (allSongPaths.Length == 0) { BoomboxPlugin.LogWarning("No songs found!"); return; } BoomboxPlugin.LogInfo("Preparing to load AudioClips..."); List<Coroutine> list = new List<Coroutine>(); string[] array = allSongPaths; for (int i = 0; i < array.Length; i++) { Coroutine item = SharedCoroutineStarter.StartCoroutine(LoadAudioClip(array[i])); list.Add(item); } SharedCoroutineStarter.StartCoroutine(WaitForAllClips(list)); } private static IEnumerator LoadAudioClip(string filePath) { BoomboxPlugin.LogInfo("Loading " + filePath + "!"); if ((int)GetAudioType(filePath) == 0) { BoomboxPlugin.LogError("Failed to load AudioClip from " + filePath + "\nUnsupported file extension!"); yield break; } UnityWebRequest loader = UnityWebRequestMultimedia.GetAudioClip(filePath, GetAudioType(filePath)); if (Config.StreamFromDisk) { DownloadHandler downloadHandler = loader.downloadHandler; ((DownloadHandlerAudioClip)((downloadHandler is DownloadHandlerAudioClip) ? downloadHandler : null)).streamAudio = true; } loader.SendWebRequest(); while (!loader.isDone) { yield return null; } if (loader.error != null) { BoomboxPlugin.LogError("Error loading clip from path: " + filePath + "\n" + loader.error); BoomboxPlugin.LogError(loader.error); yield break; } AudioClip content = DownloadHandlerAudioClip.GetContent(loader); if (Object.op_Implicit((Object)(object)content) && (int)content.loadState == 2) { BoomboxPlugin.LogInfo("Loaded " + filePath); ((Object)content).name = Path.GetFileName(filePath); clips.Add(content); } else { BoomboxPlugin.LogError("Failed to load clip at: " + filePath + "\nThis might be due to an mismatch between the audio codec and the file extension!"); } } private static IEnumerator WaitForAllClips(List<Coroutine> coroutines) { foreach (Coroutine coroutine in coroutines) { yield return coroutine; } finishedLoading = true; AudioManager.OnAllSongsLoaded?.Invoke(); AudioManager.OnAllSongsLoaded = null; } public static void ApplyClips(BoomboxItem __instance) { BoomboxPlugin.LogInfo("Applying clips!"); if (Config.UseDefaultSongs) { __instance.musicAudios = __instance.musicAudios.Concat(clips).ToArray(); } else { __instance.musicAudios = clips.ToArray(); } BoomboxPlugin.LogInfo($"Total Clip Count: {__instance.musicAudios.Length}"); } private static AudioType GetAudioType(string path) { string text = Path.GetExtension(path).ToLower(); switch (text) { case ".wav": return (AudioType)20; case ".ogg": return (AudioType)14; case ".mp3": return (AudioType)13; default: BoomboxPlugin.LogError("Unsupported extension type: " + text); return (AudioType)0; } } } } namespace CustomBoomboxTracks.Configuration { internal static class Config { private const string CONFIG_FILE_NAME = "boombox.cfg"; private static ConfigFile _config; private static ConfigEntry<bool> _useDefaultSongs; private static ConfigEntry<bool> _streamAudioFromDisk; public static bool UseDefaultSongs { get { if (!_useDefaultSongs.Value) { return AudioManager.HasNoSongs; } return true; } } public static bool StreamFromDisk => _streamAudioFromDisk.Value; public static void Init() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown BoomboxPlugin.LogInfo("Initializing config..."); _config = new ConfigFile(Path.Combine(Paths.ConfigPath, "boombox.cfg"), true); _useDefaultSongs = _config.Bind<bool>("Config", "Use Default Songs", false, "Include the default songs in the rotation."); _streamAudioFromDisk = _config.Bind<bool>("Config", "Stream Audio From Disk", false, "Requires less memory and takes less time to load, but prevents playing the same song twice at once."); BoomboxPlugin.LogInfo("Config initialized!"); } private static void PrintConfig() { BoomboxPlugin.LogInfo($"Use Default Songs: {_useDefaultSongs.Value}"); BoomboxPlugin.LogInfo($"Stream From Disk: {_streamAudioFromDisk}"); } } }
BepInEx/plugins/CustomTelevisionVideo.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine.Video; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CustomTelevisionVideo")] [assembly: AssemblyDescription("Mod made by flipf17")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CustomTelevisionVideo")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bf8ba009-dc9e-4448-a9c0-9ea880f19ee6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomTelevisionVideo { public static class ConfigSettings { public static ConfigEntry<string> videoPath; public static void BindConfigSettings() { Plugin.Log("Loading Buff Men"); videoPath = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("CustomTelevisionVideo", "CustomVideoPath", "FlipMods-CustomTelevisionVideo/", "Absolute or local video path. Use forward slashes in your path. Local paths are local to the BepInEx/plugins folder, and should not begin with a slash."); } static ConfigSettings() { } } [BepInPlugin("FlipMods.CustomTelevisionVideo", "CustomTelevisionVideo", "1.1.3")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; public static Plugin instance; public static string[] filePaths; private void Awake() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown instance = this; ConfigSettings.BindConfigSettings(); filePaths = GetDirectorys(ConfigSettings.videoPath.Value); Log(filePaths[0]); Log(filePaths[1]); Log(filePaths[2]); _harmony = new Harmony("CustomTelevisionVideo"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"CustomTelevisionVideo mod loaded"); } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)message); } internal static string[] GetDirectorys(string pather) { Log(pather); pather = pather.Replace('/', Path.DirectorySeparatorChar); if (!Path.IsPathRooted(pather)) { pather = Path.Combine(Paths.PluginPath, pather.TrimStart(new char[1] { '/' })); } Log(pather); string[] files = Directory.GetFiles(pather, "video*", SearchOption.TopDirectoryOnly); string[] array = new string[files.Length]; string[] array2 = files; foreach (string text in array2) { Log("Using path from config: " + text); CollectionExtensions.AddItem<string>((IEnumerable<string>)array, text); } return files; } } public static class PluginInfo { public const string PLUGIN_GUID = "FlipMods.CustomTelevisionVideo"; public const string PLUGIN_NAME = "CustomTelevisionVideo"; public const string PLUGIN_VERSION = "1.1.3"; } } namespace CustomTelevisionVideo.Patches { [HarmonyPatch] internal class CustomTelevisionVideoPatcher { [HarmonyPatch(typeof(TVScript), "TVFinishedClip")] [HarmonyPrefix] public static bool TVFinishedClip() { return false; } [HarmonyPatch(typeof(TVScript), "Update")] [HarmonyPrefix] public static bool Update() { return false; } [HarmonyPatch(typeof(TVScript), "TurnTVOnOff")] [HarmonyPrefix] public static bool TurnTVOnOff(bool on, TVScript __instance) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Invalid comparison between Unknown and I4 __instance.tvOn = on; if ((int)__instance.video.source != 1 || __instance.video.url == "") { __instance.video.clip = null; __instance.tvSFX.clip = null; __instance.video.url = Plugin.filePaths[0]; __instance.video.source = (VideoSource)1; __instance.video.controlledAudioTrackCount = 1; __instance.video.audioOutputMode = (VideoAudioOutputMode)1; __instance.video.SetTargetAudioSource((ushort)0, __instance.tvSFX); __instance.video.Prepare(); __instance.video.Stop(); __instance.tvSFX.Stop(); } if (on) { Plugin.Log("Turning on TV"); SetTVScreenMaterial(__instance, b: true); __instance.video.Play(); __instance.tvSFX.Play(); __instance.tvSFX.PlayOneShot(__instance.switchTVOn); WalkieTalkie.TransmitOneShotAudio(__instance.tvSFX, __instance.switchTVOn, 1f); } else { Plugin.Log("Turning off TV"); SetTVScreenMaterial(__instance, b: false); int num = Array.IndexOf(Plugin.filePaths, __instance.video.url); num = (num + 1) % Plugin.filePaths.Length; __instance.video.url = Plugin.filePaths[num]; __instance.video.source = (VideoSource)1; __instance.video.Prepare(); __instance.tvSFX.Stop(); __instance.tvSFX.PlayOneShot(__instance.switchTVOff); __instance.video.Stop(); WalkieTalkie.TransmitOneShotAudio(__instance.tvSFX, __instance.switchTVOff, 1f); } return false; } public static void SetTVScreenMaterial(TVScript instance, bool b) { ((object)instance).GetType().GetMethod("SetTVScreenMaterial", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(instance, new object[1] { b }); } } }
BepInEx/plugins/FlashlightToggle.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Control")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Control")] [assembly: AssemblyTitle("Control")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Control { public static class PluginInfo { public const string PLUGIN_GUID = "Control"; public const string PLUGIN_NAME = "Control"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Flashlight { [BepInPlugin("rr.Flashlight", "Flashlight", "1.3.1")] public class Plugin : BaseUnityPlugin { private Harmony _harmony = new Harmony("Flashlight"); private void Awake() { _harmony.PatchAll(typeof(Plugin)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"------Flashlight done.------"); } [HarmonyPatch(typeof(PlayerControllerB), "SpawnPlayerAnimation")] [HarmonyPostfix] public static void ClearFlashlight(PlayerControllerB __instance) { __instance.pocketedFlashlight = null; } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void ReadInput(PlayerControllerB __instance) { if (((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || __instance.inTerminalMenu || __instance.isTypingChat || !Application.isFocused) { return; } if (__instance.currentlyHeldObjectServer is FlashlightItem && (Object)(object)__instance.currentlyHeldObjectServer != (Object)(object)__instance.pocketedFlashlight) { __instance.pocketedFlashlight = __instance.currentlyHeldObjectServer; } if ((Object)(object)__instance.pocketedFlashlight == (Object)null || !((ButtonControl)Keyboard.current.fKey).wasPressedThisFrame || !(__instance.pocketedFlashlight is FlashlightItem) || !__instance.pocketedFlashlight.isHeld) { return; } try { __instance.pocketedFlashlight.UseItemOnClient(true); if (!(__instance.currentlyHeldObjectServer is FlashlightItem)) { GrabbableObject pocketedFlashlight = __instance.pocketedFlashlight; ((Behaviour)((FlashlightItem)((pocketedFlashlight is FlashlightItem) ? pocketedFlashlight : null)).flashlightBulbGlow).enabled = false; GrabbableObject pocketedFlashlight2 = __instance.pocketedFlashlight; ((Behaviour)((FlashlightItem)((pocketedFlashlight2 is FlashlightItem) ? pocketedFlashlight2 : null)).flashlightBulb).enabled = false; GrabbableObject pocketedFlashlight3 = __instance.pocketedFlashlight; if (((pocketedFlashlight3 is FlashlightItem) ? pocketedFlashlight3 : null).isBeingUsed) { ((Behaviour)__instance.helmetLight).enabled = true; GrabbableObject pocketedFlashlight4 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight4 is FlashlightItem) ? pocketedFlashlight4 : null)).usingPlayerHelmetLight = true; GrabbableObject pocketedFlashlight5 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight5 is FlashlightItem) ? pocketedFlashlight5 : null)).PocketFlashlightServerRpc(true); } else { ((Behaviour)__instance.helmetLight).enabled = false; GrabbableObject pocketedFlashlight6 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight6 is FlashlightItem) ? pocketedFlashlight6 : null)).usingPlayerHelmetLight = false; GrabbableObject pocketedFlashlight7 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight7 is FlashlightItem) ? pocketedFlashlight7 : null)).PocketFlashlightServerRpc(false); } } } catch { } } } }
BepInEx/plugins/FreddyBracken.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("FreddyBracken")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("har har har har")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FreddyBracken")] [assembly: AssemblyTitle("FreddyBracken")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FreddyBracken { [BepInPlugin("FreddyBracken", "FreddyBracken", "1.0.0")] public class Plugin : BaseUnityPlugin { public static GameObject Visuals; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FreddyBracken is loaded!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "freddy.bundle"); AssetBundle val = AssetBundle.LoadFromFile(text); Visuals = val.LoadAsset<GameObject>("assets/prefabs/freddy.prefab"); Renderer[] componentsInChildren = Visuals.GetComponentsInChildren<Renderer>(true); foreach (Renderer val2 in componentsInChildren) { ((Component)val2).gameObject.layer = LayerMask.NameToLayer("Enemies"); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "FreddyBracken"; public const string PLUGIN_NAME = "FreddyBracken"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace FreddyBracken.Patches { [HarmonyPatch(typeof(FlowermanAI), "Start")] internal class FlowermanPatch { private static void Postfix(FlowermanAI __instance) { //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Plugin.Visuals == (Object)null) { return; } Transform val = ((Component)__instance).transform.Find("FlowermanModel"); object obj; if (val == null) { obj = null; } else { Transform obj2 = val.Find("LOD1"); obj = ((obj2 != null) ? ((Component)obj2).GetComponent<SkinnedMeshRenderer>() : null); } SkinnedMeshRenderer val2 = (SkinnedMeshRenderer)obj; object obj3; if (val == null) { obj3 = null; } else { Transform obj4 = val.Find("AnimContainer"); obj3 = ((obj4 != null) ? obj4.Find("metarig") : null); } Transform val3 = (Transform)obj3; if (!((Object)(object)val2 == (Object)null) && ((Renderer)val2).enabled) { ((Renderer)val2).enabled = false; Renderer[] componentsInChildren = ((Component)val3).gameObject.GetComponentsInChildren<Renderer>(); foreach (Renderer val4 in componentsInChildren) { val4.enabled = false; } GameObject val5 = Object.Instantiate<GameObject>(Plugin.Visuals); val5.transform.SetParent(val); val5.transform.localPosition = Vector3.zero; val5.transform.localRotation = Quaternion.identity; val5.transform.localScale = Vector3.one; Transform val6 = val5.transform.Find("Container/Body_Geo"); Transform val7 = val5.transform.Find("Container/metarig"); val7.SetParent(val3.parent, true); ((Component)val7).transform.localScale = ((Component)val3).transform.localScale; ((Component)val7).transform.localRotation = ((Component)val3).transform.localRotation; ((Component)val7).transform.localPosition = ((Component)val3).transform.localPosition; SkinnedMeshRenderer component = ((Component)val6).GetComponent<SkinnedMeshRenderer>(); component.rootBone = val7; ((Object)val3).name = "old-metarig"; } } } }
BepInEx/plugins/FreeJester.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FreeJester.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FreeJester")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FreeJester")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("cb752f14-68ca-44e9-836b-f8a323fbbf36")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FreeJester { [BepInPlugin("atg.FreeJester", "Free Jester", "1.0.1")] public class FreeJesterBase : BaseUnityPlugin { private const string modGUID = "atg.FreeJester"; private const string modName = "Free Jester"; private const string modVersion = "1.0.1"; private Harmony harmony = new Harmony("atg.FreeJester"); private static FreeJesterBase Instance; internal ManualLogSource mls; internal static AudioClip[] newSFX; private void Awake() { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("atg.FreeJester"); mls.LogInfo((object)"Starting Free Jester :D"); mls.LogInfo((object)(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("FreeJester.dll".ToCharArray()) + "freebird")); AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("FreeJester.dll".ToCharArray()) + "freebird"); if ((Object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/freebird.mp3"); harmony.PatchAll(typeof(JesterAIPatch)); mls.LogInfo((object)"Free Jester is loaded"); harmony.PatchAll(typeof(FreeJesterBase)); } } } namespace FreeJester.Patches { [HarmonyPatch(typeof(JesterAI))] internal class JesterAIPatch { [HarmonyPatch("Start")] [HarmonyPrefix] public static void FreeJesterPatch(ref AudioClip ___popGoesTheWeaselTheme) { AudioClip[] newSFX = FreeJesterBase.newSFX; if (newSFX != null && newSFX.Length != 0) { AudioClip val = newSFX[0]; ___popGoesTheWeaselTheme = val; } } } }
BepInEx/plugins/HelmetCamera.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HelmetCamera")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HelmetCamera")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b99c4d46-5f13-47b3-a5af-5e3f37772e77")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HelmetCamera { [BepInPlugin("RickArg.lethalcompany.helmetcameras", "Helmet_Cameras", "2.1.1")] public class PluginInit : BaseUnityPlugin { public static Harmony _harmony; public static ConfigEntry<int> config_isHighQuality; public static ConfigEntry<int> config_renderDistance; public static ConfigEntry<int> config_cameraFps; private void Awake() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown config_isHighQuality = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "monitorResolution", 0, "Low FPS affection. High Quality mode. 0 - vanilla (48x48), 1 - vanilla+ (128x128), 2 - mid quality (256x256), 3 - high quality (512x512), 4 - Very High Quality (1024x1024)"); config_renderDistance = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "renderDistance", 20, "Low FPS affection. Render distance for helmet camera."); config_cameraFps = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "cameraFps", 30, "Very high FPS affection. FPS for helmet camera. To increase YOUR fps, you should low cameraFps value."); _harmony = new Harmony("HelmetCamera"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Helmet_Cameras is loaded with version 2.1.1!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"--------Helmet camera patch done.---------"); } } public static class PluginInfo { public const string PLUGIN_GUID = "RickArg.lethalcompany.helmetcameras"; public const string PLUGIN_NAME = "Helmet_Cameras"; public const string PLUGIN_VERSION = "2.1.1"; } public class Plugin : MonoBehaviour { private RenderTexture renderTexture; private bool isMonitorChanged = false; private GameObject helmetCameraNew; private bool isSceneLoaded = false; private bool isCoroutineStarted = false; private int currentTransformIndex; private int resolution = 0; private int renderDistance = 50; private float cameraFps = 30f; private float elapsed; private void Awake() { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown resolution = PluginInit.config_isHighQuality.Value; renderDistance = PluginInit.config_renderDistance.Value; cameraFps = PluginInit.config_cameraFps.Value; switch (resolution) { case 0: renderTexture = new RenderTexture(48, 48, 24); break; case 1: renderTexture = new RenderTexture(128, 128, 24); break; case 2: renderTexture = new RenderTexture(256, 256, 24); break; case 3: renderTexture = new RenderTexture(512, 512, 24); break; case 4: renderTexture = new RenderTexture(1024, 1024, 24); break; } } public void Start() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) isCoroutineStarted = false; while ((Object)(object)helmetCameraNew == (Object)null) { helmetCameraNew = new GameObject("HelmetCamera"); } Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "MainMenu") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitScene") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitSceneLaunchOptions") { isSceneLoaded = true; Debug.Log((object)"[HELMET_CAMERAS] Starting coroutine..."); ((MonoBehaviour)this).StartCoroutine(LoadSceneEnter()); return; } } } isSceneLoaded = false; isMonitorChanged = false; } private IEnumerator LoadSceneEnter() { Debug.Log((object)"[HELMET_CAMERAS] 5 seconds for init mode... Please wait..."); yield return (object)new WaitForSeconds(5f); isCoroutineStarted = true; if ((Object)(object)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera") != (Object)null) { Debug.Log((object)"[HELMET_CAMERAS] Ship camera founded..."); if (!isMonitorChanged) { ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube").GetComponent<MeshRenderer>()).materials[2].mainTexture = ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture; ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture = (Texture)(object)renderTexture; helmetCameraNew.AddComponent<Camera>(); ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; helmetCameraNew.GetComponent<Camera>().targetTexture = renderTexture; helmetCameraNew.GetComponent<Camera>().cullingMask = 20649983; helmetCameraNew.GetComponent<Camera>().farClipPlane = renderDistance; helmetCameraNew.GetComponent<Camera>().nearClipPlane = 0.55f; isMonitorChanged = true; Debug.Log((object)"[HELMET_CAMERAS] Monitors were changed..."); } } } public void Update() { //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) if (!isSceneLoaded || !isCoroutineStarted) { return; } elapsed += Time.deltaTime; if (elapsed > 1f / cameraFps) { elapsed = 0f; ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = true; } else { ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; } GameObject val = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001/CameraMonitorScript"); currentTransformIndex = val.GetComponent<ManualCameraRenderer>().targetTransformIndex; TransformAndName val2 = val.GetComponent<ManualCameraRenderer>().radarTargets[currentTransformIndex]; if (!val2.isNonPlayer) { try { helmetCameraNew.transform.SetPositionAndRotation(val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").position + new Vector3(0f, 0f, 0f), val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").rotation * Quaternion.Euler(0f, 0f, 0f)); DeadBodyInfo[] array = Object.FindObjectsOfType<DeadBodyInfo>(); for (int i = 0; i < array.Length; i++) { if (array[i].playerScript.playerUsername == val2.name) { helmetCameraNew.transform.SetPositionAndRotation(((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").position, ((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").rotation * Quaternion.Euler(0f, 0f, 0f)); } } return; } catch (NullReferenceException) { Debug.Log((object)"[HELMET_CAMERAS] ERROR NULL REFERENCE"); return; } } helmetCameraNew.transform.SetPositionAndRotation(val2.transform.position + new Vector3(0f, 1.6f, 0f), val2.transform.rotation * Quaternion.Euler(0f, -90f, 0f)); } } } namespace HelmetCamera.Patches { [HarmonyPatch] internal class HelmetCamera { public static void InitCameras() { GameObject val = GameObject.Find("Environment/HangarShip/Cameras/ShipCamera"); val.AddComponent<Plugin>(); } [HarmonyPatch(typeof(StartOfRound), "Start")] [HarmonyPostfix] public static void InitCamera(ref ManualCameraRenderer __instance) { InitCameras(); } } }
BepInEx/plugins/LCBetterSaves.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LCBetterSaves; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LCBetterSaves")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Better save files for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4b8952742b2d640be1133de9c03114ad0222a3ab")] [assembly: AssemblyProduct("LCBetterSaves")] [assembly: AssemblyTitle("LCBetterSaves")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class NewFileUISlot_BetterSaves : MonoBehaviour { public Animator buttonAnimator; public Button button; public bool isSelected; public void Awake() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown buttonAnimator = ((Component)this).GetComponent<Animator>(); button = ((Component)this).GetComponent<Button>(); ((UnityEvent)button.onClick).AddListener(new UnityAction(SetFileToThis)); } public void SetFileToThis() { string currentSaveFileName = "LCSaveFile" + Plugin.newSaveFileNum; GameNetworkManager.Instance.currentSaveFileName = currentSaveFileName; GameNetworkManager.Instance.saveFileNum = Plugin.newSaveFileNum; SetButtonColorForAllFileSlots(); isSelected = true; SetButtonColor(); } public void SetButtonColorForAllFileSlots() { SaveFileUISlot_BetterSaves[] array = Object.FindObjectsOfType<SaveFileUISlot_BetterSaves>(); SaveFileUISlot_BetterSaves[] array2 = array; foreach (SaveFileUISlot_BetterSaves saveFileUISlot_BetterSaves in array2) { saveFileUISlot_BetterSaves.SetButtonColor(); saveFileUISlot_BetterSaves.deleteButton.SetActive(false); } } public void SetButtonColor() { buttonAnimator.SetBool("isPressed", isSelected); } } public class SaveFileUISlot_BetterSaves : MonoBehaviour { public Animator buttonAnimator; public Button button; public TextMeshProUGUI fileStatsText; public int fileNum; public string fileString; public TextMeshProUGUI fileNotCompatibleAlert; public GameObject deleteButton; public void Awake() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown buttonAnimator = ((Component)this).GetComponent<Animator>(); button = ((Component)this).GetComponent<Button>(); ((UnityEvent)button.onClick).AddListener(new UnityAction(SetFileToThis)); fileStatsText = ((Component)((Component)this).transform.GetChild(2)).GetComponent<TextMeshProUGUI>(); fileNotCompatibleAlert = ((Component)((Component)this).transform.GetChild(4)).GetComponent<TextMeshProUGUI>(); deleteButton = ((Component)((Component)this).transform.GetChild(3)).gameObject; } private void OnEnable() { if (ES3.FileExists(fileString)) { int num = ES3.Load<int>("GroupCredits", fileString, 30); int num2 = ES3.Load<int>("Stats_DaysSpent", fileString, 0); ((TMP_Text)fileStatsText).text = $"${num}\nDays: {num2}"; } else { ((TMP_Text)fileStatsText).text = ""; } if (!Object.FindObjectOfType<MenuManager>().filesCompatible[fileNum]) { ((Behaviour)fileNotCompatibleAlert).enabled = true; } } public void SetButtonColor() { buttonAnimator.SetBool("isPressed", GameNetworkManager.Instance.currentSaveFileName == fileString); } public void SetFileToThis() { Plugin.fileToDelete = fileNum; GameNetworkManager.Instance.currentSaveFileName = fileString; GameNetworkManager.Instance.saveFileNum = fileNum; SetButtonColorForAllFileSlots(); } public void SetButtonColorForAllFileSlots() { SaveFileUISlot_BetterSaves[] array = Object.FindObjectsOfType<SaveFileUISlot_BetterSaves>(); SaveFileUISlot_BetterSaves[] array2 = array; foreach (SaveFileUISlot_BetterSaves saveFileUISlot_BetterSaves in array2) { saveFileUISlot_BetterSaves.SetButtonColor(); saveFileUISlot_BetterSaves.deleteButton.SetActive((Object)(object)saveFileUISlot_BetterSaves == (Object)(object)this); } NewFileUISlot_BetterSaves newFileUISlot_BetterSaves = Object.FindObjectOfType<NewFileUISlot_BetterSaves>(); newFileUISlot_BetterSaves.isSelected = false; newFileUISlot_BetterSaves.SetButtonColor(); } } public class DeleteFileButton_BetterSaves : MonoBehaviour { public int fileToDelete; public AudioClip deleteFileSFX; public TextMeshProUGUI deleteFileText; public void UpdateFileToDelete() { fileToDelete = Plugin.fileToDelete; ((TMP_Text)deleteFileText).text = $"Do you want to delete File {fileToDelete + 1}?"; } public void DeleteFile() { string text = $"LCSaveFile{fileToDelete}"; if (ES3.FileExists(text)) { ES3.DeleteFile(text); Object.FindObjectOfType<MenuManager>().MenuAudio.PlayOneShot(deleteFileSFX); } SaveFileUISlot_BetterSaves[] array = Object.FindObjectsOfType<SaveFileUISlot_BetterSaves>(true); SaveFileUISlot_BetterSaves[] array2 = array; foreach (SaveFileUISlot_BetterSaves saveFileUISlot_BetterSaves in array2) { Debug.Log((object)$"Deleted {fileToDelete}"); if (saveFileUISlot_BetterSaves.fileNum == fileToDelete) { ((Behaviour)saveFileUISlot_BetterSaves.fileNotCompatibleAlert).enabled = false; Object.FindObjectOfType<MenuManager>().filesCompatible[fileToDelete] = true; } } Object.Destroy((Object)(object)GameObject.Find($"Canvas/MenuContainer/LobbyHostSettings/FilesPanel/File{fileToDelete + 1}_BetterSaves")); Plugin.RefreshSaveButtons(); Object.FindObjectOfType<NewFileUISlot_BetterSaves>().SetFileToThis(); } } namespace LCBetterSaves { [BepInPlugin("LCBetterSaves", "LCBetterSaves", "1.0.0")] public class Plugin : BaseUnityPlugin { private Harmony _harmony = new Harmony("BetterSaves"); public static int fileToDelete = -1; public static int newSaveFileNum; public static MenuManager menuManager; public static AudioClip deleteFileSFX; public static TextMeshProUGUI deleteFileText; public static float buttonBaseY; private void Awake() { _harmony.PatchAll(typeof(Plugin)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LCBetterSaves is loaded!"); } [HarmonyPatch(typeof(MenuManager), "Start")] public static void Postfix(MenuManager __instance) { menuManager = __instance; InitializeBetterSaves(menuManager); } public static void InitializeBetterSaves(MenuManager __instance) { //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown try { GameObject val = GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/EnterAName"); if ((Object)(object)val != (Object)null) { ((TMP_Text)val.GetComponent<TextMeshProUGUI>()).text = "BetterSaves"; } else { Debug.LogError((object)"Panel label not found."); } GameObject val2 = GameObject.Find("Canvas/MenuContainer/DeleteFileConfirmation/Panel/Delete"); if ((Object)(object)val2 != (Object)null) { DeleteFileButton component = val2.GetComponent<DeleteFileButton>(); if ((Object)(object)deleteFileSFX == (Object)null) { deleteFileSFX = component.deleteFileSFX; } if ((Object)(object)deleteFileText == (Object)null) { deleteFileText = component.deleteFileText; } Object.Destroy((Object)(object)component); } else { Debug.LogError((object)"Delete file game object not found."); } if ((Object)(object)val2 != (Object)null && (Object)(object)val2.GetComponent<DeleteFileButton_BetterSaves>() == (Object)null) { DeleteFileButton_BetterSaves deleteFileButton_BetterSaves = val2.AddComponent<DeleteFileButton_BetterSaves>(); deleteFileButton_BetterSaves.deleteFileSFX = deleteFileSFX; deleteFileButton_BetterSaves.deleteFileText = deleteFileText; Button component2 = val2.GetComponent<Button>(); if ((Object)(object)component2 != (Object)null) { ((UnityEventBase)component2.onClick).RemoveAllListeners(); ((UnityEvent)component2.onClick).AddListener(new UnityAction(deleteFileButton_BetterSaves.DeleteFile)); } else { Debug.LogError((object)"Button component not found on deleteFileGO"); } } else if ((Object)(object)val2 != (Object)null) { Debug.LogWarning((object)"DeleteFileButton_BetterSaves component already exists on deleteFileGO"); } GameObject val3 = GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/File1"); if ((Object)(object)val3 != (Object)null) { val3.SetActive(true); } else { Debug.LogError((object)"Original file node not found"); } RefreshSaveButtons(); DestroyOriginalSaveButtons(); if ((Object)(object)val3 != (Object)null) { val3.SetActive(false); } else { Debug.LogError((object)"Original file node not found"); } NewFileUISlot_BetterSaves newFileUISlot_BetterSaves = Object.FindObjectOfType<NewFileUISlot_BetterSaves>(); if ((Object)(object)newFileUISlot_BetterSaves != (Object)null) { newFileUISlot_BetterSaves.SetFileToThis(); } else { Debug.LogError((object)"New file button not found"); } } catch (Exception ex) { Debug.LogError((object)("An error occurred during initialization: " + ex.Message)); } } public static List<string> NormalizeFileNames() { List<string> list = new List<string>(); string[] files = ES3.GetFiles(); foreach (string text in files) { if (ES3.FileExists(text) && text.StartsWith("LCSaveFile")) { Debug.Log((object)("Found file: " + text)); list.Add(text); } } int num = 0; foreach (string item in list) { string text2 = "TempFile" + num; ES3.RenameFile(item, text2); Debug.Log((object)("Renamed " + item + " to " + text2)); num++; } int num2 = 0; List<string> list2 = new List<string>(); foreach (string item2 in list) { string text3 = "TempFile" + num2; string text4 = "LCSaveFile" + num2; if (ES3.FileExists(text3)) { ES3.RenameFile(text3, text4); list2.Add(text4); Debug.Log((object)("Renamed " + text3 + " to " + text4)); } else { Debug.Log((object)("Temporary file " + text3 + " not found. It might have been moved or deleted.")); } num2++; } return list2; } public static NewFileUISlot_BetterSaves CreateNewFileNode(int numSaves) { //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/File1"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"Original GameObject not found."); return null; } Transform parent = val.transform.parent; SaveFileUISlot component = val.GetComponent<SaveFileUISlot>(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } GameObject val2 = GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/NewFile"); if ((Object)(object)val2 == (Object)null) { val2 = Object.Instantiate<GameObject>(val, parent); } if ((Object)(object)val2 == (Object)null) { Debug.LogError((object)"Failed to instantiate the clone."); return null; } ((Object)val2).name = "NewFile"; val2.SetActive(true); TMP_Text component2 = ((Component)val2.transform.GetChild(1)).GetComponent<TMP_Text>(); if ((Object)(object)component2 != (Object)null) { component2.text = "New File"; NewFileUISlot_BetterSaves newFileUISlot_BetterSaves = val2.AddComponent<NewFileUISlot_BetterSaves>(); if ((Object)(object)newFileUISlot_BetterSaves == (Object)null) { Debug.LogError((object)"Failed to add NewFileUISlot_BetterSaves component."); return null; } Transform child = val2.transform.GetChild(3); if ((Object)(object)child != (Object)null) { Object.Destroy((Object)(object)((Component)child).gameObject); try { RectTransform component3 = val2.GetComponent<RectTransform>(); if (!((Object)(object)component3 != (Object)null)) { Debug.LogError((object)"RectTransform component not found."); return null; } float x = component3.anchoredPosition.x; if (buttonBaseY == 0f) { buttonBaseY = component3.anchoredPosition.y - component3.sizeDelta.y * 1.75f; } float num = buttonBaseY + component3.sizeDelta.y * (float)numSaves / 2f; component3.anchoredPosition = new Vector2(x, num); } catch (Exception ex) { Debug.LogError((object)("Error setting anchored position: " + ex.Message)); return null; } return newFileUISlot_BetterSaves; } Debug.LogError((object)"Delete button not found."); return null; } Debug.LogError((object)"Text component not found."); return null; } public static void CreateModdedSaveNode(int fileIndex, int listIndex, GameObject newFileButton) { //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Expected O, but got Unknown //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) int num = fileIndex + 1; GameObject val = GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/File1"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"Original GameObject not found."); return; } Transform parent = val.transform.parent; GameObject val2 = Object.Instantiate<GameObject>(val, parent); val2.SetActive(true); ((Object)val2).name = "File" + num + "_BetterSaves"; ((Component)val2.transform.GetChild(1)).GetComponent<TMP_Text>().text = "File " + num; val2.AddComponent<SaveFileUISlot_BetterSaves>(); SaveFileUISlot_BetterSaves component = val2.GetComponent<SaveFileUISlot_BetterSaves>(); if ((Object)(object)component != (Object)null) { component.fileNum = fileIndex; component.fileString = "LCSaveFile" + fileIndex; RectTransform component2 = val2.GetComponent<RectTransform>(); if ((Object)(object)component2 != (Object)null) { float x = component2.anchoredPosition.x; float y = newFileButton.GetComponent<RectTransform>().anchoredPosition.y; float num2 = y - component2.sizeDelta.y * (float)num; component2.anchoredPosition = new Vector2(x, num2); } GameObject gameObject = ((Component)val2.transform.GetChild(3)).gameObject; DeleteFileButton_BetterSaves component3 = GameObject.Find("Canvas/MenuContainer/DeleteFileConfirmation/Panel/Delete").GetComponent<DeleteFileButton_BetterSaves>(); ((UnityEvent)gameObject.gameObject.GetComponent<Button>().onClick).AddListener(new UnityAction(component3.UpdateFileToDelete)); gameObject.SetActive(false); } else { Debug.LogError((object)"SaveFileUISlot_BetterSaves component not found on the cloned GameObject."); Object.Destroy((Object)(object)val2); } } public static void DestroyOriginalSaveButtons() { Object.Destroy((Object)(object)GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/File2")); Object.Destroy((Object)(object)GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/File3")); } public static void RefreshSaveButtons() { try { int num = 0; string[] files = ES3.GetFiles(); foreach (string text in files) { if (ES3.FileExists(text) && text.StartsWith("LCSaveFile")) { num++; } } Debug.Log((object)("Positioning based on " + num + " saves.")); NewFileUISlot_BetterSaves newFileUISlot_BetterSaves = CreateNewFileNode(num); DestroyBetterSaveButtons(); List<string> list = NormalizeFileNames(); newSaveFileNum = list.Count; menuManager.filesCompatible = new bool[16]; for (int j = 0; j < menuManager.filesCompatible.Length; j++) { menuManager.filesCompatible[j] = true; } for (int k = 0; k < list.Count; k++) { CreateModdedSaveNode(int.Parse(list[k].Replace("LCSaveFile", "")), k, ((Component)newFileUISlot_BetterSaves).gameObject); } UpdateFilesPanelRect(list.Count); } catch (Exception ex) { Debug.LogError((object)("Error occurred while refreshing save buttons: " + ex.Message)); } } public static void DestroyBetterSaveButtons() { try { SaveFileUISlot_BetterSaves[] array = Object.FindObjectsOfType<SaveFileUISlot_BetterSaves>(); foreach (SaveFileUISlot_BetterSaves saveFileUISlot_BetterSaves in array) { Object.Destroy((Object)(object)((Component)saveFileUISlot_BetterSaves).gameObject); } } catch (Exception ex) { Debug.LogError((object)("Error occurred while destroying better save buttons: " + ex.Message)); } } public static void UpdateFilesPanelRect(int numSaves) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) try { GameObject obj = GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel"); RectTransform val = ((obj != null) ? obj.GetComponent<RectTransform>() : null); if ((Object)(object)val == (Object)null) { throw new Exception("Failed to find FilesPanel RectTransform."); } Vector2 sizeDelta = val.sizeDelta; GameObject obj2 = GameObject.Find("Canvas/MenuContainer/LobbyHostSettings/FilesPanel/File1"); RectTransform val2 = ((obj2 != null) ? obj2.GetComponent<RectTransform>() : null); if ((Object)(object)val2 == (Object)null) { throw new Exception("Failed to find File1 RectTransform."); } float y = val2.sizeDelta.y; sizeDelta.y = y * (float)(numSaves + 3); val.sizeDelta = sizeDelta; } catch (Exception ex) { Debug.LogError((object)("Error occurred while updating files panel rect: " + ex.Message)); } } } public static class PluginInfo { public const string PLUGIN_GUID = "LCBetterSaves"; public const string PLUGIN_NAME = "LCBetterSaves"; public const string PLUGIN_VERSION = "1.0.0"; } }
BepInEx/plugins/LC_API.dll
Decompiled 2 years agousing System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LC_API.BundleAPI; using LC_API.Comp; using LC_API.Data; using LC_API.Extensions; using LC_API.GameInterfaceAPI; using LC_API.ManualPatches; using LC_API.ServerAPI; using Microsoft.CodeAnalysis; using Steamworks; using Steamworks.Data; using TMPro; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("LC_API")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Utilities for plugin devs")] [assembly: AssemblyFileVersion("1.5.0.0")] [assembly: AssemblyInformationalVersion("1.5.0")] [assembly: AssemblyProduct("LC_API")] [assembly: AssemblyTitle("LC_API")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.5.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LC_API { internal static class CheatDatabase { private const string DAT_CD_BROADCAST = "LC_API_CD_Broadcast"; private const string SIG_REQ_GUID = "LC_API_ReqGUID"; private const string SIG_SEND_MODS = "LC_APISendMods"; private static Dictionary<string, PluginInfo> PluginsLoaded = new Dictionary<string, PluginInfo>(); public static void RunLocalCheatDetector() { PluginsLoaded = Chainloader.PluginInfos; using Dictionary<string, PluginInfo>.ValueCollection.Enumerator enumerator = PluginsLoaded.Values.GetEnumerator(); while (enumerator.MoveNext()) { switch (enumerator.Current.Metadata.GUID) { case "mikes.lethalcompany.mikestweaks": case "mom.llama.enhancer": case "Posiedon.GameMaster": case "LethalCompanyScalingMaster": ModdedServer.SetServerModdedOnly(); break; } } } public static void OtherPlayerCheatDetector() { Plugin.Log.LogWarning((object)"Asking all other players for their mod list.."); GameTips.ShowTip("Mod List:", "Asking all other players for installed mods.."); GameTips.ShowTip("Mod List:", "Check the logs for more detailed results.\n<size=13>(Note that if someone doesnt show up on the list, they may not have LC_API installed)</size>"); Networking.Broadcast("LC_API_CD_Broadcast", "LC_API_ReqGUID"); } internal static void CDNetGetString(string data, string signature) { if (data == "LC_API_CD_Broadcast" && signature == "LC_API_ReqGUID") { string text = ""; foreach (PluginInfo value in PluginsLoaded.Values) { text = text + "\n" + value.Metadata.GUID; } Networking.Broadcast(GameNetworkManager.Instance.localPlayerController.playerUsername + " responded with these mods:" + text, "LC_APISendMods"); } if (signature == "LC_APISendMods") { GameTips.ShowTip("Mod List:", data); Plugin.Log.LogWarning((object)data); } } } [BepInPlugin("LC_API", "LC_API", "1.5.0")] public sealed class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private ConfigEntry<bool> configOverrideModServer; private ConfigEntry<bool> configLegacyAssetLoading; private ConfigEntry<bool> configDisableBundleLoader; public static bool Initialized { get; private set; } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Expected O, but got Unknown //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Expected O, but got Unknown //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Expected O, but got Unknown configOverrideModServer = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Force modded server browser", false, "Should the API force you into the modded server browser?"); configLegacyAssetLoading = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Legacy asset bundle loading", false, "Should the BundleLoader use legacy asset loading? Turning this on may help with loading assets from older plugins."); configDisableBundleLoader = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable BundleLoader", false, "Should the BundleLoader be turned off? Enable this if you are having problems with mods that load assets using a different method from LC_API's BundleLoader."); Log = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogWarning((object)"\n.____ _________ _____ __________ .___ \r\n| | \\_ ___ \\ / _ \\ \\______ \\| | \r\n| | / \\ \\/ / /_\\ \\ | ___/| | \r\n| |___\\ \\____ / | \\| | | | \r\n|_______ \\\\______ /______\\____|__ /|____| |___| \r\n \\/ \\//_____/ \\/ \r\n "); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API Starting up.."); if (configOverrideModServer.Value) { ModdedServer.SetServerModdedOnly(); } Harmony val = new Harmony("ModAPI"); MethodInfo methodInfo = AccessTools.Method(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyCreated", (Type[])null, (Type[])null); AccessTools.Method(typeof(GameNetworkManager), "LobbyDataIsJoinable", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(ServerPatch), "OnLobbyCreate", (Type[])null, (Type[])null); MethodInfo methodInfo3 = AccessTools.Method(typeof(MenuManager), "Awake", (Type[])null, (Type[])null); MethodInfo methodInfo4 = AccessTools.Method(typeof(ServerPatch), "CacheMenuManager", (Type[])null, (Type[])null); MethodInfo methodInfo5 = AccessTools.Method(typeof(HUDManager), "AddChatMessage", (Type[])null, (Type[])null); MethodInfo methodInfo6 = AccessTools.Method(typeof(ServerPatch), "ChatInterpreter", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo3, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)methodInfo5, new HarmonyMethod(methodInfo6), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); Networking.GetString = (Action<string, string>)Delegate.Combine(Networking.GetString, new Action<string, string>(CheatDatabase.CDNetGetString)); } internal void Start() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown if (!Initialized) { Initialized = true; if (!configDisableBundleLoader.Value) { BundleLoader.Load(configLegacyAssetLoading.Value); } GameObject val = new GameObject("API"); Object.DontDestroyOnLoad((Object)val); val.AddComponent<LC_APIManager>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API Started!"); CheatDatabase.RunLocalCheatDetector(); } } internal void OnDestroy() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown if (!Initialized) { Initialized = true; if (!configDisableBundleLoader.Value) { BundleLoader.Load(configLegacyAssetLoading.Value); } GameObject val = new GameObject("API"); Object.DontDestroyOnLoad((Object)val); val.AddComponent<LC_APIManager>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API Started!"); CheatDatabase.RunLocalCheatDetector(); } } internal static void PatchMethodManual(MethodInfo method, MethodInfo patch, Harmony harmony) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmony.Patch((MethodBase)method, new HarmonyMethod(patch), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "LC_API"; public const string PLUGIN_NAME = "LC_API"; public const string PLUGIN_VERSION = "1.5.0"; } } namespace LC_API.ServerAPI { public static class ModdedServer { private static bool moddedOnly; [Obsolete("Use SetServerModdedOnly() instead. This will be removed/private in a future update.")] public static bool setModdedOnly; public static bool ModdedOnly => moddedOnly; public static void SetServerModdedOnly() { moddedOnly = true; Plugin.Log.LogMessage((object)"A plugin has set your game to only allow you to play with other people who have mods!"); } public static void OnSceneLoaded() { if (Object.op_Implicit((Object)(object)GameNetworkManager.Instance) && ModdedOnly) { GameNetworkManager instance = GameNetworkManager.Instance; instance.gameVersionNum += 16440; setModdedOnly = true; } } } public static class Networking { public static Action<string, string> GetString = delegate { }; public static Action<int, string> GetInt = delegate { }; public static Action<float, string> GetFloat = delegate { }; public static Action<Vector3, string> GetVector3 = delegate { }; public static void Broadcast(string data, string signature) { if (data.Contains("/")) { Plugin.Log.LogError((object)"Invalid character in broadcasted string event! ( / )"); return; } HUDManager.Instance.AddTextToChatOnServer("<size=0>NWE/" + data + "/" + signature + "/" + NetworkBroadcastDataType.BDstring.ToString() + "/" + GameNetworkManager.Instance.localPlayerController.playerClientId + "/</size>", -1); } public static void Broadcast(int data, string signature) { HUDManager.Instance.AddTextToChatOnServer("<size=0>NWE/" + data + "/" + signature + "/" + NetworkBroadcastDataType.BDint.ToString() + "/" + GameNetworkManager.Instance.localPlayerController.playerClientId + "/</size>", -1); } public static void Broadcast(float data, string signature) { HUDManager.Instance.AddTextToChatOnServer("<size=0>NWE/" + data + "/" + signature + "/" + NetworkBroadcastDataType.BDfloat.ToString() + "/" + GameNetworkManager.Instance.localPlayerController.playerClientId + "/</size>", -1); } public static void Broadcast(Vector3 data, string signature) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) HUDManager instance = HUDManager.Instance; string[] obj = new string[9] { "<size=0>NWE/", null, null, null, null, null, null, null, null }; Vector3 val = data; obj[1] = ((object)(Vector3)(ref val)).ToString(); obj[2] = "/"; obj[3] = signature; obj[4] = "/"; obj[5] = NetworkBroadcastDataType.BDvector3.ToString(); obj[6] = "/"; obj[7] = GameNetworkManager.Instance.localPlayerController.playerClientId.ToString(); obj[8] = "/</size>"; instance.AddTextToChatOnServer(string.Concat(obj), -1); } private static void GotString(string data, string signature) { } private static void GotInt(int data, string signature) { } private static void GotFloat(float data, string signature) { } private static void GotVector3(Vector3 data, string signature) { } } } namespace LC_API.ManualPatches { internal static class ServerPatch { internal static bool OnLobbyCreate(GameNetworkManager __instance, Result result, Lobby lobby) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 //IL_0009: Unknown result type (might be due to invalid IL or missing references) if ((int)result != 1) { Debug.LogError((object)$"Lobby could not be created! {result}", (Object)(object)__instance); } __instance.lobbyHostSettings.lobbyName = "[MODDED]" + __instance.lobbyHostSettings.lobbyName.ToString(); Plugin.Log.LogMessage((object)"server pre-setup success"); return true; } internal static bool CacheMenuManager(MenuManager __instance) { LC_APIManager.MenuManager = __instance; return true; } internal static bool ChatInterpreter(HUDManager __instance, string chatMessage) { //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) if (!chatMessage.Contains("NWE") || !chatMessage.Contains("<size=0>")) { return true; } string[] array = chatMessage.Split(new char[1] { '/' }); if (array.Length < 5) { if (array.Length >= 3) { if (!int.TryParse(array[4], out var result)) { Plugin.Log.LogWarning((object)"Failed to parse player ID!!"); return false; } if ((result == (int)GameNetworkManager.Instance.localPlayerController.playerClientId) & !LC_APIManager.netTester) { return false; } Enum.TryParse<NetworkBroadcastDataType>(array[3], out var result2); switch (result2) { case NetworkBroadcastDataType.BDstring: Networking.GetString(array[1], array[2]); break; case NetworkBroadcastDataType.BDint: Networking.GetInt(int.Parse(array[1]), array[2]); break; case NetworkBroadcastDataType.BDfloat: Networking.GetFloat(float.Parse(array[1]), array[2]); break; case NetworkBroadcastDataType.BDvector3: { string[] array2 = array[1].Replace("(", "").Replace(")", "").Split(new char[1] { ',' }); Vector3 arg = default(Vector3); if (array2.Length == 3) { if (float.TryParse(array2[0], out var result3) && float.TryParse(array2[1], out var result4) && float.TryParse(array2[2], out var result5)) { arg.x = result3; arg.y = result4; arg.z = result5; } else { Plugin.Log.LogError((object)"Vector3 Network receive fail. This is a failure of the API, and it should be reported as a bug."); } } else { Plugin.Log.LogError((object)"Vector3 Network receive fail. This is a failure of the API, and it should be reported as a bug."); } Networking.GetVector3(arg, array[2]); break; } } _ = LC_APIManager.netTester; return false; } Plugin.Log.LogError((object)"Generic Network receive fail. This is a failure of the API, and it should be reported as a bug."); Plugin.Log.LogError((object)$"Generic Network receive fail (expected 5+ data fragments, got {array.Length}). This is a failure of the API, and it should be reported as a bug."); return true; } if (!int.TryParse(array[4], out var result6)) { Plugin.Log.LogWarning((object)("Failed to parse player ID '" + array[4] + "'!!")); return false; } if ((result6 == (int)GameNetworkManager.Instance.localPlayerController.playerClientId) & !LC_APIManager.netTester) { return false; } if (!Enum.TryParse<NetworkBroadcastDataType>(array[3], out var result7)) { Plugin.Log.LogError((object)("Unknown datatype - unable to parse '" + array[3] + "' into a known data type!")); return false; } switch (result7) { case NetworkBroadcastDataType.BDstring: Networking.GetString.InvokeActionSafe(array[1], array[2]); break; case NetworkBroadcastDataType.BDint: Networking.GetInt.InvokeActionSafe(int.Parse(array[1]), array[2]); break; case NetworkBroadcastDataType.BDfloat: Networking.GetFloat.InvokeActionSafe(float.Parse(array[1]), array[2]); break; case NetworkBroadcastDataType.BDvector3: { string text = array[1].Trim('(', ')'); string[] array3 = text.Split(new char[1] { ',' }); Vector3 param = default(Vector3); float result8; float result9; float result10; if (array3.Length != 3) { Plugin.Log.LogError((object)$"Vector3 Network receive fail (expected 3 numbers, got {array3.Length} number(?)(s) instead). This is a failure of the API, and it should be reported as a bug. (passing an empty Vector3 in its place)"); } else if (float.TryParse(array3[0], out result8) && float.TryParse(array3[1], out result9) && float.TryParse(array3[2], out result10)) { param.x = result8; param.y = result9; param.z = result10; } else { Plugin.Log.LogError((object)("Vector3 Network receive fail (failed to parse '" + text + "' as numbers). This is a failure of the API, and it should be reported as a bug.")); } Networking.GetVector3.InvokeActionSafe(param, array[2]); break; } } _ = LC_APIManager.netTester; return false; } internal static bool ChatCommands(HUDManager __instance, CallbackContext context) { if (__instance.chatTextField.text.ToLower().Contains("/modcheck")) { CheatDatabase.OtherPlayerCheatDetector(); return false; } return true; } } } namespace LC_API.GameInterfaceAPI { public static class GameState { private static readonly Action NothingAction = delegate { }; public static int AlivePlayerCount { get; private set; } public static ShipState ShipState { get; private set; } public static event Action PlayerDied; public static event Action LandOnMoon; public static event Action WentIntoOrbit; public static event Action ShipStartedLeaving; internal static void GSUpdate() { if (!((Object)(object)StartOfRound.Instance == (Object)null)) { if (StartOfRound.Instance.shipHasLanded && ShipState != ShipState.OnMoon) { ShipState = ShipState.OnMoon; GameState.LandOnMoon.InvokeActionSafe(); } if (StartOfRound.Instance.inShipPhase && ShipState != 0) { ShipState = ShipState.InOrbit; GameState.WentIntoOrbit.InvokeActionSafe(); } if (StartOfRound.Instance.shipIsLeaving && ShipState != ShipState.LeavingMoon) { ShipState = ShipState.LeavingMoon; GameState.ShipStartedLeaving.InvokeActionSafe(); } if (AlivePlayerCount < StartOfRound.Instance.livingPlayers) { GameState.PlayerDied.InvokeActionSafe(); } AlivePlayerCount = StartOfRound.Instance.livingPlayers; } } static GameState() { GameState.PlayerDied = NothingAction; GameState.LandOnMoon = NothingAction; GameState.WentIntoOrbit = NothingAction; GameState.ShipStartedLeaving = NothingAction; } } internal class GameTips { private static List<string> tipHeaders = new List<string>(); private static List<string> tipBodys = new List<string>(); private static float lastMessageTime; public static void ShowTip(string header, string body) { tipHeaders.Add(header); tipBodys.Add(body); } public static void UpdateInternal() { lastMessageTime -= Time.deltaTime; if ((tipHeaders.Count > 0) & (lastMessageTime < 0f)) { lastMessageTime = 5f; HUDManager.Instance.DisplayTip(tipHeaders[0], tipBodys[0], false, false, "LC_Tip1"); tipHeaders.RemoveAt(0); tipBodys.RemoveAt(0); } } } } namespace LC_API.Extensions { public static class DelegateExtensions { private static readonly PropertyInfo PluginGetLogger = AccessTools.Property(typeof(BaseUnityPlugin), "Logger"); public static void InvokeActionSafe(this Action action) { //IL_009e: Unknown result type (might be due to invalid IL or missing references) if (action == null) { return; } Delegate[] invocationList = action.GetInvocationList(); foreach (Delegate @delegate in invocationList) { try { ((Action)@delegate)(); } catch (Exception ex) { Plugin.Log.LogError((object)"Exception while invoking hook callback!"); string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName; PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName)); if (val == null) { Plugin.Log.LogError((object)ex.ToString()); break; } ((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString()); } } } public static void InvokeActionSafe<T>(this Action<T> action, T param) { //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (action == null) { return; } Delegate[] invocationList = action.GetInvocationList(); foreach (Delegate @delegate in invocationList) { try { ((Action<T>)@delegate)(param); } catch (Exception ex) { Plugin.Log.LogError((object)"Exception while invoking hook callback!"); string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName; PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName)); if (val == null) { Plugin.Log.LogError((object)ex.ToString()); break; } ((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString()); } } } public static void InvokeActionSafe<T1, T2>(this Action<T1, T2> action, T1 param1, T2 param2) { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) if (action == null) { return; } Delegate[] invocationList = action.GetInvocationList(); foreach (Delegate @delegate in invocationList) { try { ((Action<T1, T2>)@delegate)(param1, param2); } catch (Exception ex) { Plugin.Log.LogError((object)"Exception while invoking hook callback!"); string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName; PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName)); if (val == null) { Plugin.Log.LogError((object)ex.ToString()); break; } ((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString()); } } } internal static void InvokeParameterlessDelegate<T>(this T paramlessDelegate) where T : Delegate { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) if ((Delegate?)paramlessDelegate == (Delegate?)null) { return; } Delegate[] invocationList = paramlessDelegate.GetInvocationList(); foreach (Delegate @delegate in invocationList) { try { ((T)@delegate).DynamicInvoke(); } catch (Exception ex) { Plugin.Log.LogError((object)"Exception while invoking hook callback!"); string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName; PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName)); if (val == null) { Plugin.Log.LogError((object)ex.ToString()); break; } ((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString()); } } } } } namespace LC_API.Data { internal enum NetworkBroadcastDataType { Unknown, BDint, BDfloat, BDvector3, BDstring } public enum ShipState { InOrbit, OnMoon, LeavingMoon } } namespace LC_API.Comp { internal class LC_APIManager : MonoBehaviour { public static MenuManager MenuManager; public static bool netTester; private static int playerCount; private static bool wanttoCheckMods; private static float lobbychecktimer; public void Update() { GameState.GSUpdate(); GameTips.UpdateInternal(); if ((((Object)(object)HUDManager.Instance != (Object)null) & netTester) && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { Networking.Broadcast("testerData", "testerSignature"); } if (!ModdedServer.setModdedOnly) { ModdedServer.OnSceneLoaded(); } else if (ModdedServer.ModdedOnly && (Object)(object)MenuManager != (Object)null && Object.op_Implicit((Object)(object)MenuManager.versionNumberText)) { ((TMP_Text)MenuManager.versionNumberText).text = $"v{GameNetworkManager.Instance.gameVersionNum - 16440}\nMOD"; } if ((Object)(object)GameNetworkManager.Instance != (Object)null) { if (playerCount < GameNetworkManager.Instance.connectedPlayers) { lobbychecktimer = -4f; wanttoCheckMods = true; } playerCount = GameNetworkManager.Instance.connectedPlayers; } if (lobbychecktimer < 0f) { lobbychecktimer += Time.deltaTime; } else if (wanttoCheckMods) { wanttoCheckMods = false; CD(); } } private void CD() { CheatDatabase.OtherPlayerCheatDetector(); } } } namespace LC_API.BundleAPI { public static class BundleLoader { [Obsolete("Use OnLoadedBundles instead. This will be removed/private in a future update.")] public delegate void OnLoadedAssetsDelegate(); [Obsolete("Use GetLoadedAsset instead. This will be removed/private in a future update.")] public static ConcurrentDictionary<string, Object> assets = new ConcurrentDictionary<string, Object>(); [Obsolete("Use OnLoadedBundles instead. This will be removed/private in a future update.")] public static OnLoadedAssetsDelegate OnLoadedAssets = LoadAssetsCompleted; public static bool AssetsInLegacyDirectory { get; private set; } public static bool LegacyLoadingEnabled { get; private set; } public static event Action OnLoadedBundles; internal static void Load(bool legacyLoading) { LegacyLoadingEnabled = legacyLoading; Plugin.Log.LogMessage((object)"BundleAPI will now load all asset bundles..."); string path = Path.Combine(Paths.BepInExRootPath, "Bundles"); if (!Directory.Exists(path)) { Directory.CreateDirectory(path); Plugin.Log.LogMessage((object)"BundleAPI Created legacy bundle directory in BepInEx/Bundles"); } string[] array = (from x in Directory.GetFiles(path, "*", SearchOption.AllDirectories) where !x.EndsWith(".manifest", StringComparison.CurrentCultureIgnoreCase) select x).ToArray(); AssetsInLegacyDirectory = array.Length != 0; if (!AssetsInLegacyDirectory) { Plugin.Log.LogMessage((object)"BundleAPI got no assets to load from legacy directory"); } if (AssetsInLegacyDirectory) { Plugin.Log.LogWarning((object)"The path BepInEx > Bundles is outdated and should not be used anymore! Bundles will be loaded from BepInEx > plugins from now on"); LoadAllAssetsFromDirectory(array, legacyLoading); } path = Path.Combine(Paths.BepInExRootPath, "plugins"); array = (from x in Directory.GetFiles(path, "*", SearchOption.AllDirectories) where !x.EndsWith(".dll", StringComparison.CurrentCultureIgnoreCase) where !x.EndsWith(".json", StringComparison.CurrentCultureIgnoreCase) where !x.EndsWith(".png", StringComparison.CurrentCultureIgnoreCase) where !x.EndsWith(".md", StringComparison.CurrentCultureIgnoreCase) where !x.EndsWith(".old", StringComparison.CurrentCultureIgnoreCase) where !x.EndsWith(".txt", StringComparison.CurrentCultureIgnoreCase) select x).ToArray(); if (array.Length == 0) { Plugin.Log.LogMessage((object)"BundleAPI got no assets to load from plugins folder"); } else { LoadAllAssetsFromDirectory(array, legacyLoading); } OnLoadedAssets.InvokeParameterlessDelegate(); BundleLoader.OnLoadedBundles.InvokeActionSafe(); } private static void LoadAllAssetsFromDirectory(string[] array, bool legacyLoading) { if (legacyLoading) { Plugin.Log.LogMessage((object)("BundleAPI got " + array.Length + " AssetBundles to load!")); for (int i = 0; i < array.Length; i++) { try { SaveAsset(array[i], legacyLoading); } catch (Exception) { Plugin.Log.LogError((object)("Failed to load an assetbundle! Path: " + array[i])); } } return; } Plugin.Log.LogMessage((object)("BundleAPI got " + array.Length + " AssetBundles to load!")); for (int j = 0; j < array.Length; j++) { try { SaveAsset(array[j], legacyLoading); } catch (Exception) { Plugin.Log.LogError((object)("Failed to load an assetbundle! Path: " + array[j])); } } } public static void SaveAsset(string path, bool legacyLoad) { AssetBundle val = AssetBundle.LoadFromFile(path); try { string[] allAssetNames = val.GetAllAssetNames(); foreach (string text in allAssetNames) { Plugin.Log.LogMessage((object)("Got asset for load: " + text)); Object val2 = val.LoadAsset(text); if (val2 != (Object)null) { string text2 = text.ToLower(); if (legacyLoad) { text2 = text2.ToUpper(); } if (assets.ContainsKey(text2)) { Plugin.Log.LogError((object)"BundleAPI got duplicate asset!"); break; } assets.TryAdd(text2, val2); Plugin.Log.LogMessage((object)("Loaded asset: " + val2.name)); } else { Plugin.Log.LogWarning((object)"Skipped loading an asset"); } string[] allAssetNames2 = val.GetAllAssetNames(); foreach (string text3 in allAssetNames2) { Plugin.Log.LogMessage((object)("Got asset for load: " + text3)); Object val3 = val.LoadAsset(text3); if (val3 == (Object)null) { Plugin.Log.LogWarning((object)$"Skipped/failed loading an asset (from bundle '{((Object)val).name}') - Asset path: {val3}"); continue; } string key = (legacyLoad ? text3.ToUpper() : text3.ToLower()); if (assets.ContainsKey(key)) { Plugin.Log.LogError((object)"BundleAPI got duplicate asset!"); return; } assets.TryAdd(key, val3); Plugin.Log.LogMessage((object)("Loaded asset: " + val3.name)); } } } finally { if (val != null) { val.Unload(false); } } } public static TAsset GetLoadedAsset<TAsset>(string itemPath) where TAsset : Object { Object value = null; if (LegacyLoadingEnabled) { assets.TryGetValue(itemPath.ToUpper(), out value); } if (value == (Object)null) { assets.TryGetValue(itemPath.ToLower(), out value); } return (TAsset)(object)value; } private static void LoadAssetsCompleted() { Plugin.Log.LogMessage((object)"BundleAPI finished loading all assets."); } static BundleLoader() { BundleLoader.OnLoadedBundles = LoadAssetsCompleted; } } }
BepInEx/plugins/MoreSuits.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MoreSuits")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")] [assembly: AssemblyFileVersion("1.3.2.0")] [assembly: AssemblyInformationalVersion("1.3.2")] [assembly: AssemblyProduct("MoreSuits")] [assembly: AssemblyTitle("MoreSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.3.2.0")] [module: UnverifiableCode] namespace MoreSuits; [BepInPlugin("x753.More_Suits", "More Suits", "1.3.2")] public class MoreSuitsMod : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void StartPatch(ref StartOfRound __instance) { //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Expected O, but got Unknown //IL_0414: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Expected O, but got Unknown //IL_0467: Unknown result type (might be due to invalid IL or missing references) try { if (SuitsAdded) { return; } for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++) { UnlockableItem val = __instance.unlockablesList.unlockables[i]; if (!((Object)(object)val.suitMaterial != (Object)null) || !val.alreadyUnlocked) { continue; } List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList(); List<string> list2 = new List<string>(); List<string> list3 = DisabledSuits.Value.ToLower().Replace(".png", "").Split(',') .ToList(); List<string> list4 = new List<string>(); foreach (string item in list) { if (File.Exists(Path.Combine(item, "!less-suits.txt"))) { string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" }; list4.AddRange(collection); break; } } foreach (string item2 in list) { if (item2 != "") { string[] files = Directory.GetFiles(item2, "*.png"); list2.AddRange(files); } } list2.Sort(); foreach (string item3 in list2) { if (list3.Contains(Path.GetFileNameWithoutExtension(item3).ToLower())) { continue; } string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (list4.Contains(Path.GetFileNameWithoutExtension(item3).ToLower()) && item3.Contains(directoryName)) { continue; } UnlockableItem val2; Material val3; if (Path.GetFileNameWithoutExtension(item3).ToLower() == "default") { val2 = val; val3 = val2.suitMaterial; } else { string text = JsonUtility.ToJson((object)val); val2 = JsonUtility.FromJson<UnlockableItem>(text); val3 = Object.Instantiate<Material>(val2.suitMaterial); } byte[] array = File.ReadAllBytes(item3); Texture2D val4 = new Texture2D(2, 2); ImageConversion.LoadImage(val4, array); val3.mainTexture = (Texture)(object)val4; val2.unlockableName = Path.GetFileNameWithoutExtension(item3); try { string path = Path.Combine(Path.GetDirectoryName(item3), "advanced", val2.unlockableName + ".json"); if (File.Exists(path)) { string[] array2 = File.ReadAllLines(path); string[] array3 = array2; foreach (string text2 in array3) { string[] array4 = text2.Trim().Split(':'); if (array4.Length != 2) { continue; } string text3 = array4[0].Trim('"', ' ', ','); string text4 = array4[1].Trim('"', ' ', ','); float result2; Vector4 vector; if (text3 == "PRICE" && int.TryParse(text4, out var result)) { try { AddToRotatingShop(val2, result, __instance.unlockablesList.unlockables.Count); } catch (Exception ex) { Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex)); } } else if (text4 == "KEYWORD") { val3.EnableKeyword(text3); } else if (text4.Contains(".png")) { string path2 = Path.Combine(Path.GetDirectoryName(item3), "advanced", text4); byte[] array5 = File.ReadAllBytes(path2); Texture2D val5 = new Texture2D(2, 2); ImageConversion.LoadImage(val5, array5); val3.SetTexture(text3, (Texture)(object)val5); } else if (float.TryParse(text4, out result2)) { val3.SetFloat(text3, result2); } else if (TryParseVector4(text4, out vector)) { val3.SetVector(text3, vector); } } } } catch (Exception ex2) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex2)); } val2.suitMaterial = val3; if (val2.unlockableName.ToLower() != "default") { __instance.unlockablesList.unlockables.Add(val2); } } SuitsAdded = true; break; } } catch (Exception ex3) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3)); } } [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * 0.18f * (float)num; component.rotationOffset = new Vector3(0f, 90f, 0f); num++; } return false; } } private const string modGUID = "x753.More_Suits"; private const string modName = "More Suits"; private const string modVersion = "1.3.2"; private readonly Harmony harmony = new Harmony("x753.More_Suits"); private static MoreSuitsMod Instance; public static bool SuitsAdded; public static ConfigEntry<string> DisabledSuits; private static TerminalNode cancelPurchase; private static TerminalKeyword buyKeyword; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded"); harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!"); } private static void AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Expected O, but got Unknown //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Expected O, but got Unknown //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Expected O, but got Unknown Terminal val = Object.FindObjectOfType<Terminal>(); for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++) { if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy") { buyKeyword = val.terminalNodes.allKeywords[i]; break; } } newSuit.alreadyUnlocked = false; newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1"; newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit"; newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"; newSuit.shopSelectionNode.clearPreviousText = true; newSuit.shopSelectionNode.shipUnlockableID = unlockableID; newSuit.shopSelectionNode.itemCost = price; newSuit.shopSelectionNode.overrideOptions = true; CompatibleNoun val2 = new CompatibleNoun(); val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val2.noun.word = "confirm"; val2.noun.isVerb = true; val2.result = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm"; val2.result.creatureName = ""; val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n"; val2.result.clearPreviousText = true; val2.result.shipUnlockableID = unlockableID; val2.result.buyUnlockable = true; val2.result.itemCost = price; val2.result.terminalEvent = ""; CompatibleNoun val3 = new CompatibleNoun(); val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val3.noun.word = "deny"; val3.noun.isVerb = true; if ((Object)(object)cancelPurchase == (Object)null) { cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>(); } val3.result = cancelPurchase; ((Object)val3.result).name = "MoreSuitsCancelPurchase"; val3.result.displayText = "Cancelled order.\n"; newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 }; TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>(); ((Object)val4).name = newSuit.unlockableName + "Suit"; val4.word = newSuit.unlockableName.ToLower() + " suit"; val4.defaultVerb = buyKeyword; CompatibleNoun val5 = new CompatibleNoun(); val5.noun = val4; val5.result = newSuit.shopSelectionNode; List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList(); list.Add(val5); buyKeyword.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList(); list2.Add(val4); list2.Add(val2.noun); list2.Add(val3.noun); val.terminalNodes.allKeywords = list2.ToArray(); } public static bool TryParseVector4(string input, out Vector4 vector) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) vector = Vector4.zero; string[] array = input.Split(','); if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4)) { vector = new Vector4(result, result2, result3, result4); return true; } return false; } }
BepInEx/plugins/RemoteRemaster.dll
Decompiled 2 years agousing System.Collections; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using DunGen; using HarmonyLib; using RemoteRemaster.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("RemoteRemaster")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RemoteRemaster")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2430fe76-5a6d-4896-8561-0e409525ff6f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace RemoteRemaster { [BepInPlugin("SZAKI.RemoteRemaster", "Remote Remaster", "1.0.0.0")] public class RemoteRemasterBase : BaseUnityPlugin { private const string modGUID = "SZAKI.RemoteRemaster"; private const string modName = "Remote Remaster"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("SZAKI.RemoteRemaster"); private static RemoteRemasterBase Instance; public static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("SZAKI.RemoteRemaster"); mls.LogInfo((object)"Successfully awaken!"); harmony.PatchAll(typeof(RemoteRemasterBase)); harmony.PatchAll(typeof(RemotePropPatch)); } } } namespace RemoteRemaster.Patches { [HarmonyPatch(typeof(RemoteProp))] internal class RemotePropPatch { public class RemotePropPatchMB : MonoBehaviour { } private static RemotePropPatchMB remotePropPatchMB; public static bool isTurretFount = true; public static bool isDoorFount = false; public static bool isLandmineFount = true; public static float minDistance = 15f; [HarmonyPatch(typeof(RemoteProp), "ItemActivate")] [HarmonyPrefix] public static bool ItemActivatePatch(ref AudioSource ___remoteAudio, bool used, bool buttonDown = true) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02b1: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)remotePropPatchMB == (Object)null) { remotePropPatchMB = new GameObject("RemotePropMB").AddComponent<RemotePropPatchMB>(); } isTurretFount = (isDoorFount = (isLandmineFount = true)); Transform transform = ((Component)Object.FindObjectOfType<StartOfRound>().localPlayerController).transform; AudioSource obj = ___remoteAudio; if (obj != null) { obj.PlayOneShot(___remoteAudio.clip); } WalkieTalkie.TransmitOneShotAudio(___remoteAudio, ___remoteAudio.clip, 0.7f); RoundManager.Instance.PlayAudibleNoise(transform.position, 8f, 0.4f, 0, StartOfRound.Instance.hangarDoorsClosed, 0); Turret[] array = Object.FindObjectsOfType<Turret>(); if (array.Count() == 0) { ManualLogSource mls = RemoteRemasterBase.mls; if (mls != null) { mls.LogInfo((object)" No Turrent found on this map!"); } isTurretFount = false; } Door[] array2 = Object.FindObjectsOfType<Door>(); Landmine[] array3 = Object.FindObjectsOfType<Landmine>(); if (array3.Count() == 0) { ManualLogSource mls2 = RemoteRemasterBase.mls; if (mls2 != null) { mls2.LogInfo((object)" No landmines found on this map!"); } isLandmineFount = false; } if (!isTurretFount && !isDoorFount && !isLandmineFount) { return false; } if (isTurretFount) { Turret turret = array[0]; float num = -1f; Turret[] array4 = array; foreach (Turret val in array4) { if (num == -1f) { num = Vector3.Distance(((Component)val).transform.position, transform.position); continue; } float num2 = Vector3.Distance(((Component)val).transform.position, transform.position); if (num > num2) { turret = val; num = num2; } } ManualLogSource mls3 = RemoteRemasterBase.mls; if (mls3 != null) { mls3.LogInfo((object)(" Closest turret is " + num + " away!")); } if (num <= minDistance) { ((MonoBehaviour)remotePropPatchMB).StartCoroutine(TurnOffAndOnTurret(turret)); } } if (isDoorFount) { Door val2 = array2[0]; float num3 = -1f; Door[] array5 = array2; foreach (Door val3 in array5) { if (num3 == -1f) { num3 = Vector3.Distance(((Component)val3).transform.position, transform.position); continue; } float num4 = Vector3.Distance(((Component)val3).transform.position, transform.position); if (num3 > num4) { val2 = val3; num3 = num4; } } ManualLogSource mls4 = RemoteRemasterBase.mls; if (mls4 != null) { mls4.LogInfo((object)(" Closest door is " + num3 + " away!")); } if (num3 <= minDistance) { val2.SetDoorState(!val2.IsOpen); } } if (isLandmineFount) { Landmine landmine = array3[0]; float num5 = -1f; Landmine[] array6 = array3; foreach (Landmine val4 in array6) { if (num5 == -1f) { num5 = Vector3.Distance(((Component)val4).transform.position, transform.position); continue; } float num6 = Vector3.Distance(((Component)val4).transform.position, transform.position); if (num5 > num6) { landmine = val4; num5 = num6; } } ManualLogSource mls5 = RemoteRemasterBase.mls; if (mls5 != null) { mls5.LogInfo((object)(" Closest landmine is " + num5 + " away!")); } if (num5 <= minDistance) { ((MonoBehaviour)remotePropPatchMB).StartCoroutine(TurnOffAndOnLandmine(landmine)); } } return false; } public static IEnumerator TurnOffAndOnTurret(Turret _turret) { _turret.ToggleTurretEnabled(false); yield return (object)new WaitForSeconds(5f); _turret.ToggleTurretEnabled(true); } public static IEnumerator TurnOffAndOnLandmine(Landmine _landmine) { _landmine.ToggleMine(false); yield return (object)new WaitForSeconds(5f); _landmine.ToggleMine(true); } } }
BepInEx/plugins/scp173.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LC_API.BundleAPI; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalCompanyTemplate")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalCompanyTemplate")] [assembly: AssemblyTitle("LethalCompanyTemplate")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SCPCoilheadMod { public static class MyPluginInfo { public const string PLUGIN_GUID = "LethalCompanyTemplate"; public const string PLUGIN_NAME = "LethalCompanyTemplate"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SCP173 { [BepInPlugin("SCP173", "SCP173", "1.1.0")] internal class Plugin : BaseUnityPlugin { public Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("SCP173"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"SCP173 Loaded."); } } } namespace SCP.Patch { [HarmonyPatch] internal class EnemyTypes { [HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")] [HarmonyPostfix] public static void SummonSCP(RoundManager __instance) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) foreach (SpawnableEnemyWithRarity enemy in RoundManager.Instance.currentLevel.Enemies) { if ((Object)(object)enemy.enemyType != (Object)null && enemy.enemyType.enemyName == "Spring") { SpringManAI component = enemy.enemyType.enemyPrefab.GetComponent<SpringManAI>(); if (!((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel") != (Object)null) || !((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body") != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>() != (Object)null)) { break; } component.springNoises = (AudioClip[])(object)new AudioClip[1] { BundleLoader.GetLoadedAsset<AudioClip>("assets/prefab/walk.wav") }; Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Head")).gameObject.GetComponent<MeshRenderer>()); GameObject val = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/prefab/default.prefab")); Debug.Log((object)"SCP173 Is Now Roaming The Facility"); val.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val.transform.localPosition = new Vector3(0f, 0f, 0f); } } } } }
BepInEx/plugins/Walkie.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Walkie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Walkie")] [assembly: AssemblyTitle("Walkie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Walkie { [BepInPlugin("rr.Walkie", "WalkieUse", "1.2.3")] [HarmonyPatch(typeof(PlayerControllerB))] public class WalkieToggle : BaseUnityPlugin { private Harmony _harmony = new Harmony("Flashlight"); private void Awake() { _harmony.PatchAll(typeof(WalkieToggle)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"------Walkie done.------"); } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void ReadInput(PlayerControllerB __instance) { GrabbableObject val = null; if (((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || __instance.inTerminalMenu || __instance.isTypingChat || ShipBuildModeManager.Instance.InBuildMode || !Application.isFocused) { return; } for (int i = 0; i < __instance.ItemSlots.Length; i++) { if (__instance.ItemSlots[i] is WalkieTalkie && __instance.ItemSlots[i].isBeingUsed) { val = __instance.ItemSlots[i]; break; } } if ((Object)(object)val == (Object)null) { return; } if (((ButtonControl)Keyboard.current.rKey).wasPressedThisFrame) { try { if (__instance.currentlyHeldObjectServer is WalkieTalkie) { __instance.currentlyHeldObjectServer.UseItemOnClient(true); } else if ((Object)(object)val != (Object)null) { val.UseItemOnClient(true); } } catch { } } if (!((ButtonControl)Keyboard.current.rKey).wasReleasedThisFrame) { return; } try { if (__instance.currentlyHeldObjectServer is WalkieTalkie) { __instance.currentlyHeldObjectServer.UseItemOnClient(false); } else if ((Object)(object)val != (Object)null) { val.UseItemOnClient(false); } } catch { } } } public static class PluginInfo { public const string PLUGIN_GUID = "Walkie"; public const string PLUGIN_NAME = "Walkie"; public const string PLUGIN_VERSION = "1.0.0"; } }