using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SoulWithMae")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Removes all enemies, useful for practicing runs")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7aecbd2b8d95040e907324edc68e87cfbb07cf6a")]
[assembly: AssemblyProduct("UnlethalCompany")]
[assembly: AssemblyTitle("UnlethalCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace UnlethalCompany
{
[BepInPlugin("UnlethalCompany", "UnlethalCompany", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("UnlethalCompany");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin UnlethalCompany is loaded, version 1.0.0");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "UnlethalCompany";
public const string PLUGIN_NAME = "UnlethalCompany";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace UnlethalCompany.Patching
{
public static class Patches
{
[HarmonyPatch(typeof(EnemyAI))]
internal class EnemyPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void Delete(EnemyAI __instance)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
}
}
[HarmonyPatch(typeof(Turret))]
internal class TurretPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void Delete(Turret __instance)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
}
}
[HarmonyPatch(typeof(Landmine))]
internal class LandminePatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void Delete(Landmine __instance)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
}
}
}
}