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Decompiled source of UnlethalCompany v1.0.0
BepInEx/plugins/UnlethalCompany.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SoulWithMae")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Removes all enemies, useful for practicing runs")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+7aecbd2b8d95040e907324edc68e87cfbb07cf6a")] [assembly: AssemblyProduct("UnlethalCompany")] [assembly: AssemblyTitle("UnlethalCompany")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UnlethalCompany { [BepInPlugin("UnlethalCompany", "UnlethalCompany", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("UnlethalCompany"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin UnlethalCompany is loaded, version 1.0.0"); _harmony.PatchAll(Assembly.GetExecutingAssembly()); } } public static class PluginInfo { public const string PLUGIN_GUID = "UnlethalCompany"; public const string PLUGIN_NAME = "UnlethalCompany"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace UnlethalCompany.Patching { public static class Patches { [HarmonyPatch(typeof(EnemyAI))] internal class EnemyPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Delete(EnemyAI __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); } } [HarmonyPatch(typeof(Turret))] internal class TurretPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Delete(Turret __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); } } [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Delete(Landmine __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); } } } }