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Decompiled source of Hide And Seek SoundsFR v1.0.7
Taunt_FR.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Taunt_FR")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.6.0")] [assembly: AssemblyInformationalVersion("1.0.6")] [assembly: AssemblyProduct("Taunt Hide and Seek FR")] [assembly: AssemblyTitle("Taunt_FR")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.6.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.SpLinTeR.Taunt_FR", "Taunt_FR", "1.0.6")] public class FolderMoverMod : BaseUnityPlugin { private void Awake() { CopyFolder(); } public void CopyFolder() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string text = Directory.GetParent(directoryName)?.FullName; if (text == null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Impossible de trouver le dossier plugins."); return; } string text2 = Path.Combine(text, "SpLinTeRTV-Hide_And_Seek_SoundsFR", "Sounds"); string text3 = Path.Combine(text, "Gogozooom-Hide_And_Seek", "Sounds"); if (!Directory.Exists(text2)) { ((BaseUnityPlugin)this).Logger.LogError((object)("Le dossier Sounds n'existe pas dans SpLinTeRTV-Hide_And_Seek_SoundsFR : " + text2)); return; } try { if (Directory.Exists(text3)) { Directory.Delete(text3, recursive: true); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Le dossier Sounds a été supprimé dans Gogozooom-Hide_And_Seek : " + text3)); } CopyDirectory(text2, text3); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Le dossier " + text2 + " a été copié vers " + text3 + ".")); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Erreur lors de la copie du dossier : " + ex.Message)); } } public static void CopyDirectory(string sourceDir, string destDir) { Directory.CreateDirectory(destDir); string[] files = Directory.GetFiles(sourceDir); foreach (string text in files) { string destFileName = Path.Combine(destDir, Path.GetFileName(text)); File.Copy(text, destFileName, overwrite: true); } string[] directories = Directory.GetDirectories(sourceDir); foreach (string text2 in directories) { string destDir2 = Path.Combine(destDir, Path.GetFileName(text2)); CopyDirectory(text2, destDir2); } } } namespace Taunt_FR { public static class MyPluginInfo { public const string PLUGIN_GUID = "Taunt_FR"; public const string PLUGIN_NAME = "Taunt Hide and Seek FR"; public const string PLUGIN_VERSION = "1.0.6"; } }