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Decompiled source of Hide And Seek SoundsFR 2 v1.0.4
Taunt_FR.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Taunt_FR")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3")] [assembly: AssemblyProduct("Taunt Hide and Seek FR")] [assembly: AssemblyTitle("Taunt_FR")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.SpLinTeR.TauntFR", "TauntFR", "1.0.3")] public class FolderMoverMod : BaseUnityPlugin { private void Awake() { MergeFolderToParent("Gogozooom-Hide_And_Seek"); } public void MergeFolderToParent(string folderName) { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string text = Path.Combine(directoryName, folderName); string text2 = Directory.GetParent(directoryName)?.FullName; if (text2 == null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Impossible de trouver le dossier parent."); return; } string text3 = Path.Combine(text2, folderName); try { MergeDirectories(text, text3); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Dossier fusionné de " + text + " vers " + text3)); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Erreur lors de la fusion des dossiers : " + ex.Message)); } } private void MergeDirectories(string sourceDir, string targetDir) { Directory.CreateDirectory(targetDir); string[] files = Directory.GetFiles(sourceDir); foreach (string text in files) { string fileName = Path.GetFileName(text); string text2 = Path.Combine(targetDir, fileName); if (!File.Exists(text2) || File.GetLastWriteTime(text) > File.GetLastWriteTime(text2)) { File.Copy(text, text2, overwrite: true); } } string[] directories = Directory.GetDirectories(sourceDir); foreach (string text3 in directories) { string fileName2 = Path.GetFileName(text3); string targetDir2 = Path.Combine(targetDir, fileName2); MergeDirectories(text3, targetDir2); } } } namespace Taunt_FR { public static class MyPluginInfo { public const string PLUGIN_GUID = "Taunt_FR"; public const string PLUGIN_NAME = "Taunt Hide and Seek FR"; public const string PLUGIN_VERSION = "1.0.3"; } }