Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of DuneMoon v1.0.0
DuneMoon.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("DuneMoon")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DuneMoon")] [assembly: AssemblyTitle("DuneMoon")] [assembly: AssemblyVersion("1.0.0.0")] namespace DuneMoon; [BepInPlugin("Specter.DuneMoon", "DuneMoon", "1.0.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Specter.DuneMoon"; private const string modName = "DuneMoon"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Specter.DuneMoon"); private static Plugin Instance; public static ManualLogSource mls; private static string dropShipName = "itemshipanimcontainer(Clone)"; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Specter.DuneMoon"); mls.LogInfo((object)"DuneMoon is online."); harmony.PatchAll(typeof(Plugin)); ((MonoBehaviour)this).InvokeRepeating("SearchForDunePrefab", 0f, 5f); } private void SearchForDunePrefab() { GameObject val = GameObject.Find(dropShipName); if ((Object)(object)val != (Object)null) { HandleDunePrefabFound(val); } } private void HandleDunePrefabFound(GameObject dune) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) dune.transform.localScale = Vector3.one; dune.transform.position = new Vector3(0f, 0f, dune.transform.position.z); } }