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Decompiled source of Fortnite Card v1.0.0
FortniteCard.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using LethalLib.Extras; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FortniteCard")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FortniteCard")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1ab113d1-b60c-4aec-a3df-eab5e129c27c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ForniteCard { [BepInPlugin("SpiralMods.FortniteCard", "FortniteCard", "1.0.0")] public class FortniteCardBase : BaseUnityPlugin { private const string modGUID = "SpiralMods.FortniteCard"; private const string modName = "FortniteCard"; private const string modVersion = "1.0.0"; public static FortniteCardBase instance; public static ManualLogSource mls; private void Awake() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Expected O, but got Unknown if ((Object)(object)instance == (Object)null) { instance = this; } string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "fortnitecard"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/fortnitecard/assets/ForniteCard/FortniteCardItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); SpawnableMapObjectDef val3 = ScriptableObject.CreateInstance<SpawnableMapObjectDef>(); val3.spawnableMapObject = new SpawnableMapObject(); val3.spawnableMapObject.prefabToSpawn = val2.spawnPrefab; AnimationCurve curve = new AnimationCurve((Keyframe[])(object)new Keyframe[3] { new Keyframe(0f, 1f), new Keyframe(0.5f, 2f), new Keyframe(1f, 10f) }); MapObjects.RegisterMapObject(val3, (LevelTypes)8, (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => curve)); MapObjects.RegisterMapObject(val3, (LevelTypes)4, (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => curve)); MapObjects.RegisterMapObject(val3, (LevelTypes)64, (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => curve)); MapObjects.RegisterMapObject(val3, (LevelTypes)1024, (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => curve)); MapObjects.RegisterMapObject(val3, (LevelTypes)32, (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => curve)); MapObjects.RegisterMapObject(val3, (LevelTypes)16, (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => curve)); mls.LogInfo((object)"SpiralMods.FortniteCard has loaded (ModVersion: 1.0.0)!"); } } }