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Decompiled source of No Bees v1.0.0
NoBees.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using NoBees.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoBees")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoBees")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("707c8298-28de-4fe7-91a3-e1e16fd4f21d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoBees { [BepInPlugin("SpiralMods.NoBees", "NoBees", "1.0.1")] public class NoBeesBase : BaseUnityPlugin { private const string modGUID = "SpiralMods.NoBees"; private const string modName = "NoBees"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("SpiralMods.NoBees"); private static NoBeesBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("SpiralMods.NoBees"); mls.LogInfo((object)"NoBees has loaded (ModVersion: 1.0.1, ModGUID: SpiralMods.NoBees)!"); harmony.PatchAll(typeof(RedLocustBeesPatch)); } } } namespace NoBees.Patches { [HarmonyPatch(typeof(RedLocustBees))] internal class RedLocustBeesPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void patchUpdate() { if (GameNetworkManager.Instance.isHostingGame) { RedLocustBees val = Object.FindObjectOfType<RedLocustBees>(); ((EnemyAI)val).enemyType.canDie = true; ((EnemyAI)val).KillEnemyClientRpc(true); ((EnemyAI)val).KillEnemyOnOwnerClient(true); Console.Write("A hive has been deleted. "); Object.DestroyImmediate((Object)(object)val); Object.DestroyImmediate((Object)(object)val); } } } }