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Decompiled source of DoomShotgun v1.0.0
DoomShotgun.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using LCSoundTool; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DoomShotgun")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Adds Doom music while holding the shotgun")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DoomShotgun")] [assembly: AssemblyTitle("DoomShotgun")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyTemplate { [BepInPlugin("DoomShotgun", "DoomShotgun", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static AudioClip doomMusic; public static ConfigEntry<float> volumeC; public static float volume; public void Awake() { //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown doomMusic = SoundTool.GetAudioClip("SpyPlayer-DoomShotgun", "doom.wav"); volumeC = ((BaseUnityPlugin)this).Config.Bind<float>("General", "volume", 1f, "Set the volume of the music"); volume = volumeC.Value; if (volume > 1f) { volume = 1f; } else if (volume < 0f) { volume = 0f; } Harmony val = new Harmony("DoomShotgun"); val.PatchAll(); } } [HarmonyPatch(typeof(ShotgunItem), "Start")] public static class ShotgunPatch { public static void Postfix(ShotgunItem __instance) { AudioSource val = ((Component)__instance).gameObject.AddComponent<AudioSource>(); val.clip = Plugin.doomMusic; val.loop = true; val.volume = Plugin.volume; } } [HarmonyPatch(typeof(ShotgunItem), "EquipItem")] public static class ShotgunEquipPatch { public static void Postfix(ShotgunItem __instance) { AudioSource val = ((Component)__instance).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)Plugin.doomMusic); val.Play(); } } [HarmonyPatch(typeof(ShotgunItem), "StopUsingGun")] public static class ShotgunStopPatch { public static void Postfix(ShotgunItem __instance) { AudioSource val = ((Component)__instance).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)Plugin.doomMusic); val.Stop(); } } public static class PluginInfo { public const string PLUGIN_GUID = "DoomShotgun"; public const string PLUGIN_NAME = "DoomShotgun"; public const string PLUGIN_VERSION = "1.0.0"; } }