using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using HotbarTweaks.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FastScrolling")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FastScrolling")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8d060420-bc91-44d4-8aeb-9c4ef14230b7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HotbarTweaks
{
[BepInPlugin("HotbarTweaks", "Hotbar Tweaks", "1.0.0")]
public class ModBase : BaseUnityPlugin
{
private const string modGUID = "HotbarTweaks";
private const string modName = "Hotbar Tweaks";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("HotbarTweaks");
internal ManualLogSource mls;
public static ConfigEntry<float> ScrollSpeedConfig { get; private set; }
public static ConfigEntry<bool> InvertDirectionConfig { get; private set; }
private void Awake()
{
ScrollSpeedConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ScrollSpeed", 0.3f, "Change the speed when you scroll through the hotbar. The lower the value is, the faster the scroll will be");
InvertDirectionConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "InvertDirection", false, "Invert the direction of the scroll with the hotbar");
mls = Logger.CreateLogSource("HotbarTweaks");
mls.LogInfo((object)"The mod is working!");
harmony.PatchAll(typeof(ModBase));
harmony.PatchAll(typeof(ScrollBPatch));
if (InvertDirectionConfig.Value)
{
harmony.PatchAll(typeof(DirectionBPatch));
}
}
}
}
namespace HotbarTweaks.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
public class DirectionBPatch
{
[HarmonyPatch("SwitchItem_performed")]
[HarmonyTranspiler]
public static IEnumerable<CodeInstruction> InvertControlsSwitchItemPerformed(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
return new CodeMatcher(instructions, (ILGenerator)null).SearchForward((Func<CodeInstruction, bool>)delegate(CodeInstruction instruction)
{
string name = instruction.opcode.Name;
OpCode ble_Un = OpCodes.Ble_Un;
return name == ble_Un.Name;
}).ThrowIfInvalid("Could not find instruction").SetOpcodeAndAdvance(OpCodes.Bge_Un_S)
.InstructionEnumeration();
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
[HarmonyPatch("SwitchItem_performed")]
internal class ScrollBPatch
{
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4 && (float)instruction.operand == 0.3f)
{
instruction.operand = ModBase.ScrollSpeedConfig.Value;
}
yield return instruction;
}
}
}
}
namespace InputAction
{
internal class CallbackContext
{
}
}