using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using SCStimpackMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SC2StimpackMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SC2StimpackMod")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9d5a1fdc-877f-4c09-8788-845f852adc05")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SCStimpackMod
{
[BepInPlugin("sunway.SCStimpack", "SC Stimpack Sound for TPZ Inhalant", "1.0.2")]
public class StimpackModBase : BaseUnityPlugin
{
private const string modGuid = "sunway.SCStimpack";
private const string modName = "SC Stimpack Sound for TPZ Inhalant";
private const string modVersion = "1.0.2";
internal static AudioClip inhaleSFX;
private readonly Harmony harmony = new Harmony("sunway.SCStimpack");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading the Starcraft Stimpack Mod");
string path = ((BaseUnityPlugin)this).Info.Location.TrimEnd("SCStimpackMod.dll".ToCharArray());
path = Path.Combine(path, "scstimpack");
AssetBundle val = AssetBundle.LoadFromFile(path);
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio assets!");
return;
}
inhaleSFX = val.LoadAsset<AudioClip>("Assets/AssetBundles/SC1Stim.mp3");
harmony.PatchAll(typeof(InhalantPatch));
}
}
}
namespace SCStimpackMod.Patches
{
[HarmonyPatch(typeof(TetraChemicalItem))]
internal class InhalantPatch
{
[HarmonyPatch("ItemActivate")]
[HarmonyPostfix]
public static void inhalantAudioPatch(ref AudioClip ___twistCanSFX)
{
AudioClip inhaleSFX = StimpackModBase.inhaleSFX;
___twistCanSFX = inhaleSFX;
}
}
}