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Decompiled source of SC Stimpack Mod v1.0.2
SCStimpackMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using SCStimpackMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SC2StimpackMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SC2StimpackMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9d5a1fdc-877f-4c09-8788-845f852adc05")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace SCStimpackMod { [BepInPlugin("sunway.SCStimpack", "SC Stimpack Sound for TPZ Inhalant", "1.0.2")] public class StimpackModBase : BaseUnityPlugin { private const string modGuid = "sunway.SCStimpack"; private const string modName = "SC Stimpack Sound for TPZ Inhalant"; private const string modVersion = "1.0.2"; internal static AudioClip inhaleSFX; private readonly Harmony harmony = new Harmony("sunway.SCStimpack"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading the Starcraft Stimpack Mod"); string path = ((BaseUnityPlugin)this).Info.Location.TrimEnd("SCStimpackMod.dll".ToCharArray()); path = Path.Combine(path, "scstimpack"); AssetBundle val = AssetBundle.LoadFromFile(path); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio assets!"); return; } inhaleSFX = val.LoadAsset<AudioClip>("Assets/AssetBundles/SC1Stim.mp3"); harmony.PatchAll(typeof(InhalantPatch)); } } } namespace SCStimpackMod.Patches { [HarmonyPatch(typeof(TetraChemicalItem))] internal class InhalantPatch { [HarmonyPatch("ItemActivate")] [HarmonyPostfix] public static void inhalantAudioPatch(ref AudioClip ___twistCanSFX) { AudioClip inhaleSFX = StimpackModBase.inhaleSFX; ___twistCanSFX = inhaleSFX; } } }