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CHANGELOG
Version 4.1.0
- Somehow even more updates for v73 than v70
- A bunch of new moons (not Wesley)
- A few new interiors and interior variants (Wesley)
- Banished Burrow for being boring and overpriced
- Rebalanced interior weights in LLL and scrap bonuses in SBT
- PlayZone buffed
- Office now weighted more towards cheaper smaller moons to avoid large generation issues
- Tower slightly buffed
- Fractured complex slightly nerfed
- Greenhouse basically removed entirely (for now)
- Rubber rooms slightly less common
- Toy rooms slightly more common
- Disabled Rubber Rooms' random bullshit
- Barber spawns should be less numerous
- Hunter upgrade rebalanced a bit (and giants will now drop samples again)
- Adjusted a bunch of misc. config values:
- Volume of players when spectating raised
- Increased spawning of regular scrap on Aquatis
- Slightly lowered probability threshold for entrance stinger to play
- Reworked the ship loot HUD a bit
- Switched Seichi back to its own radar map (some scene loading incompatibility with UR)
⠀
- New QOL from SBT like fixing invisible quicksand on Ganimedes and broken quicksand on Aquatis
- Thanks to a new item API, shells will now stack in the smart cupboard!
- Masks can now path to emergency exits as well
- Some new HUD tweaks and additions (experimental)
- BetterEmotes is back!
- New LethalSponge shader rewrite should theoretically improve performance
- A bunch of new stuff on Seichi
Version 4.0.1
- Various updates
- Adjusted ship window pricing
- Fixed GI monitor config
- Made lucky pipe egregiously expensive
- Adjusted alive player volume for spectators
- Added moon speed multiplier to fix Repress
- Various changes to moons and interiors: Greenhouse is now rarer and mostly appears on cheaper moons, Toy Store has no scrap bonus and is rarer (seemingly it's a bit broken), slightly adjusted a few other interiors up and down, buffed the scrap count on Repress
Version 4.0.0
- The Pals Pack has finally returned for v72!
- Updated basically everything
- Threw out a few old, deprecated, or otherwise unused mods
- This includes removing RebalancedMoons (for now), which seems like a bit more trouble than it's worth with some v70 growing pains still
- A million new v70 addition/compatibility mods by myself and others, such as UniversalRadar, ScienceBirdTweaks, Live Reaction, and more probably
- Ship layout and monitors:
- Extra monitors are now handled by GeneralImprovements, with even more monitors and statistics (though its numbers seem pretty unreliable so this may need some future vetting)
- Tweaked OpenBodyCams to move to a different screen, and adjusted resolution, framerate, and brightness
- Overall layout and terminal position changed to accomodate new monitors
- New weather stuff:
- New weathers from LethalElements
- Did a general pass of the weather config while adding LethalElements stuff, so weights and multipliers are overall slightly tweaked
⠀
- Major new Wither update
- A handful of new SBT things like scan highlights and other little fixes
- ShipWindows is finally updated out of beta, and combined with SBT patches, should work decently well now
- Added a mod to make living players quieter for spectators
- Purged a bunch of moons to clean up and optimize load time (including the whole Wesley's Moons bundle, just keeping a few individual moons)
- New Wesley moons and interiors (I tried to only keep the decent moons, but only time will tell)
- Added PlayZone interior
- Adjusted moon/interior weights/scrap bonuses again to accomodate all the new updates
- Re-enabled the scrap keeper upgrade from LategameUpgrades which should finally be fixed now!
- A few other misc. config fixes
- Loading screen now looks more fancy and red
Version 3.5.7
- Some updates, including various fixes for SBT issues
- Removed transition weathers to avoid eclipse bugs
- Disabled Seichi mailbox
- Slightly increased pukeko weight
Version 3.5.6
- SBT changes:
- Fix for Aquatis shovel
- Teleporter issues gone
- Disabled mine sound effect changed
- Shutter sounds now less grating
- Suit names now good
- Seal is slightly less noisy and no longer alerts dogs
- Interior weights rebalanced to favour facility less since it's so prevalent and tower less since people don't like it :(
- Removed a few more mid moons
- Improved ship loot display
- Got rid of cringe Office scrap
- Masks can now be tragedy
- Slightly increased ship cam framerate
- Got rid of lag spike when new day announced
- Slightly nerfed weather multipliers
- Lowered medkit price
Version 3.5.5
- New SBT update with lots of fixes and reworks
- SBT interior scrap customization to finally attempt to address balance issues
- Some tweaks to interior weights again
- UpturnedVariety for fun Zeekers-core scrap meshes
- Switched back to ShipWindowsBeta thanks to SBT fix
Version 3.5.4
- Potential fix for loading screen image 3 (real)
- Tweaked menu logo and colours
- Increased starting emote credit balance
Version 3.5.3
- Potential fix for loading screen image 2
Version 3.5.2
- Potential fix for loading screen image
Version 3.5.1
- A few updates
- Fixed some missing entries on the mod list
- Disabled mimics on Office due to incompatibility
- Added loading screen
Version 3.5.0
- Huge release for SBT along with many other updates
- Major trimming of redundant mods and replacement of outdated ones
- Many new mods for fixes and performance
⠀
- Disabled/removed a number of moons/interiors that didn't meet my standards to clean up the moon list
- Disabled Tower while I figure out a way to tweak interiors
- Increased Storehouse weight to make up for lack of Tower and match other interiors
- Slightly increased some Wesley interiors to add more variety
- Changed Office flow structure to make it less sprawling
- Set Office to only spawn on paid moons (to reduce issues with loot density)
- Disabled Mirage masked holding items
- Doubled number of emotes in shop
- Returned config to now only accept emote credits again
- ShipLoot is now back and improved to also show the remaining value on moon
- Added Atlas for pretty skyboxes
Version 3.4.0
- Many big updates
- New in-house plushies mod (replacing most other plushie mods)
- New vanilla+ moons
- Improved radar switching (hopefully fixing any issues)
- Terminal and screen can now monitor different people at once
⠀
- Removed bad moons (you know who you are)
- Removed Eternal Void in favour of better interiors
- Removed TakeThatMaskOff (likely causing mask death desync bug)
- Finally purged LethalExpansion
⠀
- Interior weight config (for real this time)
- Increased number of emotes in shop
- Regular credits can now be used to buy emotes
- Monster plushies spawn weights adjusted to be a bit rarer, and actually spawn them on all moons
- Jetpack no longer arbitrarily kills you high up
- Nutcracker is now in baby mode again :3
- Reduced Titan emergency exits down to 2
- Disabled some unneeded interior weight changes from rebalance mod
- Replaced terminal conflict fix with config from terminal overhaul
- Disabled LGU Scrap Keeper (doesn't work)
- Disabled LGU Lightning Rod (so OP we thought it was a bug for months and also it doesn't seem to work consistently)
Version 3.3.2
- Updates
- Fixed minor config issue
Version 3.3.1
- Fixed stupid default emote keybind
Version 3.3.0
- In-house mod updates to reduce Wesley-related issues, fix noise suppression once and for all, and add compat such as SSS terminal stock
- Cut most of Tolian's moons in exchange for some possibly better ones
- Added mod for terminal name conflicts
- Added terminal overhaul mod for various QOL commands (including teleport command)
- Added overhaul mod for vanilla moons to add polish and some new mechanics (replacing a previous mod which just overhauled Dine)
- Barber rework mod
- TooManyEmotes (cry about it)
- Brought back AEIOU Company from its year hiatus to see if it's good
- Some other misc. fix mods
⠀
- Removed ShipLoot experimentally since we already have the ship monitors and it's a really old mod causing errors
- Removed shotgun tooltip mod since it deletes the tooltip on pickup
⠀
- Buffed the Nutcracker :3
- More interior size/spawning balance
- Terminal config changes to add dividers and reduce scroll speed
- Small furniture lock adjustments
- Changed weather config to be more light on first day
- Increased Dust Clouds spawns a bit to account for the rework
Version 3.2.1
- Added Tolian Moons for testing
- Added buyable shotgun shells
- Changed back to regular ShipWindows
- LategameUpgrade config changes (including Hunter rework)
- Removed noise suppression
- Furniture lock config changes
- ScienceBird Tweaks config changes
- Interior weight/size adjustments
- Lowered weight of combo/transition weathers
- No more cupboard doors
Version 3.2.0
- Added a few vanilla-core moons
- Added a few simple interiors
⠀
- Purged as many old/unstable mods as possible to fix various issues and desyncs
- Killed Celestria
- Removed MoreCupboards (temporarily)
- More in-house mod updates, replacing buggy snare flea mod
- Replaced company penalties mod with one that works on Galetry
⠀
- Switched over to ShipWindows Beta now that we have normal save structure
- Added simple commands to deal with any major issues in realtime
- Added smart sorting cupboard
- Added monster plushies
- Added toggleable noise suppression
- Added furniture lock to keep our preferred default placements
- Added mod to clean up logs a bit more
- Added noise suppression
⠀
- Tried to reduce Wesley interior generation size to improve scrap density
- Adjusted LC Office spawning weight and generation size
- Render distance is now adjustable in settings
- Added exception for mrov fog overhaul on Wither (too foggy by far)
- Slightly buffed Ricardorb to keep up with new scrap
- Fixed some config conflicts
Version 3.1.0
- Added ship windows/celestial tint
- Various big updates/fixes to in-house mods & Wither
- Added Rei hat cosmetic
- Added dusted + config for more Dust Clouds
- Some Chameleon config adjustments
- Added Orbits for more moon previews
- Fixed some weathers not getting blacklisted on Gordion and Galetry
- Brought back AlwaysHearActiveWalkies to re-test it
- Some light weather config adjustments for certain moons/weathers
Version 3.0.1
- Fixed some missing GeneralImprovements config
- Added missing dependency
- Removed custom music since songs cannot be added to Ganimedes via modpacks
Version 3.0.0
- Removed various small mods made redundant by GeneralImprovements
- Removed Diversity (it's simply too buggy to justify)
- Removed the godforsaken file cabinet storage mod
⠀
- Added total revamp to the weather system and extensive custom config
- Added major rebalancing mod (small adjustments to moons, enemies, items, etc.)
- Added in-house mods for misc tweaks and additional ship storage cupboards
- Added potential solution to snare fleas (now that Diversity is removed)
- Re-added in-flight grab mod since whatever other mod fixing it wasn't super consistent
- Changed Dine layout to feature closer but elevated emergency exit
⠀
- Armory spawn reduction should be properly applied for real this time
- Slightly buffed Kast scrap (in line with rebalance changes to Titan)
- Added custom config mineshaft caves to Wither
- Disabled the Wesley trademarked instant-kill door monster
⠀
- Maybe added custom music to the Ganimedes MP3 player?
- Increased capacity of drop ship and company sell table
- Removed, adjusted, and added some LategameUpgrades
- Slightly increased locker spawn rate (so we can see how its new easier behaviour feels)
- Very slight changes to item vertical offsets to maybe reduce OOB items and clipping
- Tweaked mimics again to rely less on subtle colour changes and more on hold time
- Switched to experimental branch of AdditionalNetworking which should fix scrap sounds being desynced
⠀
- All the usual updates to various mods and moons
- Cleaned up config files
Version 2.2.6
- Minor updates
Version 2.2.5
- Minor updates
- Nerfed mask drop value
- Disabled locker's follow-up charge attack (for now)
Version 2.2.4
- Updates...
Version 2.2.3
- Updates
Version 2.2.2
- More updates
Version 2.2.1
- A few updates
Version 2.2.0
- New moon
- New cosmetics
- Mimics now easier to spot
Version 2.1.1
- Many more updates
- Removed some unused and buggy mods
- Added some fixes and performance enhancements
- Restored elevator music
Version 2.1.0
- Updated many mods (including major Wesley update)
- Stopped armory spawning on vanilla moons, greatly reduced its spawning on Wesley's moons
- Added ImprovedClock to enable seeing the clock when spectating
- Locker spawnrate reduced
- Some weather multipliers nerfed
Version 2.0.0
- Added Wesley's content, 2 other moons, and some other content and QOL mods
- Fixed some Lategame Upgrades config