A few new interiors and interior variants (Wesley)
Banished Burrow for being boring and overpriced
Rebalanced interior weights in LLL and scrap bonuses in SBT
PlayZone buffed
Office now weighted more towards cheaper smaller moons to avoid large generation issues
Tower slightly buffed
Fractured complex slightly nerfed
Greenhouse basically removed entirely (for now)
Rubber rooms slightly less common
Toy rooms slightly more common
Disabled Rubber Rooms' random bullshit
Barber spawns should be less numerous
Hunter upgrade rebalanced a bit (and giants will now drop samples again)
Adjusted a bunch of misc. config values:
Volume of players when spectating raised
Increased spawning of regular scrap on Aquatis
Slightly lowered probability threshold for entrance stinger to play
Reworked the ship loot HUD a bit
Switched Seichi back to its own radar map (some scene loading incompatibility with UR)
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New QOL from SBT like fixing invisible quicksand on Ganimedes and broken quicksand on Aquatis
Thanks to a new item API, shells will now stack in the smart cupboard!
Masks can now path to emergency exits as well
Some new HUD tweaks and additions (experimental)
BetterEmotes is back!
New LethalSponge shader rewrite should theoretically improve performance
A bunch of new stuff on Seichi
Version 4.0.1
Various updates
Adjusted ship window pricing
Fixed GI monitor config
Made lucky pipe egregiously expensive
Adjusted alive player volume for spectators
Added moon speed multiplier to fix Repress
Various changes to moons and interiors: Greenhouse is now rarer and mostly appears on cheaper moons, Toy Store has no scrap bonus and is rarer (seemingly it's a bit broken), slightly adjusted a few other interiors up and down, buffed the scrap count on Repress
Version 4.0.0
The Pals Pack has finally returned for v72!
Updated basically everything
Threw out a few old, deprecated, or otherwise unused mods
This includes removing RebalancedMoons (for now), which seems like a bit more trouble than it's worth with some v70 growing pains still
A million new v70 addition/compatibility mods by myself and others, such as UniversalRadar, ScienceBirdTweaks, Live Reaction, and more probably
Ship layout and monitors:
Extra monitors are now handled by GeneralImprovements, with even more monitors and statistics (though its numbers seem pretty unreliable so this may need some future vetting)
Tweaked OpenBodyCams to move to a different screen, and adjusted resolution, framerate, and brightness
Overall layout and terminal position changed to accomodate new monitors
New weather stuff:
New weathers from LethalElements
Did a general pass of the weather config while adding LethalElements stuff, so weights and multipliers are overall slightly tweaked
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Major new Wither update
A handful of new SBT things like scan highlights and other little fixes
ShipWindows is finally updated out of beta, and combined with SBT patches, should work decently well now
Added a mod to make living players quieter for spectators
Purged a bunch of moons to clean up and optimize load time (including the whole Wesley's Moons bundle, just keeping a few individual moons)
New Wesley moons and interiors (I tried to only keep the decent moons, but only time will tell)
Added PlayZone interior
Adjusted moon/interior weights/scrap bonuses again to accomodate all the new updates
Re-enabled the scrap keeper upgrade from LategameUpgrades which should finally be fixed now!
A few other misc. config fixes
Loading screen now looks more fancy and red
Version 3.5.7
Some updates, including various fixes for SBT issues
Removed transition weathers to avoid eclipse bugs
Disabled Seichi mailbox
Slightly increased pukeko weight
Version 3.5.6
SBT changes:
Fix for Aquatis shovel
Teleporter issues gone
Disabled mine sound effect changed
Shutter sounds now less grating
Suit names now good
Seal is slightly less noisy and no longer alerts dogs
Interior weights rebalanced to favour facility less since it's so prevalent and tower less since people don't like it :(
Removed a few more mid moons
Improved ship loot display
Got rid of cringe Office scrap
Masks can now be tragedy
Slightly increased ship cam framerate
Got rid of lag spike when new day announced
Slightly nerfed weather multipliers
Lowered medkit price
Version 3.5.5
New SBT update with lots of fixes and reworks
SBT interior scrap customization to finally attempt to address balance issues
Some tweaks to interior weights again
UpturnedVariety for fun Zeekers-core scrap meshes
Switched back to ShipWindowsBeta thanks to SBT fix
Version 3.5.4
Potential fix for loading screen image 3 (real)
Tweaked menu logo and colours
Increased starting emote credit balance
Version 3.5.3
Potential fix for loading screen image 2
Version 3.5.2
Potential fix for loading screen image
Version 3.5.1
A few updates
Fixed some missing entries on the mod list
Disabled mimics on Office due to incompatibility
Added loading screen
Version 3.5.0
Huge release for SBT along with many other updates
Major trimming of redundant mods and replacement of outdated ones
Many new mods for fixes and performance
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Disabled/removed a number of moons/interiors that didn't meet my standards to clean up the moon list
Disabled Tower while I figure out a way to tweak interiors
Increased Storehouse weight to make up for lack of Tower and match other interiors
Slightly increased some Wesley interiors to add more variety
Changed Office flow structure to make it less sprawling
Set Office to only spawn on paid moons (to reduce issues with loot density)
Disabled Mirage masked holding items
Doubled number of emotes in shop
Returned config to now only accept emote credits again
ShipLoot is now back and improved to also show the remaining value on moon
Added Atlas for pretty skyboxes
Version 3.4.0
Many big updates
New in-house plushies mod (replacing most other plushie mods)
New vanilla+ moons
Improved radar switching (hopefully fixing any issues)
Terminal and screen can now monitor different people at once
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Removed bad moons (you know who you are)
Removed Eternal Void in favour of better interiors
Removed TakeThatMaskOff (likely causing mask death desync bug)
Finally purged LethalExpansion
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Interior weight config (for real this time)
Increased number of emotes in shop
Regular credits can now be used to buy emotes
Monster plushies spawn weights adjusted to be a bit rarer, and actually spawn them on all moons
Jetpack no longer arbitrarily kills you high up
Nutcracker is now in baby mode again :3
Reduced Titan emergency exits down to 2
Disabled some unneeded interior weight changes from rebalance mod
Replaced terminal conflict fix with config from terminal overhaul
Disabled LGU Scrap Keeper (doesn't work)
Disabled LGU Lightning Rod (so OP we thought it was a bug for months and also it doesn't seem to work consistently)
Version 3.3.2
Updates
Fixed minor config issue
Version 3.3.1
Fixed stupid default emote keybind
Version 3.3.0
In-house mod updates to reduce Wesley-related issues, fix noise suppression once and for all, and add compat such as SSS terminal stock
Cut most of Tolian's moons in exchange for some possibly better ones
Added mod for terminal name conflicts
Added terminal overhaul mod for various QOL commands (including teleport command)
Added overhaul mod for vanilla moons to add polish and some new mechanics (replacing a previous mod which just overhauled Dine)
Barber rework mod
TooManyEmotes (cry about it)
Brought back AEIOU Company from its year hiatus to see if it's good
Some other misc. fix mods
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Removed ShipLoot experimentally since we already have the ship monitors and it's a really old mod causing errors
Removed shotgun tooltip mod since it deletes the tooltip on pickup
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Buffed the Nutcracker :3
More interior size/spawning balance
Terminal config changes to add dividers and reduce scroll speed
Small furniture lock adjustments
Changed weather config to be more light on first day
Increased Dust Clouds spawns a bit to account for the rework