Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of CustomDeathMessage v1.0.0
CustomDeathMessage.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CustomDeathMessage")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CustomDeathMessage")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f048cd05-0a19-4f9e-8376-bc58c4518662")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomDeathMessage; [BepInPlugin("Swaggies.CustomDeathMessage", "CustomDeathMessage", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string _guid = "Swaggies.CustomDeathMessage"; private const string _name = "CustomDeathMessage"; private const string _ver = "1.0.0"; private readonly Harmony harmony = new Harmony("Swaggies.CustomDeathMessage"); private static Plugin Instance; private static ManualLogSource logga; public static ConfigEntry<string> message; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logga = Logger.CreateLogSource("Swaggies.CustomDeathMessage"); harmony.PatchAll(typeof(Plugin)); logga.LogInfo((object)"CustomDeathMessage up and running."); message = ((BaseUnityPlugin)this).Config.Bind<string>("General", "DeathMessage", "[LIFE SUPPORT: OFFLINE]", "What your custom death message should be. Default value is game's default death message."); } [HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")] [HarmonyPrefix] private static void DeathPatch() { GameObject val = GameObject.Find("Systems/UI/Canvas/DeathScreen/GameOverText"); TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>(); if (message.Value == "") { ((TMP_Text)component).text = "[LIFE SUPPORT: OFFLINE]"; } else { ((TMP_Text)component).text = message.Value; } } }