Zombies
Adds a chance for dead players to become zombies.
Date uploaded | a week ago |
Version | 0.3.11 |
Download link | Synaxin-Zombies-0.3.11.zip |
Downloads | 8427 |
Dependency string | Synaxin-Zombies-0.3.11 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.1README
Zombies
Rise from your graves!
Adds a chance for dead players to come back as Masked.
Currently in alpha, please report any bugs or suggestions to the thread in the LC modding discord.
Planned Features
* Different behaviours* Infection of living players
* Chance of reviving as a non-zombie... or a zombie in disguise
Changelog
0.3.11
Increased decimal point on config chance options to allow for 0.001 on infection, 0.1 on proximity, and 0.1 on mirage style revive.
0.3.10
Fixed Mirage's mask model disable not working
Fixed small animation issue with LethalIntelligence
0.3.9
Fixed issues related to players leaving
Fixed ModelReplacementAPI bodies disappearing after converted player dies
Restructured some code to hopefully fix a bug
0.3.8
Fixed issue with masked converting players
0.3.7
Messed up upload aaaaaa
0.3.6
Fixed masked being able to insta spawned from a dead converted
0.3.5
Fixed issue related to Lethal Level Loader
Added Mirage Legacy Spawning options (may be buggy)
0.3.1
Fixed issues arising from reviving converted players, such as through LGU
0.3.0
Changed Proximity Zombie Behaviour
Added more config options
Fixed incompatibility issue with TooManyEmotes
Fixed some bugs
Cleaned up some code
0.2.1
Small bug fixes
0.2.0
Players converted into masks, either by zombification, mask item or enemy, will now drop a dead body on death.