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Synaxin-Zombies-0.3.11 icon

Zombies

Adds a chance for dead players to become zombies.

Date uploaded a week ago
Version 0.3.11
Download link Synaxin-Zombies-0.3.11.zip
Downloads 8427
Dependency string Synaxin-Zombies-0.3.11

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-LethalNetworkAPI-3.3.1 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.1

README

Zombies

Rise from your graves!

Adds a chance for dead players to come back as Masked.

Currently in alpha, please report any bugs or suggestions to the thread in the LC modding discord.

Planned Features

* Different behaviours
* Infection of living players
* Chance of reviving as a non-zombie... or a zombie in disguise

Changelog

0.3.11

Increased decimal point on config chance options to allow for 0.001 on infection, 0.1 on proximity, and 0.1 on mirage style revive.

0.3.10

Fixed Mirage's mask model disable not working

Fixed small animation issue with LethalIntelligence

0.3.9

Fixed issues related to players leaving

Fixed ModelReplacementAPI bodies disappearing after converted player dies

Restructured some code to hopefully fix a bug

0.3.8

Fixed issue with masked converting players

0.3.7

Messed up upload aaaaaa

0.3.6

Fixed masked being able to insta spawned from a dead converted

0.3.5

Fixed issue related to Lethal Level Loader

Added Mirage Legacy Spawning options (may be buggy)

0.3.1

Fixed issues arising from reviving converted players, such as through LGU

0.3.0

Changed Proximity Zombie Behaviour

Added more config options

Fixed incompatibility issue with TooManyEmotes

Fixed some bugs

Cleaned up some code

0.2.1

Small bug fixes

0.2.0

Players converted into masks, either by zombification, mask item or enemy, will now drop a dead body on death.