Rise from your graves!
Adds a chance for dead players to come back as Masked.
May cause enemy desync in larger modpacks. If you run into this please report it to the discord thread.
Recompiled for v69
Fixed level load hang with Slaughterhouse interior installed
Increased decimal point on config chance options to allow for 0.001 on infection, 0.1 on proximity, and 0.1 on mirage style revive.
Fixed Mirage's mask model disable not working
Fixed small animation issue with LethalIntelligence
Fixed issues related to players leaving
Fixed ModelReplacementAPI bodies disappearing after converted player dies
Restructured some code to hopefully fix a bug
Fixed issue with masked converting players
Messed up upload aaaaaa
Fixed masked being able to insta spawned from a dead converted
Fixed issue related to Lethal Level Loader
Added Mirage Legacy Spawning options (may be buggy)
Fixed issues arising from reviving converted players, such as through LGU
Changed Proximity Zombie Behaviour
Added more config options
Fixed incompatibility issue with TooManyEmotes
Fixed some bugs
Cleaned up some code
Small bug fixes
Players converted into masks, either by zombification, mask item or enemy, will now drop a dead body on death.