LC ControlTipKeys
Makes in-game control tips (e.g. 'Drop item : [G]') show your actual key binds. Works with vanilla binds and InputUtils rebinds; InputUtils is a soft dependency.LC-ControlTipKeys
Lethal Company 的 BepInEx 插件:让游戏内操作提示(如 Drop item : [G])方括号里的按键
跟随设置菜单里的实际键位动态显示。
A BepInEx plugin that makes Lethal Company's control tips (e.g. Drop item : [G]) show
your actual key binds instead of hardcoded keys. Works with the vanilla rebind menu
and with LethalCompany_InputUtils rebinding (soft dependency — the plugin works fine
without InputUtils installed).
What it covers
| Tip | Mapped action |
|---|---|
Drop <item> : [G] |
Discard |
Item tip lines [Q] (shotgun safety, ...) |
QEItemInteract |
Item tip lines [RMB] (stun grenade "Pull pin", ...) |
ActivateItem |
Quit terminal : [TAB] / [Start] |
UseUtilitySlot / OpenMenu |
Grab : [E], Use door : [LMB], ... (crosshair prompts) |
Interact |
Hold-to-vote leave-early / spectator tips [RMB], [R-trigger] |
PingScan |
| Ship build-mode tip — keyboard side Confirm/Store | ConfirmBuildMode / Delete |
Display names use vanilla-style shorthand (LMB, RMB, TAB, D-pad up, R-Trigger, ...).
Keyboard vs. gamepad bindings are picked with StartOfRound.localPlayerUsingController.
Vehicle tips (Gas pedal: [W] ...) are intentionally left vanilla in v1. The utility-slot
[TAB] label is already dynamic in vanilla.
Compatibility
- Vanilla: reads live bindings from the global InputActionAsset (
InputSystem.actions), the same asset the vanilla rebind menu writes overrides to. - InputUtils 0.7.x: InputUtils loads its overrides into the same asset instance, so rebinds are picked up automatically. The plugin has no hard reference to InputUtils.
- Any lookup failure (missing action / empty binding / parse error) falls back to the original string; every Harmony patch is wrapped in its own try/catch.
Config
BepInEx/config/syrupdesu.LC_ControlTipKeys.cfg (generated on first run):
Enabled— master switchControlTipLines— left-bottom control tip linesHoverPrompts— crosshair promptsVotingTips— hold-to-vote / spectator tipsBuildModeTip— ship build-mode tip (keyboard side only)RefreshAfterRebind— refresh visible item tips right after saving a rebindDebugLogging— log every replacement (Debug level)
Install
Requires BepInExPack for Lethal Company. Drop the zip contents (or the folder) into
BepInEx/plugins/.
Build
dotnet build -c Release
Only references the game's Managed/ assemblies and BepInEx/core/ — no Unity editor
needed. Game path is set in LC-ControlTipKeys.csproj (GameDir).
