Lethal Company
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Date Uploaded
3 years ago
Downloads
1.8K
Size
4.8KB

Required mods (45)

This package requires the following packages to work.
Multipurpose modding API for Lethal Company
Version:3.4.5
The spring factory used to manufacture Coils and Springs.
Version:1.4.4
Displays the ingame push-to-talk icon, when detecting voice activity
Version:1.0.4
A mod to allow players to join after the game starts.
Version:1.0.11
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Allows basic content mods to integrate with Custom Boombox Music
Version:1.2.3
Includes both Clock Town and Hyrule Field. If you like these Moons and want more like it, Check out Dafis Mega Moon Pack Emporium!
Version:1.0.1
This modification allows you to hear players' voices for 2 seconds (adjustable) after they die.
Version:1.0.3
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.14.2
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host.
Version:1.5.7
Adds Nuketown from Black Ops 1 as a custom moon with multiple Fire Exits and working Ladders
Version:1.0.0
This mod fixes a base game bug where an already spawned boombox does not play the same song between the client and host.
Version:1.1.2
The default modules that used to load with LethalExpansion, which includes Wateridge and some new scrap
Version:1.3.34
Large game expansion with SDK support and a plenty of features.
Version:1.3.37
Removes the mask from the mimic enemy, wears a suit of a random player (even modded ones), allows spawning on all moons without needing the mask items, and a zombie apocalypse?
Version:3.1.2
Allows the user to de/increase the volume of all boomboxes.
Version:1.3.0
De-bloated LethalExpansion fork with only the LethalSDK module support
Version:1.3.15
Adds some Funny and Memey music to the boombox
Version:1.0.0
[V47/V48/V49] Fixes a bug where the red screen overlay / vomit animation is not removed until you die. [V45] Fixes mimic / masked bug where you can't look around after the kill is interrupted.
Version:0.0.2
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