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LCDirectLAN
Mod that fixes and enhances LAN lobbies without interfering with the Steam-networked lobbies, built around BepInEx.
CHANGELOG
LCDirectLAN - Change Logs
LCDirectLAN is a mod for Lethal Company built around BepInEx that fixes and enhances LAN lobbies without interfering with the Steam-networked lobbies.
The change logs are organized in reverse chronological order, with the latest release at the top.
Dates are in the format of YYYY-MM-DD (Year-Month-Day).
[1.1.3] - 2024-04-07
- Fix unable to host when HostUsernameInput is false or unavailable
[1.1.2] - 2024-04-07
- Fix prevents hosting and join dialog crashes if CreateHostUsernameInput is disabled or unavailable
- Added maintainers guide, I forgot what to do when trying to release a new version XD
[1.1.1] - 2024-04-06
- Fix invalid port error when the server port input on join window is empty instead of defaulting to config value
- Added username input field for changing host username in-game on the host configuration window
- Fix latency patch throwing errors when PlayerController is being destroyed (user left the game)
[1.1.1] - 2024-04-06
- Fix invalid port error when the server port input on join window is empty instead of defaulting to config value
- Added username input field for changing host username in-game on the host configuration window
- Fix latency patch throwing errors when PlayerController is being destroyed (user left the game)
[1.1.0] - 2024-02-21
- IPv6 hosting and join support
- AAAA DNS Record support for IPv6, SRV support for IPv4 and IPv6 (Adjustable Priority in config)
- Fix invisible join settings window after accidentally clicking host weekly challange
- Fix LatencyRPC timing issues, add alternate latency source
- Fix wrong NetworkManager instance check
- Migrate to .NET Standard 2.1
- Avoid SocketTImeout crash
- Fix HideJoinData doesn't protect config leak
- Add option to disable Latency HUD when hosting
- Use Late Inject to further guard messing up Online mode
[1.0.0] - 2024-02-09
- Initial release