using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using WeNeedToGoDeeper_Q10L.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WeNeedToGoDeeper_Q10L")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WeNeedToGoDeeper_Q10L")]
[assembly: AssemblyTitle("WeNeedToGoDeeper_Q10L")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WeNeedToGoDeeper_Q10L
{
[BepInPlugin("WeNeedToGoDeeper_Q10L", "WeNeedToGoDeeper_Q10L", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony = new Harmony("WeNeedToGoDeeper_Q10L");
public static ManualLogSource Logger;
private void Awake()
{
Logger = Logger.CreateLogSource("WeNeedToGoDeeper_Q10L");
Logger.LogInfo((object)"Plugin WeNeedToGoDeeper_Q10L is loading.");
Logger.LogInfo((object)"Loaded WeNeedToGoDeeper_Q10L. Patching.");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(LevelLoadPatch));
harmony.PatchAll(typeof(EntranceTeleportPatch));
harmony.PatchAll(typeof(HUDManagerPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "WeNeedToGoDeeper_Q10L";
public const string PLUGIN_NAME = "WeNeedToGoDeeper_Q10L";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace WeNeedToGoDeeper_Q10L.Patches
{
[HarmonyPatch(typeof(RoundManager))]
internal class LevelLoadPatch : HarmonyPatch
{
public static List<int> UnlockedDoorsID = new List<int>();
public static bool ExitedFire { get; set; } = false;
[HarmonyPatch("LoadNewLevel")]
[HarmonyPostfix]
public static void OnLevelLoaded()
{
ExitedFire = false;
UnlockedDoorsID.Clear();
}
}
[HarmonyPatch(typeof(HUDManager))]
internal class HUDManagerPatch : HarmonyPatch
{
[HarmonyPatch("DisplayTip")]
[HarmonyPostfix]
public static void DisplayTipPostfix(string headerText, string bodyText, bool isWarning = false, bool useSave = false, string prefsKey = "LC_Tip1")
{
Plugin.Logger.LogInfo((object)(bodyText ?? ""));
}
}
[HarmonyPatch(typeof(EntranceTeleport))]
internal class EntranceTeleportPatch : HarmonyPatch
{
[HarmonyPatch("TeleportPlayer")]
[HarmonyPrefix]
public static bool TeleportPlayerPrefix(bool ___isEntranceToBuilding, int ___entranceId, bool ___gotExitPoint)
{
if (!___gotExitPoint)
{
Plugin.Logger.LogInfo((object)"IS");
}
else if (___entranceId != 0 && ___isEntranceToBuilding && !LevelLoadPatch.UnlockedDoorsID.Contains(___entranceId))
{
Plugin.Logger.LogInfo((object)"FE");
HUDManager.Instance.DisplayTip("???", "Read the sign, it says exit not entrance.", false, false, "LC_Tip1");
return false;
}
if (___entranceId == 0 && !___isEntranceToBuilding)
{
Plugin.Logger.LogInfo((object)"ME");
HUDManager.Instance.DisplayTip("???", "The entrance appears to be blocked.", false, false, "LC_Tip1");
return false;
}
if (___entranceId != 0 && !___isEntranceToBuilding)
{
Plugin.Logger.LogInfo((object)"Fire exit used.");
if (!LevelLoadPatch.UnlockedDoorsID.Contains(___entranceId))
{
LevelLoadPatch.UnlockedDoorsID.Add(___entranceId);
HUDManager.Instance.DisplayTip("???", "The fire exit was unlocked.", false, false, "LC_Tip1");
}
}
return true;
}
[HarmonyPatch("FindExitPoint")]
[HarmonyPostfix]
public static void FindExitPointPostfix(bool ___isEntranceToBuilding, int ___entranceId, bool ___gotExitPoint, ref bool __result)
{
Plugin.Logger.LogInfo((object)$"Entrance ID: {___entranceId}");
Plugin.Logger.LogInfo((object)$"Is Entrance?: {___isEntranceToBuilding}");
if (!___gotExitPoint)
{
Plugin.Logger.LogInfo((object)"Initial Sweep");
}
else if (___entranceId != 0 && ___isEntranceToBuilding && !LevelLoadPatch.UnlockedDoorsID.Contains(___entranceId))
{
Plugin.Logger.LogInfo((object)"Fire Exit Denied");
HUDManager.Instance.DisplayTip("???", "Read the sign, it says exit not entrance.", false, false, "LC_Tip1");
__result = false;
}
if (___entranceId == 0 && !___isEntranceToBuilding)
{
Plugin.Logger.LogInfo((object)"Main Entrance Denied");
HUDManager.Instance.DisplayTip("???", "The entrance appears to be blocked.", false, false, "LC_Tip1");
__result = false;
}
}
}
}