using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FINAL_COUNTDOWN.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FINAL COUNTDOWN")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FINAL COUNTDOWN")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2d1ebdb4-fc60-4d39-a1eb-7a0d30c053ac")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FINAL_COUNTDOWN
{
[BepInPlugin("Poseidon.FINAL_COUNTDOWN", "Final Countdown", "1.0.0.0")]
public class FinalCountdown : BaseUnityPlugin
{
private const string modGUID = "Poseidon.FINAL_COUNTDOWN";
private const string modName = "Final Countdown";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Poseidon.FINAL_COUNTDOWN");
private static FinalCountdown Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Poseidon.FINAL_COUNTDOWN");
mls.LogInfo((object)"The final countdown mod has awaken :)");
harmony.PatchAll(typeof(FinalCountdown));
harmony.PatchAll(typeof(PlayerControllerBPatch));
harmony.PatchAll(typeof(TimeOfDayPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("FINAL COUNTDOWN.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "finalcountdown");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Successfully loaded asset bundle");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace FINAL_COUNTDOWN.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void patchUpdate(ref float ___sprintMeter)
{
}
}
[HarmonyPatch(typeof(TimeOfDay))]
internal class TimeOfDayPatch
{
private static bool isPM;
private static bool alreadyPlayed;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void SetVariables(TimeOfDay __instance)
{
isPM = false;
alreadyPlayed = false;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void OverrideAudio(TimeOfDay __instance)
{
int num = (int)(__instance.normalizedTimeOfDay * (60f * (float)__instance.numberOfHours)) + 360;
int num2 = (int)Mathf.Floor((float)(num / 60));
if (num2 > 12)
{
num2 %= 12;
isPM = true;
}
else
{
isPM = false;
alreadyPlayed = false;
}
if (isPM && num2 == 10 && !alreadyPlayed)
{
__instance.TimeOfDayMusic.Stop();
SoundManager.Instance.musicSource.Stop();
__instance.TimeOfDayMusic.PlayOneShot(FinalCountdown.SoundFX[0], 0.7f);
alreadyPlayed = true;
}
if (StartOfRound.Instance.allPlayersDead || !StartOfRound.Instance.shipHasLanded)
{
__instance.TimeOfDayMusic.Stop();
}
}
}
}