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Decompiled source of Final Countdown v1.0.2
FinalCountdown/FINAL COUNTDOWN.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FINAL_COUNTDOWN.Patches; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FINAL COUNTDOWN")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FINAL COUNTDOWN")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2d1ebdb4-fc60-4d39-a1eb-7a0d30c053ac")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace FINAL_COUNTDOWN { [BepInPlugin("Poseidon.FINAL_COUNTDOWN", "Final Countdown", "1.0.0.0")] public class FinalCountdown : BaseUnityPlugin { private const string modGUID = "Poseidon.FINAL_COUNTDOWN"; private const string modName = "Final Countdown"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Poseidon.FINAL_COUNTDOWN"); private static FinalCountdown Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Poseidon.FINAL_COUNTDOWN"); mls.LogInfo((object)"The final countdown mod has awaken :)"); harmony.PatchAll(typeof(FinalCountdown)); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(TimeOfDayPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("FINAL COUNTDOWN.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "finalcountdown"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Successfully loaded asset bundle"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace FINAL_COUNTDOWN.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void patchUpdate(ref float ___sprintMeter) { } } [HarmonyPatch(typeof(TimeOfDay))] internal class TimeOfDayPatch { private static bool isPM; private static bool alreadyPlayed; [HarmonyPatch("Start")] [HarmonyPostfix] private static void SetVariables(TimeOfDay __instance) { isPM = false; alreadyPlayed = false; } [HarmonyPatch("Update")] [HarmonyPostfix] private static void OverrideAudio(TimeOfDay __instance) { int num = (int)(__instance.normalizedTimeOfDay * (60f * (float)__instance.numberOfHours)) + 360; int num2 = (int)Mathf.Floor((float)(num / 60)); if (num2 > 12) { num2 %= 12; isPM = true; } else { isPM = false; alreadyPlayed = false; } if (isPM && num2 == 10 && !alreadyPlayed) { __instance.TimeOfDayMusic.Stop(); SoundManager.Instance.musicSource.Stop(); __instance.TimeOfDayMusic.PlayOneShot(FinalCountdown.SoundFX[0], 0.7f); alreadyPlayed = true; } if (StartOfRound.Instance.allPlayersDead || !StartOfRound.Instance.shipHasLanded) { __instance.TimeOfDayMusic.Stop(); } } } }