Decompiled source of french fart v1.0.1

frenchFart.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("frenchFart")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("oui oui baguette")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("frenchFart")]
[assembly: AssemblyTitle("frenchFart")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace laTeamDuMercredi
{
	[BepInPlugin("TSMD-french_Fart", "frenchFart", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "TSMD-french_Fart";

		public const string modName = "frenchFart";

		public const string modVersion = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemmod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Scrap/jojoShower/jojoShower.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 100, (LevelTypes)(-1));
			Item val3 = val.LoadAsset<Item>("Assets/Scrap/boomerang/boomerangFU.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, 100, (LevelTypes)(-1));
			Item val4 = val.LoadAsset<Item>("Assets/Scrap/meinqueue/meinqueue.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Utilities.FixMixerGroups(val4.spawnPrefab);
			Items.RegisterScrap(val4, 100, (LevelTypes)(-1));
			Item val5 = val.LoadAsset<Item>("Assets/Scrap/lilian/lilian.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
			Utilities.FixMixerGroups(val5.spawnPrefab);
			Items.RegisterScrap(val5, 100, (LevelTypes)(-1));
			Item val6 = val.LoadAsset<Item>("Assets/Scrap/calice/calice.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Utilities.FixMixerGroups(val6.spawnPrefab);
			Items.RegisterScrap(val6, 100, (LevelTypes)(-1));
			Item val7 = val.LoadAsset<Item>("Assets/Scrap/lombric/lombric.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Utilities.FixMixerGroups(val7.spawnPrefab);
			Items.RegisterScrap(val7, 100, (LevelTypes)(-1));
			Item val8 = val.LoadAsset<Item>("Assets/Scrap/franck/franck.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
			Utilities.FixMixerGroups(val8.spawnPrefab);
			Items.RegisterScrap(val8, 100, (LevelTypes)(-1));
			Item val9 = val.LoadAsset<Item>("Assets/Scrap/moustache/moustache.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
			Utilities.FixMixerGroups(val9.spawnPrefab);
			Items.RegisterScrap(val9, 100, (LevelTypes)(-1));
			Item val10 = val.LoadAsset<Item>("Assets/Scrap/pico/pico.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
			Utilities.FixMixerGroups(val10.spawnPrefab);
			Items.RegisterScrap(val10, 100, (LevelTypes)(-1));
			Item val11 = val.LoadAsset<Item>("Assets/Scrap/pistoProut/pistoProut.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
			Utilities.FixMixerGroups(val11.spawnPrefab);
			Items.RegisterScrap(val11, 100, (LevelTypes)(-1));
			Item val12 = val.LoadAsset<Item>("Assets/Scrap/soulcalibur/soulcalibur.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
			Utilities.FixMixerGroups(val12.spawnPrefab);
			Items.RegisterScrap(val12, 100, (LevelTypes)(-1));
			Item val13 = val.LoadAsset<Item>("Assets/Scrap/spa/spa.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
			Utilities.FixMixerGroups(val13.spawnPrefab);
			Items.RegisterScrap(val13, 100, (LevelTypes)(-1));
			Item val14 = val.LoadAsset<Item>("Assets/Scrap/telClap/telClap.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
			Utilities.FixMixerGroups(val14.spawnPrefab);
			Items.RegisterScrap(val14, 100, (LevelTypes)(-1));
			Item val15 = val.LoadAsset<Item>("Assets/Scrap/transat/transat.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
			Utilities.FixMixerGroups(val15.spawnPrefab);
			Items.RegisterScrap(val15, 100, (LevelTypes)(-1));
			Item val16 = val.LoadAsset<Item>("Assets/Scrap/bierre/bierre.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
			Utilities.FixMixerGroups(val16.spawnPrefab);
			Items.RegisterScrap(val16, 100, (LevelTypes)(-1));
			Item val17 = val.LoadAsset<Item>("Assets/Scrap/pelotte/pelotte.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
			Utilities.FixMixerGroups(val17.spawnPrefab);
			Items.RegisterScrap(val17, 100, (LevelTypes)(-1));
			Item val18 = val.LoadAsset<Item>("Assets/Scrap/golf/golf.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab);
			Utilities.FixMixerGroups(val18.spawnPrefab);
			Items.RegisterScrap(val18, 100, (LevelTypes)(-1));
			Item val19 = val.LoadAsset<Item>("Assets/Scrap/lunette/lunette.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab);
			Utilities.FixMixerGroups(val19.spawnPrefab);
			Items.RegisterScrap(val19, 100, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"lunette load");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"oui oui fart baguette incoming");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "frenchFart";

		public const string PLUGIN_NAME = "frenchFart";

		public const string PLUGIN_VERSION = "0.0.1";
	}
}