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Decompiled source of french fart v1.0.1
frenchFart.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("frenchFart")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("oui oui baguette")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: AssemblyInformationalVersion("0.0.1")] [assembly: AssemblyProduct("frenchFart")] [assembly: AssemblyTitle("frenchFart")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace laTeamDuMercredi { [BepInPlugin("TSMD-french_Fart", "frenchFart", "0.0.1")] public class Plugin : BaseUnityPlugin { public const string modGUID = "TSMD-french_Fart"; public const string modName = "frenchFart"; public const string modVersion = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemmod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Scrap/jojoShower/jojoShower.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 100, (LevelTypes)(-1)); Item val3 = val.LoadAsset<Item>("Assets/Scrap/boomerang/boomerangFU.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 100, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/Scrap/meinqueue/meinqueue.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 100, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/Scrap/lilian/lilian.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 100, (LevelTypes)(-1)); Item val6 = val.LoadAsset<Item>("Assets/Scrap/calice/calice.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 100, (LevelTypes)(-1)); Item val7 = val.LoadAsset<Item>("Assets/Scrap/lombric/lombric.asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 100, (LevelTypes)(-1)); Item val8 = val.LoadAsset<Item>("Assets/Scrap/franck/franck.asset"); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Items.RegisterScrap(val8, 100, (LevelTypes)(-1)); Item val9 = val.LoadAsset<Item>("Assets/Scrap/moustache/moustache.asset"); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Items.RegisterScrap(val9, 100, (LevelTypes)(-1)); Item val10 = val.LoadAsset<Item>("Assets/Scrap/pico/pico.asset"); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); Items.RegisterScrap(val10, 100, (LevelTypes)(-1)); Item val11 = val.LoadAsset<Item>("Assets/Scrap/pistoProut/pistoProut.asset"); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Utilities.FixMixerGroups(val11.spawnPrefab); Items.RegisterScrap(val11, 100, (LevelTypes)(-1)); Item val12 = val.LoadAsset<Item>("Assets/Scrap/soulcalibur/soulcalibur.asset"); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Utilities.FixMixerGroups(val12.spawnPrefab); Items.RegisterScrap(val12, 100, (LevelTypes)(-1)); Item val13 = val.LoadAsset<Item>("Assets/Scrap/spa/spa.asset"); NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Utilities.FixMixerGroups(val13.spawnPrefab); Items.RegisterScrap(val13, 100, (LevelTypes)(-1)); Item val14 = val.LoadAsset<Item>("Assets/Scrap/telClap/telClap.asset"); NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab); Utilities.FixMixerGroups(val14.spawnPrefab); Items.RegisterScrap(val14, 100, (LevelTypes)(-1)); Item val15 = val.LoadAsset<Item>("Assets/Scrap/transat/transat.asset"); NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab); Utilities.FixMixerGroups(val15.spawnPrefab); Items.RegisterScrap(val15, 100, (LevelTypes)(-1)); Item val16 = val.LoadAsset<Item>("Assets/Scrap/bierre/bierre.asset"); NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab); Utilities.FixMixerGroups(val16.spawnPrefab); Items.RegisterScrap(val16, 100, (LevelTypes)(-1)); Item val17 = val.LoadAsset<Item>("Assets/Scrap/pelotte/pelotte.asset"); NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab); Utilities.FixMixerGroups(val17.spawnPrefab); Items.RegisterScrap(val17, 100, (LevelTypes)(-1)); Item val18 = val.LoadAsset<Item>("Assets/Scrap/golf/golf.asset"); NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab); Utilities.FixMixerGroups(val18.spawnPrefab); Items.RegisterScrap(val18, 100, (LevelTypes)(-1)); Item val19 = val.LoadAsset<Item>("Assets/Scrap/lunette/lunette.asset"); NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab); Utilities.FixMixerGroups(val19.spawnPrefab); Items.RegisterScrap(val19, 100, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"lunette load"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"oui oui fart baguette incoming"); } } public static class PluginInfo { public const string PLUGIN_GUID = "frenchFart"; public const string PLUGIN_NAME = "frenchFart"; public const string PLUGIN_VERSION = "0.0.1"; } }